@Nigel... from what i've seen, it's base perhaps on steam id? or IP? Example is I play 1v1 a lot with a friend since the march release and I've lost cav charge to him every time ever since. Except for 1 or 2 matches, but that kind of rare occurrence can considered to be ignore. I also played with another player and i always win charge vs him.
We did try the test with switching host and attack/defender position in the past. Out of 6 matches, I only loose charge advantage in one match. So it's inconclusive as to whether host or attack/defender position do effect or not
@tomisama...the replay works fine for me though, i'll send you another one. Try the zipped one first, as in the past, sending naked replays cause some form corruption perhaps and events occur differently.
The yari cav doesn't necessary have to beat the GG, it's winning the charge. On a large block to large block charge, the advantage yari might not take out enough GG men to win the entire engagement. On a small thin line vs thin line however, the charge might be detrimental enough that the yari can beat the GG
Unlike the lance though, the yari and spear is lighter and is more flexible. The stationary horseman have better aiming capability, that might be true, but he'll have trouble timing the impact to thrust his spear. The charging horseman on the other hand can adjust and can time it better for first hit, whether they pass on their left or right. Either case, once the yari has been planted into the flesh, there's the trouble of passing each other. The charging horseman has the momentum to push/distmount the stationary horseman and remove his spear. Especially naginata vs naginata, the momentum and timing play a significantly larger role imo
Charging a stationary spear block is a disaster, but cav vs cav tend to be spread out?
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