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Thread: Rome Total History: New fantastic campaign map!!!!

  1. #91

    Default Re: Rome Total History: New fantastic campaign map!!!!

    A shot of Greece with new permanent forts:

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  2. #92

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Two shots of Alexandria:
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    In the background you see the base of the Pharos on the island, exactly where it is supposed to be.

  3. #93

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Three shots of Syracuse from opposite directions:

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  4. #94

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Queen Teuta of Illyria
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    (Picture based on original bust from 3rd century BC)

  5. #95

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Historic or natural borders for 199 provinces:
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    *Exact historic borders wherever they existed (Italy, Greece, Asia Minor and some more). In all other cases the borders follow rivers or mountain chains.

  6. #96

    Default Re: Rome Total History: New fantastic campaign map!!!!

    These three screenshots show some of the mountain passes over the Alpes.

    Click image for larger version. 

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    Where Vanilla had 3 or 4 passages, Rome Total History has 16 on the northern side and 9 on the Italian side. This offers a lot of additional strategic options for invaders and makes it much harder to defend the barrier.

    To understand how this was achieved and what it means for gameplay have a look at the following picture, representing a narrow plain between two mountain chains:

    PPPPPPPP
    MMPPPMM
    MMPPPMM
    MMPPPMM
    PPPPPPPP

    In this configuration, although the central valley is quite large, it is pretty easy to obstruct the passage from north to south. It is indeed enough to put a fort on the central P and no invader will be able to pass without conquering it.

    However if there is a central mountain chain like in the following, this is not possible.

    PPPPPPPPP
    MMPMPMM
    MMPMPMM
    MMPMPMM
    PPPPPPPPP

    In this picture you need at least two armies to prevent an invasion. In the following you need three:

    PPPPPPPPP
    MPMPMPM
    MPMPMPM
    MPMPMPM
    PPPPPPPPP

    This is what was done in many places all over the map of Rome Total History and that's what it makes such a different experience for gameplay: STRATEGIC OPTIONS!

  7. #97

    Default Re: Rome Total History: New fantastic campaign map!!!!

    This is Massilia:

    Click image for larger version. 

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  8. #98

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Political institutions of the Achaean League:

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  9. #99

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Here you have twelve of the new ancillaries:



    They are:
    1. Priest of Serapis
    2. Cleopatra
    3. Priest of Baal
    4. Sophonisba
    5. Archimedes
    6. Famous Hetaira
    7. Flamen Martialis
    8. Caecilia Metella
    9. Charaka
    10. Laodice
    11. Corocotta
    12. Boadicea

    Click image for larger version. 

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    Last edited by Philadelphos; 06-18-2014 at 02:23.

  10. #100

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Central Greece
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  11. #101

    Default Re: Rome Total History: New fantastic campaign map!!!!

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    Cimmerian: Who said that the ancient Cimmerians have all perished in Asia Minor? Some of their greatest warriors are still wandering the steppes and one day they will return to their first capital Gomara.

  12. #102

    Default Re: Rome Total History: New fantastic campaign map!!!!

    The Nesiote League in the Cyclades:

    In Hellenistic times the islands of the Aegean formed a confederation called the Nesiote League. For several decades they were a protectorate of Ptolemaic Egypt. In this period they were the essential stepping stone for Ptolemaic interference in Hellenic affairs. The Egyptian influence reached as far as Ephesus, Samos, Lesbos and the Hellespontus. Several cities on the Hellespontus remained Ptolemaic domains until the times of Philip V of Macedon.
    Some islands of the Cyclades (Naxos, Delos, Kos) were also important cultural centers and commercial or financial hubs.
    Capital of the Cyclades is Naxos, the port is in Paros, while other towns (Andros, Samos) are represented as permanent forts.

    Click image for larger version. 

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    Last edited by Philadelphos; 06-23-2014 at 01:20.

  13. #103

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Halicarnassus in Caria
    Prominent buildings: Mausoleum, temple of Athena, temple of Hekate
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  14. #104

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Thebes in Boeotia
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  15. #105

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Argos, Epidaurus, Nemea
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  16. #106

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Hot Springs of Alesia

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  17. #107

    Default Re: Rome Total History: New fantastic campaign map!!!!

    A battlefield in Bruttium near Hipponium:

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    The mountain on the left is the Sila mountain range. The hill on the right is the promontory of Hipponium. At the end of the descending valley lies the city of Rhegium (not visible). The narrow sea is the Strait of Messana. The first mountain in Sicily is the Nebrodes and behind that in the mist rises Mount Aetna puffing smoke.

  18. #108

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Jerusalem:
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  19. #109
    Member Member Suppanut's Avatar
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    Default Re: Rome Total History: New fantastic campaign map!!!!

    Not sure that you have already figured this out by your own or not, Tucrumuda is today Touggourt (Tugurt in local berber dialect, tugurt berber) in today Algeria.

