Philadelphos 18:22 19/12/13
The new version is out. Here is the download link to RTH_1.2:
http://dfiles.eu/files/l3d505hrr
Installation:
To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game. It's easy as hell.
You should also have a look at the hosted forum on TW Center:
http://www.twcenter.net/forums/forum...tory-%28RTH%29
Philadelphos 18:25 19/12/13
Here are some features of the new release.
Important adjustments in RTH 1.2:
Bug fixes:
- Units causing CTD fixed
- Shields of Egyptian Machimoi fixed
- Missing UIs added
- Broken trade connections fixed in Scythia, India, Arabia and Aethiopia
Major improvements:
- Mercenaries can be bribed joining most factions
- Garrisons and Citadels enabled for direct recruitment of regional mercenaries
- Battle Creator enabled
- Custom battlefields added (Seven Wonders, Milet, Cyzicus, Thermopylae, Delphi, Mycene, Epidaurus, Isthmus, Sicyon, Naples, Syracuse, Agrigentum)
- Custom battles added (Thermopylae, Ipsus, Delphi, Acrocorinth, Syracuse)
- Battle movement modifiers diversified according to different ground
- New design for desert towns (Capsa, Artacoana and more)
- New design for Barbarian hillfort towns: Alesia, Gergovia, Numantia and more)
- New detailed design for Syracuse
- MAP improvements:
- City of Athens and Piraeus moved, new coastline in Argolis
- Region Sindica (capital Phanagoria) added, with road going from Phasis to Tanais
- Capital of Gaetulia moved from Thamondocana to Capsa
- More accurate borders in Thrace and Odrysia. Capital of Thrace is now Philippopolis, with Celtic capital Tylis reduced to fort
- Port of Barygaza added in India
- Port of Hellespontus moved from Sestos to Ainos (a ship in Sestos was closing the passage)
- Better coastline and roads in Scythia (mouth of Borysthenes/Dnjepr)
- Better roads in Arabia and Aethiopia
- Height adjustments in Greece and other areas
- Roughness of battle maps reduced
- Trade benefits for ports at very close distance reduced (Athens-Argos and some others)
- Illyrian island channel navigable in automatic (move from Rhizon/Cattaro to Iader with one click)
- More UNITS added: Libyan Spearmen, Lucanian Warriors, Pontic Heavy Peltasts, Parthian Heavy Infantry, Scythian Heavy Infantry, Gothic Spearmen, Celtic Onagers and more
- More officers and standard bearers added to units
- Improved roster for Illyria/Thrace with new units Thracian Infantry, Thracian Swordsmen, Thracian Gladiators, Odrysian Peltasts, Odrysian Mercenaries, Odrysian Cavalry, Paionian Cavalry, Dardanian Warband, Dardanian Thorakitai, Triballi Falxmen, and more
- Thracian Mercenaries now with light armour
- Improved roster for Iberian Tribes adding Iberian Archers, Iberian Spearmen, Iberian Caetrati and more
- Reworked BUILDINGS tree introducing:
- Medical: Medicus, Hospital, Medical School, Aesculapium
- Educational: Gymnasion, Rhetoric School, Mathematical School, Musaeum, Royal Library, Great Library
- Sport grounds: Palaestra, Gymnasium, Stadium
- Festivals: Floralia, Bacchanalia, Saturnalia
- Oracles: Delphi, Dodona, Ammonion
- River Port, Naval Base
- Rostra, Comitium and Roman Theatre, Gymnasium, Aerarium (Rome)
- Stoa (Greeks)
- Gerusia (Sparta), City Guild and Council of Elders, Archons, Areopag, Synarchy
- Satrapy, Tyranny (Greek), Nome (Egypt), Municipium, Colonia, Provincia (Roman)
- Garden, Park, Paradise (Eastern, Seleucids)
- Wells, Cisterns, Fountains, Baths
- Pasture (Barbarian)
- Mint, State Archive (Rome)
- Lictors (Rome)
- More temples and cults: Mithras, Isis and more
- Full polytheism introduced, allowing to build an almost unlimited number of temples (except in Parthia)
- Diversified icons for many temples added
- New icons for many other buildings added
- Special buildings: Seven Wonders (Pyramids, Colossus, Mausoleum, Artemision, Olympia, Hanging Gardens, Pharos, Stonehenge)
- Special buildings: minor wonders (Acropolis, Capitol, Ortygia, Paradise of Daphne, Dam of Mariba and many more)
- Special buildings: naval ports (Piraeus, Alexandria, Carthage, Syracuse, Ostia, Naples, Tarentum)
- Special buildings: specific temples (Jupiter Optimus, Juno Moneta, Janus, Concordia, Solomon's temple and many more)
Go and check it out!
