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Thread: Chokepoint and Province Access Map

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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Chokepoint and Province Access Map

    One other option that might work would be to use small icons instead of color sprays. Perhaps a small pine tree or a pair of cross swords or something.

    Nevermind, I just loaded up the map and looked at it. There are ambush spots near roads absolutely everywhere. No matter what representation method I chose, I'd end up covering half the lines on the map with it. That wouldn't be useful.
    Last edited by TinCow; 07-08-2011 at 23:23.


  2. #2

    Default Re: Chokepoint and Province Access Map

    Maybe use a different colour/shade for parts of the routes that can be reached from ambush points ?

  3. #3

    Default Re: Chokepoint and Province Access Map

    Brilliant map.

    Makes me realise that in some respects the map is too small and that gameplay is in many ways closer to STW1 than to the more recent TW games from RTW onwards.

    That is to say there is far less movement on the map - once roads have been built and generals have movement bonuses only the castles up in the north east are more than one turn from their neighbour.

    And there is little point holding bridges and mountain passes when your army can get beaten and the castle behind them still get taken in the same turn - much safer to keep your armies in castles.

    So you see a lot less proper battles in the open field between cities and a lot more siege battles which the AI is still crap at.

    Add in that you seem to be constantly battling on the same battlemap and battles get boring really quickly and you reach for the autoresolve button more often.

    What it really needs is a big map mod - quadruple the campaign map size and have one month turns (and a later starting date - 1545 was too early and 1560 would have been better historically) and it would be very much more interesting game.

    But without moddable maps - or pretty much moddable anything - they're going to lose me much sooner than in any of the other TW games.

  4. #4

    Default Re: Chokepoint and Province Access Map

    I'm not sure what you are talking about. This is the first TW game since Medieval 1 where I actually had some bridge battles. As seen from the map, Japan actually has chokepoints, unlike Europe. You can hold bridges and mountain passes without opposing factions just bypassing you and going straight for your cities.
    Last edited by andrewt; 07-25-2011 at 21:30.

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