Thank you for your kindness as well, Philadelphos.
As I stated earlier, Mundus Magnus was created by ngr, a Russian modder, according to reference made in his file, since early day of RTW modding and have been adopted widely across many mods which they modified to suited their own, including EB, and all XGM-derivatives (including ours, XC). Since ngr had quit modding long ago after he complete
Mundus Magnus v2, Mundus Magnus has became free map for other modder to pick up and developed to their own which you could find it
here. like
Mundus Magnus v3 which adapt to RTW 1.5/1.6 and
Mundus Magnus v4 by other modders. As long as you based your adaptation from Mundus Magnus v2, it is fine to do it with some recognition.
And about regions in deep south, Area in Africa in original Magnus Mundus v2 seem based from Herodotus and Pliny's work.
List of additional regions in the South from West to East and North to South (base on settlement sites)
1) Gaetulia (Dimmidi) Rebel: Gaetuli
2) Cydamae (Cydaus) Rebel: Garamantes
3) Hoggar (Rapsa) Rebel: Garamantes
4) Phasania (Garama) Rebel Garamantes
5) Tribus Tibu (Campus Tibu) Rebel: Tibu
6) Augila (Augila) Rebel: Nasamones
7) Tribus Noba (Campus Noba) Rebel: Nubian
8) Libya (Ammonium) Rebel: Libyan
9) Oasis Magna (Hibis) Rebel: Egyptian
10) Middle_Egypt (Memphis) Rebel: Egyptian
11) Thebais (Thebes) Rebel: Egyptian
12) Nubia (Pselchis) Rebel: Nubian
13) Kush (Meroe) Rebel: Meroits
14) Locus Blemmye (Campus Blemmye) Rebel: Blemmye
14) Ethiopia (Axum) Rebel: Ethiopians
Arabia regions are....
1) Sinai (Petra) Rebel: Nabataean
2) Nabataea (Bostra) Rebel: Nabataean
3) Main (Carna) Rebel: Minaei
4) Saba (Mariba) Rebel: Sabaeai
5) Arabia (Gorda) Rebel: Arabs
6) Locus Gerraei (Gerra) Rebel: Gerraei
7) Qataban (Tamna) Rebel: Cattabanei
8) Hadramaut (Sabata) Rebel: Chatramotitae
9) Maketa (Omana) Rebel: Omani
10) Ubar (Zufar) Rebel: Omani
And here in Extended Cultures, we give a lot of area in Africa and Central Desert of Arabia to uncapturable region named Deserta (pink colour).
List of regions in the South from West to East and North to South (base on settlement sites)
1) Gaetulia (Cydaus) Rebel: Gaetuli (Cydaus have been chosen although it is historically in area of Geramantes for gameplay reason as I could not find any know named settlement in that area in that period and Cydaus is supposed to be more important than the rest of oasis within this region, perhap you could find better one)
2) Phasania (Garama) Rebel: Garamantes
3) Libya (Ammonium) Rebel: Libyan
4) Heptanomis (Memphis) Rebel: Egyptian
5) Thebais (Thebes) Rebel: Egyptian
6) Nubia (Pselchis) Rebel: Nubian
7) Kush (Meroe) Rebel: Meroits
8) Eretheaea (Ptolemais Theron) Rebel: Blemmye
9) Ethiopia (Axum) Rebel: Ethiopians
10) Punt (Avalites) Rebel: Ethiopians
Arabia regions of Extended Culture are different from Magnus Mundus due to we implemented tradebridge acrossing the desert based on trade route in Arabia....
1) Arabia Petraeas (Petra) Rebel: Nabataean
2) Nabataea (Tayma) Rebel: Sinites
3) Main (Carna) Rebel: Minaei
4) Saba (Mariba) Rebel: Sabaeai
5) Gerrhaia (Gerrha) Rebel: Gerraei
6) Qataban (Tamna) Rebel: Cattabanei
7) Hadramaut (Sabata) Rebel: Chatramotitae
8) Maketa (Omana) Rebel: Omani
9) Ubar (Zufar) Rebel: Omani
Oh, from what I see from your serveral screenshots, I fear that locations you placing many of settlements are risking of causing ctd from moving acrossing bug tiles. It has risk of ctd causing by expelling spy or characters out of settlements as there are some chance to expel those character into sea or mountain tile if all availble movable tiles had been occupied and movement of all those charecters over water or mountain will cause ctd. So I suggest you to compromised some settlement's locations by move it at least one tile away from water especially, those which have a lot of traffic (as it seem attracted spies).
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