BroskiDerpman 21:21 19/12/13
Very cool, are you the mod leader from TWC by any chance? (Ahowl1 or something like that)
Philadelphos 01:49 20/12/13
I'm the initiator of RTH. Most of this mod has been done by me.
Ahowl is the PR manager of the group. We could need more collaborators anyway.
BroskiDerpman 02:12 20/12/13
If I remember correctly you guys ported the MM map, I've got a friend who is modding an Late Roman mod (IBUR) and he requested for a new map to replace the vanilla BI one.
You guys don't have to help port MM map to his mod but of course if you guys feel like it the thread of his request is here:
http://www.twcenter.net/forums/showt...5#post13492845
Thanks.
Philadelphos 03:20 20/12/13
I'll have look at it, but since I'm leaving for holidays, it will take some time before I can take a decision.
BroskiDerpman 03:27 20/12/13
Alright, thanks.
For me tis dont works
when i want to create a new camping it give 15 ore more errors
Error;file blablabal doesent exist and then the game close
Help me please !
Originally Posted by klevis:
For me tis dont works
when i want to create a new camping it give 15 ore more errors
Error;file blablabal doesent exist and then the game close
Help me please !
Hello
Klevis, welcome to the .Org

.
The Rome: Total History team has moved forums to the TWC. You can find their new forums
here.
I am glad i speak with you and thanks for your welcome !
I will register as soon as i can !
with pleaseure Klevis !
You more than likely installed wrong :)
Philadelphos 22:28 09/03/14
The next installment is out: Rome Total History 1.4 brings huge improvements and incredible detail. It's easy to install and stable. So give it a try! If you love history you'll love this mod!
Philadelphos Productions proudly presents Rome Total History 1.4.
Here is the download link:
http://dfiles.eu/files/9ndj3njor
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We are proud to annouce huge improvements in our groundbreaking mod Rome Total History.
This is by far the best RTH so far, and the list below does not do it complete justice, because there have been many minor improvements in order to make the game more challenging. Just try it out!
Adjustments in RTH 1.3:
- Added 200 historic events using sources Livius, Polybius, Plutarch, Diodor, Athenaion and more
- Added a negative effect of barracks on population happiness
- Reduced happiness bonus on several buildings
- Slightly reduced fighting values for most general's units
- Added more Spanish Mercenaries in Sardinia and Sicily
- AI characters changed for Egypt, Carthage, Pontus, Greek City League
- More complex effects of building Tyranny
- Map adjustments in Hellas (Arcadia, Argolis, Messenia), Lydia (more forest), Apulia (Garganus), Gaul (river Liger), Tarraconensis (now connected with Narbonensis), Tingitana (coast and ports)
- Corrected building tree for temples with smoother introduction of early buildings
- Corrected effects of many buildings reducing happiness effect for temples and wonders
- Corrected pricing for many buildings and mercenary units
- Reduced frequency for many mercenary units
- Added new units: Syrian Elite Archers, Arcadian Mercenaries
- Implemented Greek Archers and other units for slave faction
- Added more officers to units including musicians (Roman Cornicen) and several female
WARNING: Some battle scenes may present nudity. Do not download if you are of minor age or feel morally offended!
Adjustments in RTH 1.4:
- Map adjustment in the Peloponnese and Crete ***
- Reworked family tree for Germans, introducing correct tribes for each leader
- Added more historic rebel leaders, especially in Germany and Italy (Samnites)
- Added 200 historic events, using historic excerpts from Livius, Polybius, Plutarch and more
- More forts in Sardinia and Corsica
- Added a new custom battle: Caudine Forks
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Installation:
To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.
This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them to
bor1900mg@yahoo.it .
