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  1. #1

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    The Senate´s AI is hardcoded - However, if they have 2 Cities these Hardcoded parameters don´t apply anymore, and they will attack friend or foe like any other faction. Did you notice the Senate has no ships? Pretty illogical, one would think, till you give them ships and they start to blockade your ports out of no reason - somehow ships and a second settlement break the hardcoded AI. Why the other factions didn´t do anything I don´t know.
    And to prefers_naval_invasions: Some of the factions are hardcoded for naval invasions, like the greek cities. If you give them a city in Italy they will invade Rome per naval invasions. However, most of the hardcoded AI is still a mistery.

    And I like your idea - Campaigning as Rome could be much more fun.
    I have long given the Senate a second region. It was one of my first changes. But I can't confirm what you say, that they attack other factions. Yesterday I have seen that they aren't even at war with the slaves. They aren't at war with anybody, unless the other Roman factions are attacked. So it seems they will never go to war with the slaves and it's a pity, because if we can't change it the Senate armies are pretty useless and they will never expand anywhere. If it is hardcoded, it is really stupid. In any case a nation with only one region rarely attacks anyone. I've seen it with the Thracians.

    These hardcode limits are one reason among many why the swap between Greek Colonies and Slaves won't work. The Slaves are not less hardcoded than the Senate. Most of all they got all those subfactions.

    I can't confirm though that the Senate never has ships. If I remember well, in my first game as Julii (or was it the Greeks, maybe both) they had a huge fleet of 20 biremes and it cost me a lot of time and money to hunt them down.
    But maybe you intended to give them a fleet from the start. Well, I'll try that out.

    In the meantime I'll have to strenghten the Julli and the Scipii to get them into Balcan and Sicilian wars. Yesterday the Scipii at least managed to take Rhegium (with some difficulty), but they failed with Messana where Cios of the Mamertines turned out unbeatable.
    I haven't yet edited the Roman armies, so they are still pretty weak and I had a lazy day as Pyrrhus.

    After all the senate orders aren't too annoying. I earned 10000 denarii for capturing Apollonia and I think that's acceptable.
    Btw, I have noticed that the Senate button has disappeared since I changed the Bruti culture to Greek. So this problem has been solved and the others are not so bad for the moment, especially since they all will disappear as soon as the Colonies and Rome go to war. Yesterday I had no fun doing so because I knew that the opposing armies were not ready. And the Romans had no reason to complain or didn't dare to.

  2. #2

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Philadelphos View Post
    I have long given the Senate a second region. It was one of my first changes. But I can't confirm what you say, that they attack other factions. Yesterday I have seen that they aren't even at war with the slaves. They aren't at war with anybody, unless the other Roman factions are attacked. So it seems they will never go to war with the slaves and it's a pity, because if we can't change it the Senate armies are pretty useless and they will never expand anywhere. If it is hardcoded, it is really stupid. In any case a nation with only one region rarely attacks anyone. I've seen it with the Thracians.

    These hardcode limits are one reason among many why the swap between Greek Colonies and Slaves won't work. The Slaves are not less hardcoded than the Senate. Most of all they got all those subfactions.

    I can't confirm though that the Senate never has ships. If I remember well, in my first game as Julii (or was it the Greeks, maybe both) they had a huge fleet of 20 biremes and it cost me a lot of time and money to hunt them down.
    But maybe you intended to give them a fleet from the start. Well, I'll try that out.

    In the meantime I'll have to strenghten the Julli and the Scipii to get them into Balcan and Sicilian wars. Yesterday the Scipii at least managed to take Rhegium (with some difficulty), but they failed with Messana where Cios of the Mamertines turned out unbeatable.
    I haven't yet edited the Roman armies, so they are still pretty weak and I had a lazy day as Pyrrhus.

    After all the senate orders aren't too annoying. I earned 10000 denarii for capturing Apollonia and I think that's acceptable.
    Btw, I have noticed that the Senate button has disappeared since I changed the Bruti culture to Greek. So this problem has been solved and the others are not so bad for the moment, especially since they all will disappear as soon as the Colonies and Rome go to war. Yesterday I had no fun doing so because I knew that the opposing armies were not ready. And the Romans had no reason to complain or didn't dare to.
    Hmm, well, I always heard others say that the Senate goes conquering if you give him a second city - But I never tried it. And I am pretty sure that in 1.5 the Senate has no ships, but I never played another version, so for them I don´t know.

    But if the Senate Button disappeared than it is well. Is the Senate Offices Tab vanished, too? Then its fine, the Missions really aren´t that annoying.

