This faction must be edited before it can be played.
This faction must be edited before it can be played.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
To unlock the factions in BI you have to go to
c:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
open it and make like this.
; Custom campaign script generated by Romans Campaign Map Editor
campaign barbarian_invasion
playable
huns
goths
sarmatians
vandals
franks
saxons
alemanni
sassanids
empire_east
empire_west
celts
slavs
berbers
end
unlockable
end
nonplayable
ostrogoths
romano_british
roxolani
burgundii
lombardi
empire_east_rebels
empire_west_rebels
slave
end
As you can see there are some nonplayables left but these factions enter the game later on. so these don't work :(
hope this helps
I don't know if this is al ready posted. So if some one else did it before me no offence
Ps: make a copy of the file before you shane it of some thing went wrong you stil have the original
Greetz Dradem
Slavs as playable and Roxolani as unplayable - shouldn't it be the other way around? I've tried modding in the Celts btw and it worked just fine - crappy missile-troops though (only javelins), and inferior berserkers compared to the lombards.
Just make sure you make that backup.
Nope - no sig what so ever.
No douby about it just turtling and teching up can net the celts huge cash returns. then you build one great army with troops ready for garrison duty and you walk all over northern gaul. The isles are a real cashcow if you play it right with traderights.Good solid points.
I often send the army for Caralis to Syracuse first. Many times, I can let the first wave of Scips take all the casualties while the Bruti take the city. That army (with a few mercs) can often re-embark and STILL reach caralis ahead of the Julii -- or at least in time to do the same thing I did in Sicily (let them start the siege, but YOU start the siege assault, let them bleed on the walls, but take the city for the profits yourself). I do this with one bireme (which NEVER has troops still on it at the end of a move after turn #2).
It works fine if you do all that. Celts look interesting..
Slavs are not playable without major editing as they are one of the factions that appear in an event. With that said, let's keep this on-topic.
I havent decided wether I'm going to buy BI yet or not. How do the Celts in BI compare to the original RTW Celts and RTR 5.4 Celts? Anyone got some comparisons to share?
Hounds of Culaan are available straight away with the Celts!
can u guide me through the process
becuase it does not work so far
can u guide me through the process
becuase it does not work so far
or what form mods do i need (any updates e.g. v1.5 or something)
plz tell me
![]()
![]()
Have managed to get the Celts but I noticed that the latest version of Bugfixer does not include the Pictish Crossbowmen in the readme file. Installed it but did not get the opportunity to recruit any crossbows. Any ideas anyone?
cheers
Fiery death from above
I fixed your problem,
this is my first post so I hope this works!
to get the pictish crossbowmen go to your Bi data folder then go to export_descr_buildings, then find the words building missiles. When you find that scroll down a little and you'll see recruit written a lot of times. at the bottom (below "western archer") type this,
recruit "celtic crossbowmen" 0 requires factions {celts}
I hope this works for you.
and write a , after celts so it looks like this {celts,}
Thanks
I will give it a go and then happy slaughtering!
Fiery death from above
What effective army composition would be best against the hordes and their horse archers? My last army consisting of Gallowglasses, Levy Spearmen, Hounds and Noble Clansmen were wiped out by some marauding Goths. Maybe Im not used to having no missile troops to field against those pesky Horsemen.
Any advice aside from hiring missile mercs?
I have always loved the Celts, simply the fact you can have your own island as the center of your Impirial empire.![]()
forgive me if I'm being blind sighted, but where do you put this celt thing in to play them? also I'm still trying who to play for my first time playing R:TW BI
![]()
![]()
![]()
OMG it's war!
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hi
The second post of this thread tells us how to do it.
Here is a screenshot I did to help someone with the same problem with Alexander.
In your case you are looking for the BI file rather than Alexander. Remove celts from unplayable and put them in the playable list. Take a back up before you do it. Make sure it all lines up, no invisible extra spaces or you can kiss your game goodbye.
Good luck.
Here is my completed and fully documented Celt campaign:
http://rtw.heavengames.com/cgi-bin/f...10,5870,30,all
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
the celts rule!
THE BRUCE
They do rule. They rule to the extant that I didn't find them much of a challange to Play. An army with a gouple genera;s a coupla chariot arrchers and hounds of Cunan backed up by Gallowglasses can go through pretty much anything.
Icewolf
"They shall know the power of thy sword" ManoWar
I played these as this faction and it was fun. Just make sure that you leave a lot of men in Londonium after you take it because the Romano_British will show up sooner or later. But i was able to take all the required provinces and am now currently taking spain from the inferior romans.
Hounds of Culaan + a good naval position= OH YEAH!
I love hounds of culaan. i can use 2 units of them and kill 357 men with losing 5
Just started a campaign with Celts. I quickly took the British Isles however money was very low, I had pumped out troops to counter the R-Brits, so I sent the diplomat you start with around mainland europe selling map info, riased quite a bit of quick cash.
When the Brits spawned I simply let them assault LOndoninium. I let them have the walls and fell back to the hill (the advantage of a barbar style city). Now, I know everybodies raving about these Hounds, I agree they are great but, especially when your on the defensive, I suggest the Celtic Spearmen, put them into schiltron formation. I placed 3 schiltoned spearmen as my front line at Londoninium and the bulk of the British army attack, they assaulted the schiltrons and made little headway, I could have left them to all die out but to save a few of my own troops I sent 3 HoC units round the rear and as they cause fear amongst enemy the British routed very quickly.
Gallowglasses are quite good, get a few per army for a more solid infantry line, but main army should be hounds and schiltroning spearmen.
This is what I did.
Gallowglasses: Use them as the "line" unit
Hounds of Calahn:Extremely useful units, have 2 in each army, can rout the enemy in seconds.
Noble cal. use as light cal.
Graal Knights: Use as heavy cal, recruited in N. Gaul and S. Britain.
Chariots: Use these guys as horsearchers and line breakers, yet, they are extremely weak, use Sarmatians more for this role
Sarmatians, better then other cal. as they shoot arrows, cheap, and are better then Roman heavy cavalry.
OK, I'm trying to nail this campaign at the moment, great fun:
Troop types:
Missile
Kerns - not a lot of use, with the more powerful cavalry and greater armour, skirmishers appear to be obsolete
Slingers - quite good, but can't use fire arrows. Essentially, you have an enormous disadvantage in siege defence. Keep the Saxon capital's temple to get gold weapons for them. Use them to nail schiltroms.
Crossbowmen - haven't really used these, but if they're the same as the merc. Bucelarii, they're useless.
Sarmatian Horse Archer mercs. - Extremely useful archer cavalry, with an ability to go hand-to-hand when necessary. Treat them as a hunter/flanking unit, and you shouldn't go wrong. Hire in Britain, retrain in Saxony, use everywhere.
Light Chariots - useless for themselves, but the morale effect is quite neat, sit them behind the battle line, or use them to run across the back of the enemy line. Cause extreme panic.
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
k i started my Celtic campaign a wee while ago, and tara always seems to loose more and more cash, it put me into huge debt for awhile, but now that i have all of england i want to keep it as such for about 20 or some odd years before I'm ready to move inland...build up army, and build my economy and cities. any suggestions or criticisms and what not?
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
farming is your best economic growth in england,alot of farms,enough denarii to sail your diplomat overseas and make dennarii throuhg trade rights like theres no tommorow,once youve turned a few towns into large towns your econemy will big enough to attack the the saxons and finish off any threat of invasion.......then you scale northern gaul.......hope that helps...
:
Bookmarks