Instructions for NON Steam users:
1. Download RTH 1.4
2. Extract the files using winrar to your Rome Total War directory
3. Create a shortcut of your RTW.exe and move it to your desktop
4. Rename the shortcut to "Rome Total History"
5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH
Instructions for Steam users:
1. Download RTH 1.4
2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
4. Put -show_err -mod:RTH
5. Optional: Create a desktop shortcut
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REMEMBER:
Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
General features:
- Starting year 280 BC
- New fantastic map with unprecedented details for completely different strategy and tactics
- Over 30 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
- Almost 1000 historic figures represented with exact character traits and family ties
- Most mercenaries units are bribeable
- Many new buildings and almost unlimited polytheism
- 100 land bridges for excellent computer performance
- Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Caudine Forks
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Enjoy and don't forget to report your action and experience!
Philadelphos 22:25 10/03/14
I'll post a number of screenshots.
This is Philip V of Macedonia ready to conquer Ephesus from the Seleucids:
And this is Pytheas on his way to Thule:
Philadelphos 00:44 11/03/14
This is the Greek position in Hellas at the start of the game.
You can note many additional regions, cities, settlements and forts.
I provide a little list starting in the northwest:
Province; Capital; Port; Forts; Minor Settlements
Illyricum; Scodra; Rhizon
Paeonia; Bylazora
Illyria; Apollonia; Dyrrhachium; Pelion
Corcyra; Corcyra; Corcyra
Epirus; Ambrakia; Nikopolis; Phoenice, Dodona
Aetolia; Thermon; Same (Cephallenia); Naupactus, Elis; Delphi
Achaea; Aegion; Patras
Arcadia; Megalopolis; Methone; Mantineia
Laconia; Sparta; Gythium; Tegea
Argolis; Argos; Lerna
Corinthia; Corinth; Lechaeum/Sicyon; Messene
Attika; Athens; Piraeus
Boeotia; Thebes -; Elateia
Thessalia; Larissa; Demetrias
Macedonia; Pella; Pydna
Chacidice; Thessalonice; Thessalonice; Casandreia, Philippi; Amphipolis
Thracia; Philippopolis; Abdera
Odrysia; Orestia (Hadrianopolis); Apollonia; Tylis
Propontis; Byzantium; Byzantium/Selymbria; Perinthos
Hellespontus; Lysimacheia; Ainos; Abydos
Lesbos; Mytiline; Methymna
Euboea; Chalcis; Eretria; Oreus
Cyclades; Naxos; Paros; Andros, Samos
Crete; Gortyn; Cydonia
Rhodes; Rhodos; Rhodos
Caria; Halicarnassus; Kaunos; Cibyra
Ionia; Ephesus; Miletus
Asia; Pergamon; Antandros; Ilion
Bithynia; Nicomedia; Heraclea Pontica; Nikaia, Prusa, Apameia
Galatia; Ancyra; -; Gordion
Phrygia; Pessinus; Kyzikos; Doryleion; Apamea
Lydia; Sardes; -; Magnesia on the Meander
Lycia; Patara; Myra; Telmessos
Some forts will disappear quickly, but many others tend to survive, especially those in strategic positions, and this should give you an idea of the complexity of the challenge.
-----------------------------------------------------------------------------------------
Creator of

Rome Total History
Play Rome Total War with incredible historic detail!
- Brand new map with accurate borders for 199 provinces
- 36 playable factions and 196 rebel factions
- Featuring family trees with 1000 historic figures
- Dozens of new buildings and complete polytheism
- 200 new units including many bribeable mercenaries
- Over 200 historic events drawn from Livy, Polybius, a.o.
- 100 land bridges for challenging computer performance
Rome Total History: The best RTW you'll ever experience!
Philadelphos 13:04 11/03/14
Some more pics:
This is the Macedonian position in 280 BC:
Macedon starts in the middle of a civil war.
This is the historic event message:
Civil War in Macedonia
{CIVIL_WAR_IN_MACEDON_BODY} The struggle for the throne of Macedon has thrown the country into turmoil. Three pretenders are fighting for the throne: Antigonos Gonatas of the Antigonids, Ptolemy Keraunos of the Ptolemies, and Antipater Etesias of the Antipatrids. According to the old tradition, the army wants to have a word, too, proclaiming their commander Sosthenes, who has distinguished himself against the Galatian invaders. Finally, some parts of the kingdom are trying to break away, especially the city of Cassandreia ruled by the cruel tyrant Apollodoros and his counselor Calliphon the Sicel.
