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Thread: Six down- four to go to!!: 4 faction slots left

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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Six down- four to go to!!: 4 faction slots left

    Only 3 pixels were added, we didn't accommodate the map east wards because of this faction. We could increase the map about 1.3 times in scale, so we did that. The few pixels that were left were added both in the west and East. It's not that a noticeable change really, the increase of scale however, is.

  2. #2

    Default Re: Six down- four to go to!!: 4 faction slots left

    Quote Originally Posted by Moros View Post
    Only 3 pixels were added, we didn't accommodate the map east wards because of this faction. We could increase the map about 1.3 times in scale, so we did that. The few pixels that were left were added both in the west and East. It's not that a noticeable change really, the increase of scale however, is.
    so the distances we will have to cover will be bigger ? that might be problematic for those of us taking it slow and trusting the good old roads to crush the rebels and be back home in time for harvest ...

    also a few conquering campaigns might be made dificult like the old trick of using the lusitani fm to besiege baikor and then having the rest of the army joining him (if you try it going with the all army they stop next to the wall but don´t besiege) or the famous epirote long spring where you take pellas and thessaly in the very 1st turn using the ellephants to break the walls

    also the gaulish civil war might become a big mess with the current system you can destroy the other gaulish empire in a few turns (oh right the aedui and the arvernuoi are no longer neighbours)

  3. #3

    Default Re: Six down- four to go to!!: 4 faction slots left

    Quote Originally Posted by moonburn View Post
    so the distances we will have to cover will be bigger ? that might be problematic for those of us taking it slow and trusting the good old roads to crush the rebels and be back home in time for harvest ...

    also a few conquering campaigns might be made dificult like the old trick of using the lusitani fm to besiege baikor and then having the rest of the army joining him (if you try it going with the all army they stop next to the wall but don´t besiege) or the famous epirote long spring where you take pellas and thessaly in the very 1st turn using the ellephants to break the walls

    also the gaulish civil war might become a big mess with the current system you can destroy the other gaulish empire in a few turns (oh right the aedui and the arvernuoi are no longer neighbours)
    Most importantly for me is that hopefully it'll mean more field battles than sieges

  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Six down- four to go to!!: 4 faction slots left

    Quote Originally Posted by SneakyNinja View Post
    Most importantly for me is that hopefully it'll mean more field battles than sieges
    word

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  5. #5
    mostly harmless Member B-Wing's Avatar
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    Default Re: Six down- four to go to!!: 4 faction slots left

    Also, the amount of movement you get is easily modified, so just because the scale of the map is bigger, it doesn't necessarily mean that you'll be moving less distance each turn.

  6. #6
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Six down- four to go to!!: 4 faction slots left

    How do you mod movement in M2TW? I've not been able to find the descr_char file that contains the information. Is my folder weird or is it stored in another text file?
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  7. #7
    urk! Member bobbin's Avatar
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    Default Re: Six down- four to go to!!: 4 faction slots left

    You probably haven't unpacked your game, to do that you need to open the tools folder in the main M2TW folder and run the unpacker, remember to look at the readme as it contains some important instructions to make sure your game will work after you run the tool.


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