coz of the rule set of the new game i checked this ones too we also just got one spy action per turn here. imo its better we amped it up to two at least
coz of the rule set of the new game i checked this ones too we also just got one spy action per turn here. imo its better we amped it up to two at least
Most Dope Fresh Artist Out There
DraMatiQue
www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html
Free Mixtape Download
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
*Braces*
http://www.sendspace.com/file/uukhz9
Golden Horde.
Seljuks are up
Mongol bodycount: 72,625
(55,159 Civilians and 17,466 Enemy Combatants)
EDIT: Hey I've been thinking about the agent rules and I realised I got them the wrong way around. The spy should go first and then the assassin, so you can use the spy to scout out for sabotage or infiltrate a castle to make the guy inside easier to hit. Any objections?
Last edited by phonicsmonkey; 10-11-2011 at 10:21.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
sounds good
For Rome! Got Rome!!For the Admiral!
![]()
Most Dope Fresh Artist Out There
DraMatiQue
www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html
Free Mixtape Download
Any change in how you play the turn i.e. move this unit instead of that unit changes the seed. But it won't be big enough to effect outcomes of battles, only the spies' chances of success. And you won't even notice the difference-it always seems to improve the spy outcome when I move them first. And I've lost spies with 84% chance of success too many times![]()
edit: I'm in favor of the rule change.
France up
Last edited by LooseCannon1; 10-12-2011 at 12:33.
Sorry for my tardiness, thought I had more time :/
Rome up
WotK2_Rome_T7.zip
For Rome! Got Rome!!For the Admiral!
![]()
Bookmarks