At the beginning the Antigonids hold six regions/cities: Macedonia/Pella, Chalcidice/Thessalonice, Thessalia/Larissa, Euboea/Chalcis, Corinthia/Corinth and Pamphylia/Side. The old dynasts Antigonos Monophtalmos and Demetrius Poliorcetes are trapped in Pamphylia and Phrygia. First objectives are Bylazora in Paeonia and Thebes in Boeotia.
Some more pictures from a Macedonian campaign
Antigonos and Demetrius preparing to face Seleucus near Ipsus in Phrygia:
This is from the campaign, but there is also a custom battle of Ipsus (301 BC) with much bigger armies.
A Macedonian spy discovering a trap in the Cyclades:
The Ptolemaic governor had been hiding a second army in the light forest south of the town.
This terrain configuration is typical for the Rome Total History map and there are hundreds of strategic hideouts in the light forests of Greece, Italy, Thrace, Gaul, Germany, Spain, etc.
Philadelphos 22:33 12/03/14
Antigonos Gonatas ready to invade Cilicia:
You can see that there are at least three Seleucid armies ready to defend Tarsus.
Xanthippos attacking Cyrenaica:
Philadelphos 20:03 13/03/14
Philadelphos 14:58 14/03/14
The Adventures of a Macedonian Pretender in Cyrene
Demetrius the Handsome succeeds king Magas:
The Carthaginian general Xanthippos the Spartan attacks:
Demetrius with his new mistress trapped in Cyrene:
The Carthaginian assault:
Demetrius' last stand:
Demetrius is buried under his horse:
A hero's death:
Battle results:
Philadelphos 02:16 05/04/14
The new version Rome Total History 1.5 is out, bringing gorgeous improvements!
Here is the download link:
http://dfiles.eu/files/lnua4l1zg
And these are the news:
Adjustments in RTH 1.5:
- Bug fix regarding missing texture for unit Tocharian Cavalry
- Corrected missing description for Galatian Horseback
- Corrected bugs in building trees
- Minor map changes in Asia, Osroene, Cilicia, Pamphylia and Pisidia (lakes, road Sardes-Side)
- Improved sea lanes around Crete
- Important adjustments regarding trade benefits (more land trade, less sea trade)
_ Improved trade for Massilia, reduced trade for Greece
- Important adjustments regarding benefits from temples
- Improved population loyalty in India and Asia in general
- Reduced frequency of many mercenary units
- Added rebel leaders in Mantineia, Media and Commagene
- New forts in Etruria, Asia, Sophene, Osroene and Palmyrene
- Historically matching temples in most regions
- Added more specific temple gods (Hekate, Atargatis, Hadad, Zeus Stratios, Pontus, Men, Eros, Enyo, Ma, Bel, Reitia, Bonchar, Varsutina, Vertumnus, and more)
- Added more Egyptian Gods (Ra, Ptah, Hathor, Bastet, Sobek, Hermanubis, Maat, Thoth,, Seshak, Khnum, Taweret, Apophis)
- Learning programme for Egyptian gods (graphics from Wikipedia, users Jeff Dahl, Gunkarta, a.o.)
- Added building Statue (Leonidas, Themistokles, Philipp II, Alexander, Seleucus, Ptolemy, Hanno, Brutus, Camillus, Buddha)
- Added more specific buildings (Pergamon Altar, Apadana Palace, Temple of Planets, Statue of Nike, Slave Market, Aetolian League, Pentapolis, etc.)
- Character changes (Scythia: trader genghis; Eastern Kingdoms: fortified napoleon; Germans: bureaucrat mao; Rebels: fortified smith)
- Added more historic events
- Hundreds of minor corrections and improvements
The biggest work has been done regarding the temples. If you start a new game you will now find a specific temple in almost every region and town. In the civilized areas this will usually be the definite building as in 280 BC, and in the most prominent cities you 0even have more than one or two. In the developing areas you'll find a shrine that later became a famous temple, and in the Barbarian regions you'll see a stone to a god worshipped by the specific tribe in question. Often the description of these buildings will add interesting details to the history of the region/town/tribe. Thus your military campaign will also be a kind of sightseeing tour exploring many wonders and curiosities of the ancient world.
