That's understandable, we don't talk about it much...I even forgot to put it in the rules for WotK 2 the first time (it's edited in there now)
Those are the two major reasons why it has to be disallowed. There's just no point in having a %-based skills system for agents or restricted movement and line of sight if you can just reload an infinite number of times and cover a whole area.
I think this is the main restraining factor for most people who have a life. Who seriously wants to spend ages at the machine just reloading and reloading to get a different result? Where's the fun in that?
This is where I have most sympathy with the view that reloading should be allowed. Accidents happen and it's annoying. Having said that I tend to leave my mistakes as they land (which has caused a few disastrous outcomes in some games!)
I don't have that much sympathy with this. Arguably you're getting access to information by doing this that you wouldn't get if you played it straight, which gives you an advantage (experience I guess).
Which is why we don't see more lost battles. Rather than people trying, failing and reloading I think most of us only fight when we have a clear advantage or we have no other choice.
What are you doing putting your generals in arrow-range?!
I have never seen that! You learn something new all the time...
According to that TWC thread, reloading naval battles can produce dramatically different results in terms of the number of ships sunk.
It's super lame and a total waste of time. Nuff said.![]()
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