    And to make them go to war with Slaves: Can´t you make them in descr_strat have war with each other?
    Something like:
    Quote Originally Posted by Descr_strat
    faction_relationships slave, 600 romans_senate
    faction_relationships romans_senate, 600 slave
    Unless the Slaves got Diplomats then this war will hold on forever.
    Last edited by Magneto; 08-27-2011 at 07:06.

  3. #3

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    And to make them go to war with Slaves: Can´t you make them in descr_strat have war with each other?
    Something like:
    faction_relationships romans_senate, 600 slave
    Unless the Slaves got Diplomats then this war will hold on forever.
    You're right! I checked it and that second line was missing. I put it in and now the Senate is at war with the slaves! Tomorrow I'll check and see if they are able to conquer at least Brundisium.

    I'm still completing my family trees and doing minor corrections on the map. Yesterday I improved the Eastern Alpes region (Noricum), including the important city of Noreia.
    As regards the family trees, today I finished the Scipii and now remains only the Senate and the Iulii to be done. Unfortunately I got a problem with the Iulii campaign, because recently I always get a CTD when I start them. I don't know what it is. It is strange and I never had this kind of CTD before, because it takes a lot of time before crashing. Usually a CTD comes immediately after clicking on start, but this one runs though the loading bar until the end and only when you think now the map arrives it crashes. And it happens only with the Iulii. Anybody got some idea? Might be related to the Senate mission or something else? I already tried to give the Iulii different regions, but that doesn't seem to affect the thing.

    Click image for larger version. 

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    In the meantime you get another screenshot. This is Dacia. You can watch one of their leaders marching through the Iron Gate north of the Ister. Looks like a very narrow passage. The Ister is partially navigable. To the south you can see the double chain of the Balkan mountains north of Tylis.
    Last edited by Philadelphos; 09-03-2011 at 17:43.

  4. #4

    Default Re: Rome Total History: New fantastic campaign map!!!!

    I have tried to give the Senate more armies and fleets and they're at war with the Slaves, but they still keep doing nothing. Maybe I should also change their character? Currently they are balanced Napoleon. Is there anything more agressive? In any case it would be good to make them prefer naval invasions, because otherwise they'll have little chance to expand.
    A similar problem applies to the Scipii. With the current distribution they usually get Rhegium and sometimes Brundisium, but they never get Messana. Their huge huge army in Sicily keeps just waiting there until the Syracusans get the town. At least sometimes the Romans get Panormus, but they take a lot of time. I don't know why they keep waiting. Maybe they think that one conquest per round is enough? I also put Lucius Cornelius Scipio (the actual conqueror of Corsica) into Corsica, but he just walks around and never attacks. Maybe for the same reason? I just don't know how to get the Romans involved in Illyria. I put a lot of Senate armies there, but they simply walk back to Italy.

    For the rest the map is almost complete and I'm ultimating some minor things like mercenary areas. So prepare to get the first trial version very soon.

    Here you get another screenshot. This is Bactria, Paropamisos and northern Gandhara. You can recognize the Nanga Parbat (in the Indus knee) and the K2 (northeast of the previous).

    Click image for larger version. 

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  5. #5

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Philadelphos View Post
    I have tried to give the Senate more armies and fleets and they're at war with the Slaves, but they still keep doing nothing. Maybe I should also change their character? Currently they are balanced Napoleon. Is there anything more agressive? In any case it would be good to make them prefer naval invasions, because otherwise they'll have little chance to expand.
    A similar problem applies to the Scipii. With the current distribution they usually get Rhegium and sometimes Brundisium, but they never get Messana. Their huge huge army in Sicily keeps just waiting there until the Syracusans get the town. At least sometimes the Romans get Panormus, but they take a lot of time. I don't know why they keep waiting. Maybe they think that one conquest per round is enough? I also put Lucius Cornelius Scipio (the actual conqueror of Corsica) into Corsica, but he just walks around and never attacks. Maybe for the same reason? I just don't know how to get the Romans involved in Illyria. I put a lot of Senate armies there, but they simply walk back to Italy.

    For the rest the map is almost complete and I'm ultimating some minor things like mercenary areas. So prepare to get the first trial version very soon.

    Here you get another screenshot. This is Bactria, Paropamisos and northern Gandhara. You can recognize the Nanga Parbat (in the Indus knee) and the K2 (northeast of the previous).

    Click image for larger version. 

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    Looks Beautiful!
    But I don´t know why they are so passive. The character makes just a very minor difference you probably don´t even notice. The ai is a mystery.