Specific attention has been dedicated to the Egyptian pantheon which is now quite complete including the most prominent animal gods. There are pictures showing the attributes of each deity so that the Egyptian player will automatically learn the entire pantheon and a lot about their mythology.
A few screenshots:
Example from the Egyptian pantheon:
The temple complex of Thebes:
The Synagogue of Alexandria:
The Old Temple of Bel in Palmyra:
The Lofty Temple of Marduk in Babylon:
The Ziggurat of Ur:
The Apadana Palace at Susa:
The Temple of Cybele at Pessinus:
The Artemision at Ephesus:
The Asklepieion on Kos:
The Acropolis of Athens:
The Altar of the Twelve Gods in Athens:
A statue of Leonidas in Boeotia:
The Island of Ortygia in Syracuse:
The Cothon of Carthage:
The Temple of Jupiter Optimus Maximus in Rome:
The Temple of Janus in Rome:
The Rostra in Rome:
The Roman Senate:
Philadelphos 15:27 05/04/14
A new screenshot of Greece:
Philadelphos 15:41 05/04/14
Nubian dream or nightmare?
Philadelphos 15:31 06/04/14
Anarchy in Antioch:
Philadelphos 19:57 06/04/14
Here are some views of the road system.
Britain including Watling Street
Germany
The Balkans including Via Militaris and Via Egnatia
Italy and Southern Gaul including Via Appia, Via Cassia, Via Flaminia, via Aemilia, Via Domitia
Sicily and Magna Gracia including Via Appia
Africa
Asia
Mesopotamia
India
Philadelphos 03:10 09/04/14
The Achaean League after the capture of Megalopolis:
Philadelphos 12:10 10/04/14
Pytheas exploring the Ice Sea on his way to Thule:
The siege of Mytilene on Lesbos:
Philadelphos 01:35 14/06/14
Rome Total History 1.6 is out bringing huge news!
We are proud to annouce a new release of our groundbreaking mod Rome Total History.
Version 1.6 is by lenghts the best RTH so far, with many improvements that make the game a real challenge. Enter Rome Total History to experience the ancient world of Hannibal and Caesar like you never did before!
Installation is easy, so try it out!
Here is the download link:
http://dfiles.eu/files/nek4vt0rv
ADJUSTMENTS in RTH 1.6:
Important Improvements:
- Permanent forts implemented, 76 forts made permanent
- DimeBagHo's Force Diplomacy Modification added
- RS Battle Environments implemented
- Sinuhet's AI formations version 7.0 implemented
- Three new Battering Rams added for different cultures
- Huge expansion of ancillary system (430 new ancillaries)
- Complete revision of ancillary graphics (680 individual thumbnails)
- Complete revision of ancillary triggers
- Many ancillaries capturable by city conquest
- Night battles enabled
- Major map improvements regarding climates and vegetation
- New loading screens drawn from historic paintings
Bug Fixes:
- Bug regarding Cappadocian Hillmen fixed (battle in Mazaka)
- Fixed textures for Indian Spearmen
Minor Adjustments:
_ New character traits added (wounded/lame/paralyzed; sleeper)
- Recruitment time for spies raised to two turns (for better game stability)
- New buildings in Nubia (Nubian Tombs)
- New buildings in Massilia (Lacydon)
- New buildings in Galatia (Drynemeton and Tetrarchy)
- New buildings in Cyrenaica (Pentapolis)
- Added more rebel units in Asia Minor and Phoenicia
- Port of Crete relocated to Cnossus; previous port Cydonia is now a permanent fort
- Port of Cyrenaica relocated to Apollonia
- Port of Libya relocated to Berenice, the former port site of Cyrenaica
- More forts in Crete (Hierapytna) and Cyrenaica (Barca)
- New permanent forts in Cyprus (Citium, Amathus) and Phoenicia (Arados)
- New permanent forts in Galatia (Tavium) and other parts of Asia Minor
- Eastern Mediterranen Climate introduced
- Winter map with more articulate snow areas (no snow in river valleys)
- Better trees on strategy map
- Strategy map improved
- Minor map improvements in Cappadocia and Armenia Minor
- Added resource silver in Ilergetum (Osca)
- Added building caravans for Seleucids, Egypt, and Carthage
- Added Temple of Magna Mater for Rome
- Added new gods and temples for Scythia and Dacia
- Added school buildings for Barbarians (Folklore Circle, Greek Teacher)
- Added new construction pictures
- Added more historic events
NEW BATTLE ENVIRONMENTS:
The most evident improvement over previous versions is the inclusion of battle environments from Roma Surrectum. The new realistic battle fields have a much more intriguing impact, producing a quite different game experience in the forests of northern Europe, as well as in the Mediterranean scrub and the Eastern deserts. A complete new environment has been added in the Eastern Mediterranean with Lebanese cedars and similar trees.
