Originally Posted by
Philadelphos
Potrei anche parlare in italiano ;-)
Well, I was just joking! I spoke German to answer a question about my book, nothing related to the game.
So when and how will I release this? A good question. I think I'll need your help before I'll be ready.
I tell you a) what I got, b) what I plan and c) what I need:
a) What I got:
The map is ready. It's a complete rework including Scotland and India. In runs on RTW v 1.5.
There are 197 regions. Someone assured me that the limit is 199, but my game crashed at 198, so it would be nice to include two more regions, but for the moment I stay with what I got.
Probably not every decision about regions and cities will be exactly useful for your plans and you might want to discuss it. In any case I reflected for a long time and there are little margins for changes. But sometimes I still change a few things. For example yesterday I decided to change the borders in Spain.
I got a complete regions and cities list (you've seen parts of it above). Just ask and I'll send you the complete list.
Four things still need to be revised and completed:
1. The cities specifications (especially the buildings, while population should be ok)
2. The resources on the map are ok, but they don't correspond to the ones in the cities list (I don't even know if this is a problem)
3. The rebels should be revised and specified. For the moment I stuck to the list of the Time map editor, but I'd like to introduce a different rebel name for almost every region.
4. The mercenary pools are still incomplete. But this is a point that can be decided only in collaboration with the developers of new units. For the moment my strat.txt contains only vanilla units. Military units are out of my range of competence (since most of you are military historians or skinners, I guess you'll be glad to hear that).
b) What I plan:
For the moment I'm planning to release this as vanilla as possible under every other point of view.
This means that I want to keep the original factions with only one exception. I want to keep even two different Roman factions (Populares=Julii and Optimates=Scipii) plus the Senate. Only the Brutii will be replaced by another Greek faction. This is needed to counterbalance the Greek cities which would otherwise occupy without any difficulty all those mini states like Elis, Delphi, Euboia, Messene, Mytilene ecc.
My plan is to call this faction The Greek Colonies. They should be led by Pyrrhus and Hieron II and at the start they should include the cities of Tarent, Syracuse, Croton, Ambracia and Massilia. In my first trial runs they often went to war with both the Greek cities and the Romans, so it looks like going in the right direction.
I know that these decisions sound delusive to all of you who want to get rid of the Roman factions and play the Illyrians or the Mauryans. But my decision is to postpone these issues. My personal point of view is that the game includes several quite useless factions. Some where historically not important enough, others are not interesting for the game.
One of the less important factions are the Dacians, but they are much fun, when you play the Macedonians. The Tracians were not very important historically and they are even less in the game. Most of the time they are just sitting there and you have to help them to survive. My opinion is that these two factions might be merged somehow.
The Scythians had no real state and they are quite useless in the game. So they might be assigned to the Slaves.
Hence my idea is that in a second stage we might introduce the Illyrians and the Mauryans.
In a third stage you might even get rid of the Roman factions and introduce whatever faction you like.
As starting year of the game I choose 280, but it might also be 300. Indeed I've come to the conclusion that time is relative in this game. If you look at it you see that this game combines political and military confrontation of at least three centuries. For instance you might even have Hannibal meet Vercingetorix or Caratacus. If we'd stick strictly to the year 280 we wouldn't have a single German, Spanish, Britain or Numidian leader and all the Gauls should be placed in Thessaly and Galatia!
So this is not going to be a simulation of the year 280, but a time warp adventure where to meet all of your ancient heroes.
This is why I created the family trees and I'm almost done. Still missing are the Romans and the Greeks. All the rest is complete, even the Illyrians and the Mauryans which are included in the Slaves family tree (I guess I still have to include the Bosphorans and some minor leaders there). I included even a number of important leaders who died shortly before 280. So if you want, playing the Antigonids or the Seleucids, you might even start the game with the battle of Ipsos in 301 BC. In the end all leaders will be historic figures and each of them will be placed in a region where he actually fought (with very few minor exceptions).
c) What I need:
To release this game I need help mostly on two points:
1. I need to create the faction of the Greek Colonies. It should be easy, just doubling the Greek cities, at least in the first place, but I don't know how to do it and it would take some time to learn it. Every help in this direction is welcome.
2. Recently, after introducing lots of leaders and units, the game has become unstable. Usually I get a CTD after one of the first turns. Hence I'd need help to debug it.
Now that's my programme. If anything doesn't sound convincing, I'd be glad to discuss with you. With a little help the rest of the work might be done in about a month. Once released, my map would be available even for what you are planning on the Historical RTW Vanilla v1.5. Just let me know what you think about it.
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