    But I found out one thing: If you go to descr_sm_factions you can assign the senate missions:
    If the faction entry is above the Senate entry, the faction gets missions. If it is under it, it won´t get missions. So maybe that helps.

  6. #6

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    Looks Beautiful!
    But I don´t know why they are so passive. The character makes just a very minor difference you probably don´t even notice. The ai is a mystery.

    But I found out one thing: If you go to descr_sm_factions you can assign the senate missions:
    If the faction entry is above the Senate entry, the faction gets missions. If it is under it, it won´t get missions. So maybe that helps.
    Thanks, that is a big help. Now I'm able to take the Greek Colonies completely out of the Senate system.
    But before that I have put the Julii below the Senate and you know what: they don't crash anymore! This confirms my initial suspect that there is something wrong with Senate mission assigned to them. But what could it be? I read that the first mission is hardcoded. But how does the game recognize the city? What if I change the name of Liguria or Genua? Actually I haven't, but I do have changed the regional names of Apollonia and the city name of Syracuse. Yet, the Senate still gets the right mission. Why don't they with the Julii?. Maybe I'll go on swapping some other positions to see if I can find a solution, that won't create problems?

    Another problem solved is the number of regions. I actually had two weird colors on the map and I found them with the editor when working on the mercenary pools. Now I got 199 regions. I used the two slots to split up the Massagetae region (adding Chorasmia) and Gallia Aeduensis (adding Sequania with city Vesontio).

    Another question. Today I tried to facilitate the aquisition of mercenary leaders. I put the Celtic mercenary leader Autaritus with some mercenary barbarian infantry into the region of Byzacena and gave him trait Disloyal 3. Then I tried to bribe him. It still cost me more than 5000 Denari but what was really annoying is the fact that his army completely disbanded. Is there any possibility to keep at least the mercenary troops when you bribe a foreign or slave army?
    I also wanted to create some uprising of Cilician pirates, gladiators or mercenary troops in specific regions (Cilicia, Campania, Africa, Crete, Corcyra, Dalmatia), but this would be much more interesting if you were able to recruit them sometimes. I understand that bribing disbands opponent armies, but why the mercenaries?

    Meanwhile another screenshot, this is centered on Belgica with the navigable Rhine: Click image for larger version. 

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  7. #7
    King of kemet Member Hamata's Avatar
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    Default Re: Rome Total History: New fantastic campaign map!!!!

    Any news?

  8. #8

    Default Re: Rome Total History: New fantastic campaign map!!!!

    For me tis dont works
    when i want to create a new camping it give 15 ore more errors
    Error;file blablabal doesent exist and then the game close
    Help me please !
    Last edited by klevis; 01-28-2014 at 16:31.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by klevis View Post
    For me tis dont works
    when i want to create a new camping it give 15 ore more errors
    Error;file blablabal doesent exist and then the game close
    Help me please !
    Hello Klevis, welcome to the .Org .

    The Rome: Total History team has moved forums to the TWC. You can find their new forums here.
    Looking for a good read? Visit the Library!

  10. #10

    Default Re: Rome Total History: New fantastic campaign map!!!!

    I am glad i speak with you and thanks for your welcome !
    I will register as soon as i can !
    with pleaseure Klevis !

  11. #11

    Default Re: Rome Total History: New fantastic campaign map!!!!

    You more than likely installed wrong :)

  12. #12

    Default Re: Rome Total History: New fantastic campaign map!!!!

    The next installment is out: Rome Total History 1.4 brings huge improvements and incredible detail. It's easy to install and stable. So give it a try! If you love history you'll love this mod!

    Philadelphos Productions proudly presents Rome Total History 1.4.

    Here is the download link: http://dfiles.eu/files/9ndj3njor

    -----------------------------------------------------------------

    We are proud to annouce huge improvements in our groundbreaking mod Rome Total History.
    This is by far the best RTH so far, and the list below does not do it complete justice, because there have been many minor improvements in order to make the game more challenging. Just try it out!