IMPROVED STRATEGY MAP:
The new environments have also a strong impact on the look of the strategy map which is improved in many parts, especially with the animated sea, more articulated snowy areas, and different vegetation.
LOADING SCREENS:
80 loading screens have been added which will be displayed each time you start or exit a battle. These high quality pictures are drawn from historic paintings (David, Maccari, Alma-Tadema, Gerome, Foltz, Millmore) and other sources.
NEW ANCILLARIES:
The biggest work was done on the ancillary system. While the previous installments were a bit underwhelming under this aspect, the situation is now completely changed, as the ancillary system has been completely revised. The number of ancillaries has been more than doubled, with 430 new figures, each with its individual high quality thumbnail. There are many specific priests or magistrates as well as unique historic figures. Ancillary triggers have been completely overhauled and adapted to the wide range of new buildings available.
Lots of new triggers were added, and in particular there are many ancillaries that can be acquired by conquest, including a number of Diadoch princesses and noblewomen. If you conquer a specific town, these ancillaries will join your party as a prize for the conqueror. For example, when you conquer the city of Alexandria not too early in the game, there is a good chance that you capture Cleopatra VII. Before she becomes available it might be Berenice II or Arsinoe. In a similar manner, in Antioch Laodice or Stratonice are waiting. In Rome you might capture Julia, the daughter of Caesar, in Utica Sophonisba, in Epirus Olympias, in Pergamon Apollonis. In Aetolia the Strategos of the Aetolian League might join your party, in Thessaly the Tagus, in Cappadocia you might capture the king of that country, in Scodra queen Teuta, and in Massilia a member of the mighty Protiades family. In Syracuse you can save Damarata and Harmonia from their cruel fate.
Half of the cities in the game hold such a specific surprise, but of course they are not always available. However margins have been chosen quite large. So you will not be able to capture queen Teuta only in the 20 years of her actual reign, but at least a decade earlier and several decades afterwards.
To maximise your chance to capture these historic figures you should make sure that the leader of your attack has at least three or four command points, because that is often a condition.
Many historic events and figures are cross-referenced. That means, when you read the news about the Jewish tax collector Joseph, he is most likely bound to pop up in Jerusalem not much later. Or when you learn the story of the physician Dexicrates from Messana, he is already hiding somewhere, waiting to join your army as soon as you make it possible.
More similar surprises are waiting around the map, each one referring to a specific historic event or data, except two or three fun entries, namely a huge Cimmerian and a strong Gallic warrior with a big nose.
Those beautiful ladies and courageous warriors will certainly add to your imagination, since all the thumbnails have been newly created with high quality standards. Many of the ladies have been taken from historical paintings by Godward, Alma Tadema and other famous painters.
PERMANENT FORTS:
Another important improvement is the introduction of permanent forts. For the moment some 75 forts have been made permanent to represent minor towns on the map. This has been done by placing a residential spy inside the fort. These spies have zero movement points, and as a result the fort will exist as long as they live. With an average life expectation of 70 years, and most spies starting at the age of 18, the forts should be around for at least 50 years. In this time there is a certain chance that other spies are turned into sleepers, so that the place might even last longer. Usually the spies are not visible, but you can ask one of your assassins to check the fort and he will will tell you if there's an agent inside. The assassin will also tell you the name of the fort, since the resident usually carries the surname of his town (for example "Oroissus of Cydonia"). To destroy a permanent fort you need to kill the spy, and this is another reason why assassins have become more important in the game.
