Also, don't forget there is a patch for Kingdoms which you apply last
Also, don't forget there is a patch for Kingdoms which you apply last
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I fired up the Americas expansion from Kindoms. It seems interesting and the factions are quite varied. Has a hotseat for this been tried in the past?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Twice at TWC, not sure here.
How did those go?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Never here so far.
Gunpowder is meh as far as I'm concerned. Also it's impossible for natives to kill New Spain because they can't build boats.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I saw that the Mayans can't build them at the start. Are they forever confined to the mainland, regardless of their tech tree? Also, the Apache seem to be in the best position overall - at the Northern edge edge of the map, surrounded by easy to keep rebel provinces, in possesion of 12 attack 12 ranged attack 150 men units and with the option to call a "Warpath" (Jihad) from turn 1.
Gunpowder isn't very M2TW-ey for me either, but I'd suffer it for the sake of a new game, however the lack of boats means New Spain will forever be sending new uber stacks towards the Mayans.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Well, if you mod the natives to give them boats, problem solved.
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