    Adjustments in RTH 1.3:

    - Added 200 historic events using sources Livius, Polybius, Plutarch, Diodor, Athenaion and more
    - Added a negative effect of barracks on population happiness
    - Reduced happiness bonus on several buildings
    - Slightly reduced fighting values for most general's units
    - Added more Spanish Mercenaries in Sardinia and Sicily
    - AI characters changed for Egypt, Carthage, Pontus, Greek City League
    - More complex effects of building Tyranny
    - Map adjustments in Hellas (Arcadia, Argolis, Messenia), Lydia (more forest), Apulia (Garganus), Gaul (river Liger), Tarraconensis (now connected with Narbonensis), Tingitana (coast and ports)
    - Corrected building tree for temples with smoother introduction of early buildings
    - Corrected effects of many buildings reducing happiness effect for temples and wonders
    - Corrected pricing for many buildings and mercenary units
    - Reduced frequency for many mercenary units
    - Added new units: Syrian Elite Archers, Arcadian Mercenaries
    - Implemented Greek Archers and other units for slave faction
    - Added more officers to units including musicians (Roman Cornicen) and several female

    WARNING: Some battle scenes may present nudity. Do not download if you are of minor age or feel morally offended!

    Adjustments in RTH 1.4:
    - Map adjustment in the Peloponnese and Crete ***
    - Reworked family tree for Germans, introducing correct tribes for each leader
    - Added more historic rebel leaders, especially in Germany and Italy (Samnites)
    - Added 200 historic events, using historic excerpts from Livius, Polybius, Plutarch and more
    - More forts in Sardinia and Corsica
    - Added a new custom battle: Caudine Forks

    -----------------------------------------------------------------

    Installation:
    To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.
    This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them to bor1900mg@yahoo.it .

    Instructions for NON Steam users:
    1. Download RTH 1.4
    2. Extract the files using winrar to your Rome Total War directory
    3. Create a shortcut of your RTW.exe and move it to your desktop
    4. Rename the shortcut to "Rome Total History"
    5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH

    Instructions for Steam users:
    1. Download RTH 1.4
    2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
    3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
    4. Put -show_err -mod:RTH
    5. Optional: Create a desktop shortcut

    -----------------------------------------------------------------

    REMEMBER:

    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

    General features:

    - Starting year 280 BC
    - New fantastic map with unprecedented details for completely different strategy and tactics
    - Over 30 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - Almost 1000 historic figures represented with exact character traits and family ties
    - Most mercenaries units are bribeable
    - Many new buildings and almost unlimited polytheism
    - 100 land bridges for excellent computer performance
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Caudine Forks

    -----------------------------------------------------------------

    Enjoy and don't forget to report your action and experience!

  13. #13

    Default Re: Rome Total History: New fantastic campaign map!!!!

    I'll post a number of screenshots.

    This is Philip V of Macedonia ready to conquer Ephesus from the Seleucids:

    Click image for larger version. 

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    And this is Pytheas on his way to Thule:

    Click image for larger version. 

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  14. #14

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Here you have twelve of the new ancillaries:



    They are:
    1. Priest of Serapis
    2. Cleopatra
    3. Priest of Baal
    4. Sophonisba
    5. Archimedes
    6. Famous Hetaira
    7. Flamen Martialis
    8. Caecilia Metella
    9. Charaka
    10. Laodice
    11. Corocotta
    12. Boadicea

    Click image for larger version. 

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    Last edited by Philadelphos; 06-18-2014 at 02:23.

  15. #15

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Central Greece
    Click image for larger version. 

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  16. #16

    Default Re: Rome Total History: New fantastic campaign map!!!!

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    Cimmerian: Who said that the ancient Cimmerians have all perished in Asia Minor? Some of their greatest warriors are still wandering the steppes and one day they will return to their first capital Gomara.

  17. #17

    Default Re: Rome Total History: New fantastic campaign map!!!!

    The Nesiote League in the Cyclades:

    In Hellenistic times the islands of the Aegean formed a confederation called the Nesiote League. For several decades they were a protectorate of Ptolemaic Egypt. In this period they were the essential stepping stone for Ptolemaic interference in Hellenic affairs. The Egyptian influence reached as far as Ephesus, Samos, Lesbos and the Hellespontus. Several cities on the Hellespontus remained Ptolemaic domains until the times of Philip V of Macedon.
    Some islands of the Cyclades (Naxos, Delos, Kos) were also important cultural centers and commercial or financial hubs.
    Capital of the Cyclades is Naxos, the port is in Paros, while other towns (Andros, Samos) are represented as permanent forts.

    Click image for larger version. 

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    Last edited by Philadelphos; 06-23-2014 at 01:20.

  18. #18

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Halicarnassus in Caria
    Prominent buildings: Mausoleum, temple of Athena, temple of Hekate
    Click image for larger version. 

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  19. #19

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Thebes in Boeotia
    Click image for larger version. 

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  20. #20

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Argos, Epidaurus, Nemea
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