WOUNDED GENERAL:
Due to the introduction of a new character trait it is possible that your general remains wounded after a battle or an assassination attempt. In this case you better send him to a settlement with a hospital or a temple of healing, because otherwise he risks to remain permanently invalidated, resulting in reduced movement points.
CRUSH:
Sometimes when you enter a fort it may happen that your general falls deeply in love with a local beauty and looses all his military initiative. This has been done to create even more permanent forts during gameplay, as computer generals remain stuck inside the fort (while the human player can use some trick to liberate his general from the spell).
If this happens to one of your generals and he remains blocked with zero movement points, you can move another general to the same spot and transfer the love object. The new general will now be able to abduct the lady to wherever he pleases. His comrade will mourn the loss for the rest of the turn, but the next turn he will recover his usual movement points. However now the second general will have fallen in love with the lady. Therefore you should choose well where to abduct her, because your general is bound to stay with her until he is liberated himself. The best will be to assign the lady to an old governor who wants to rest his bones in a comfortable city without moving anymore. Married men, leaders with more than four command points and men with certain character traits ("girl crazy", "perverted" and similar) are excluded from this experience.
FORCE DIPLOMACY:
By popular demand, Force Diplomacy is now available.
How to use Force Diplomacy in a campaign:
1. Press Esc
2. Go to Game Options
3. Tick the box for "Reset Advisor" and continue back to the campaign map.
4. Engage the diplomacy window with another faction via a diplomat.
5. Click the "?" in the top right hand corner of the diplomacy window
6. The advisor will appear. Click "show me" and then click the advisor's face to make it go away.
7. Select the offers/demands as required.
8. Offer these to the AI faction. It will accept them.
NOTES:
- This process must be repeated each time that you would like to force your diplomatic actions on the AI.
- The AI cannot agree to demands that it physically cannot carry out (e.g. it cannot give you money it does not have).
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INSTALLATION:
To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.
This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them here.
Instructions for NON Steam users:
1. Download RTH 1.5
2. Extract the files using winrar and move the folder RTH into your Rome Total War directory
3. Create a shortcut of your RTW.exe and move it to your desktop
4. Rename the shortcut to "Rome Total History"
5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH
Instructions for Steam users:
1. Download RTH 1.5
2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
4. Put -show_err -mod:RTH
5. Optional: Create a desktop shortcut
Enjoy and spread the word!
Here is the download link:
http://dfiles.eu/files/nek4vt0rv
Philadelphos 02:07 14/06/14
The next days I will post a few screenshots to illustrate the huge improvements.
I start with a battle environment in Italy:
This is Sinus Urias, a lake on the northern coast of the Garganus promontory in Apulia, a really suggestive battleground. One shot is from the east and one from the west. The hillside is Mount Garganus.

And this is how the place looks today:
The coast is to the left and the lake to the right. In the background are the foothills of Mount Garganus.
Philadelphos 12:45 14/06/14
This is the city of Byzantium in Rome Total History (RTH 1.6). The city has five temples (Aphrodite, Poseidon, Artemis, Apollon, Demeter) and a shrine to Hekate.
Byzantium is not the first city of Greece, but all these temples were already in existence by 280 BC, except maybe the cult of Hekate which appeared shortly after, when the goddess "saved" the city from a siege. To represent this historic fact, when the city is under siege, a priestess of Hekate will appear (as ancillary), with a bonus on siege defence.
Similar research has been done for many other cities which are all represented with their exact temples and priests, as well as civic bujildings and magistrates.
As it appears, players of Rome II will never get the slightest chance to experience similar depth of gameplay!
Philadelphos 15:42 14/06/14
Here are some more screenshots.
This is the Balkans in winter with more realistic snow borders:
And this is the town of Alesia placed on a hillfort site:

Note the beautiful flowers. These are two close-ups of the same town:

The hillfort town design is exclusive to RTH. This is Gergovia with a different climate:

Not easy to conquer, this is Numantia in the haze:
Philadelphos 17:05 14/06/14
This is a new building from RTH 1.6:
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