  20. #110

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Today is the 10th anniversary of the release of Rome Total War and here is our gift for the comunity:

    Rome Total History 1.7 10th Anniversary Edition

    Download here: https://www.mediafire.com/?5wrqyg95nunagyg

    Click image for larger version. 

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  21. #111

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Rome Total History RTH 1.8 is out bringing important improvements.

    Download the latest version here: http://www.mediafire.com/download/57...11/RTH_1.8.rar

    Improvements in RTH 1.8:
    - Added new DTW wooden walls from Diadoch Total War (courtesy RedFox)*
    - Added old wooden walls as first level for Greeks, Romans, Carthaginians*
    - Corrected error that made Amber Road available all over the map (now only in north-eastern Europe)**
    - Corrected missing text for Viking Raiders
    - Unlocked over 50 previously blocked ancillaries***
    - Added more ancillaries
    - Restricted benefits from philosophy buildings (now useless for Barbarians)
    - Restricted bonus happiness for most temples
    - Corrected benefits from academic buildings
    - Minor map corrections in Greece, Italy and Sicily
    - Corrected forts in Judaea
    - Moved character Agathocles to Catana
    - Reduced Cretan Archers from 80 to 60 men
    - Reduced ammunition for onagers
    - Several minor corrections

    * The most important new feature of version 1.8 are improved wooden walls. These have been implemented by Aradan, using the building developed by RedFox for DTW.
    However not every culture has these walls: Barbarians and Egyptians still use the vanilla palisades and walls. Greeks, Romans and Carthaginians have also improved palisades, using the old wooden wall instead. If anybody wants to use the new walls for Barbarians or Egyptians too, please mail me and I will show you how to do.
    ** Due to an error in version 1.7 Amber road could be built in many cities without the necessary resource amber. Now the building is only available in the area between the Black Sea, the Adriatic Sea, and the Baltic Sea.
    *** In version 1.7, due to wrong reference, a number of local ancillaries were never triggered. Now this error has been corrected and many additional ancillaries have become available.

    .................................................................................................... ....................................

    Improvements in RTH 1.7:

    - Corrected bug causing CTD with win conditions (50 regions)
    - Added missing text for Alan Steppe Riders unit card description
    - Implemented full compatibility for Alexander
    - Implemented partial compatibility for Barbarian Invasions
    - Added new building Amber Road in Eastern Europe
    - Added building Thing for Germans
    - Added building Slave Market in Capua (Puteoli)
    - Added Naval Base for Naples (Misenum)
    - Added more loading screens
    - Added more ancillaries
    - Added more characters
    - Added more permanent forts
    - Reduced growth coefficients for Athens and Byzantium
    - Introduced tax bonus for schools/academies
    - Numerous minor adjustments

    Changes in version 1.7 and 1.8 fall mostly under the voice maintenance. A few known bugs have been eliminated and some minor flaws have been corrected.

    Graphically, 80 additional loading screens will delight the player with new beautiful views from the ancient world.

    Most interesting is the possibility to play RTH on the machines of Alexander and Barbarian Invasions for better stability, computer performance, and some additional features. Alexander has been fully implemented and tested, while BI may still have a few flaws. To play a new campaign under BI it is necessary to start a regional campaign. In Alexander you can start your campaign normally as Imperial campaign.

    For best results, we therefore recommend to play under Alexander.

    It is also possible to continue your campaigns previously started under RTW with a different machine, but not vice versa. Once you saved under Alexander or BI you will not be able to load the same campaign in RTW.

    .................................................................................................... ....................................

    Rome Total History has been constantly improved to make the game more challenging and realistic. Installation is easy. Just try it out!

    Download here: http://www.mediafire.com/download/57...11/RTH_1.8.rar

  22. #112

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Click image for larger version. 

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  23. #113

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Downloading this now, from the looks of the map this looks epic. More settlements = more fun.

  24. #114

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Philadelphos Productions proudly presents Rome Total History 2.0.
    -----------------------------------------------------------------

    We are proud to announce a new astounding version of our groundbreaking mod Rome Total History. With RTH 2.0 Plutonian Edition
    Rome Total War is approaching the outer limits of the system, reaching a new level of accuracy and playing fun on all platforms,
    including Barbarian Invasions and Alexander.

    Rome Total History has been constantly improved to make the game more challenging and realistic. Version 2.0 Plutonian Edition
    is the result of nine months of concentrated work. So you can expect huge news. The mod is now particularly recommended for
    students of ancient history.

    Download the game with over 700 beautiful loading screens in a separate file. Part one, RTH_2.0, contains the mod and is
    playable without the additional file, but it comes with only 140 loading screens. Part two, Add_loading_screens, contains the
    additional screens and must be downloaded separately.

    Download link to RTH_2.0: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    Download link to additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    Installation is easy. Just copy and play! If you like it, please leave a comment on the forum and spread the word!

