Version history for 'The last Kingdom'
Version 3.06 (18th August 2011)
- added 'High Quality Sky Textures Project 1.0' by Hereje
- corrected royal banner for Vestfold\norway
- corrected glitches
*** known error corrections
- Isle of Muff renamed to Isle of Muil, settlement renamed to Tobar Mhoire
- Pics for 'Followers of Christus'
- Pics for 'Ridire bodyguard'
- simplified Hotseat configuration
- moved misplaced resources
- set Vikings to 'War' and negative attitude with everybody except the three other Scandinavian factions.
- set East-Anglia to 'Neutral' with Wesex
- Rebel unit 'Ridire Bodyguard got a skin now
- Vikings will not siege own settlements
- Lindholm can build port
- River port that blocked ship travel has been moved into a 'bay'
- tooltips corrected (coal mines)
- Berserker and Hirdmen now properly available for slave faction
- Normans no longer destroy churches after conversion
- Loyalty of Northumbrian heir increased
- removed vanilla units from custom battle
- fixed <beserker_vnv_trigger2> ancillary trigger
*** other changes
- incorporated Ulfhednins "True to the sagas" submod:
several historical names and characters\family trees corrections (Vestfold, Wessex and Normandy)
spawn of historical characters (Vestfold and Normans)
adjusted several rebel garrisons in Scandinavia to include historical generals and kings
Berserker and Hirdmen now properly available for slave faction
coming of age and min adoption age set to 12 years
occurance of a Norwegian rebellion
- initial invasion fleets have alternate co-ordinates for AI
- made Magyars playable in custom battle
- changed unsuitable accent of factions
- strat models for rebel factions corrected
Version 3.05 (17th July 2011)
- inital release
Soo we have a new patch for TLC that is not savegame compatible. Anyone up for a hotseat in the Viking age now?
Bookmarks