    -----------------------------------------------------------------
    Remember:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
    General features:
    - Starting year 280 BC
    - Best campaign map around with incredible detail for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - Over 1000 historic figures represented each with exact character traits and family ties
    - Over 800 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - More than 300 forts and minor settlements in strategic position or historic sites
    - Over 200 additional cities represented as permanent forts
    - New challenging walls for most cultures
    - 1000 different buildings with beautiful artwork and informative descriptions
    - Almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples and buildings in most regions
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks

    -----------------------------------------------------------------

    Here is the list of improvements:

    -----------------------------------------------------------------
    1. IMPROVEMENTS in RTH 2.0
    -----------------------------------------------------------------

    - GENERAL CHANGES (see below for details)
    - Added almost 100 new buildings
    - Significant map improvements
    - Introduced supply line system
    - Added over 120 permanent forts for a total of almost 250
    - Implemented Signifer One's Animation Pack v0.8 Beta

    - SUPPLY LINES and CHARACTER TRAITS
    - Introduced supply line system *
    - Added new character traits Encouraged/Discouraged (Weary)*
    Spoiler Alert, click show to read: 
    * Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
    become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
    certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
    reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
    of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
    - Added advisory message for character trait Wounded
    - Added character trait Healed with advisory message
    - Added new character traits Patrician/Plebeian for Romans
    - All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
    - Roman sons will get historic Patrician/Plebeian trait at coming of age
    - Added trait Noctophilia to characters for night battles
    - Added more character traits for explorers (spies)

    - NEW ANCILLARIES
    - Added over 160 new ancillaries**
    - Added specific ancillaries for ports in exarchats**
    - Added many specific ancillaries to get in forts**
    - Added over 500 new specific triggers for ancillaries**
    - Increased defense values for ancillary Archimedes
    Spoiler Alert, click show to read: 
    ** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
    capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
    turn up to explain how it was founded and why it was important.
    Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
    Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
    Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
    with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
    necessary to conquer the fort with a general.
    Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
    explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
    discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
    is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
    Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
    added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
    Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
    are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
    test them.
    - MORE PERMANENT FORTS
    - Added more permanent forts for a total of almost 250
    - Added trait Immortal for resident spies in permanent forts***
    Spoiler Alert, click show to read: 
    *** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
    during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
    disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
    will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
    only if you play under Alexander.
    - Added permanent fort Darioritum in Aremorica
    - Added permanent fort Aginnum in Aquitania
    - Added more permanent forts in Gaul
    - Added fort Tripolis (Byblos) in Phoenicia
    - Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
    - Added fort Apamea in Syria and fort Abila in Coele Syria
    - Added permanent fort Singara in Mesopotamia
    - Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
    - Added more permanent forts in Numidia and Zeugitana
    - Added more permanent forts in Caledonia
    - Added more forts in Dacia, Moesia and Getica
    - Added more forts and camps in Hibernia
    - Added permenent fort Luceria in Apulia
    - Added permanent fort Heraclea Lyncestis in Macedonia
    - Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
    - Added better barracks and stables in Bactria and Sogiane

    - MORE LOADING SCREENS
    - Added over 500 new loading screens for a total of 700****
    - Loading screens 141 to 716 in a separate download file
    - Loading screens containing nudity can be deactivated
    - New loading sequence and background picture
    Spoiler Alert, click show to read: 
    **** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
    loading screens. This must be downloaded separately.
    To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
    Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
    loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
    folder RTH/Data/loading_screen/nude.
    - MAP IMPROVEMENTS
    - Corrected some region and city names
    - Added land bridge between Etruria and Corsica (over Elba and Capraia)- Added land bridge between Apulia and Dalmatia
    - Relocated city and port of Tarentum for more precise topography
    - Moved capital of Getica from Tyras to Helis
    - Tyras is now harbour of Bastarnia
    - Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
    - City of Gortyn moved one square down to southern coast of Crete
    - City of Tyre and fort Arados moved on islands
    - City of Sidon moved one square down, port moved from Tripolis to Berytus
    - Repositioned port of Sardinia
    - Moved port of Chalcidice (Thessalonice) to Amphipolis
    - Improved sea lanes around Corcyra
    - Added settlement type hillfort town for Thebes in Boeotia
    - Added resource tin in Aremorica and Gaditana
    - Added vulcans in Midian (Arabia Petraea) and Phazania
    - Map improvements in Phoenicia and Galilaea
    - Improved map in Middle Egypt's eastern desert
    - Corrected climate in Kush
    - Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
    - Improved roads in Central Gaul between Lugdunum and Aremorica
    - Improved roads in Aquitania and Arvernia
    - Added more swamps in British Isles
    - Roads in Britain improved (Watling Road, Fosse Way)
    - Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
    - More precise mountain passes in Helvetia and Alpes Cottiae *****
    Spoiler Alert, click show to read: 
    ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
    Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.
    - NEW UNITS and UNIT CHANGES
    - Added unit Mercenary General available as mercenary
    - Added leader Mercenary General recruitable with building citadel
    - Enabled Onagers for Spain and Gauls (after Marian Reforms)
    - Reduced Cretan Archers from 60 to 50 men
    - Reduced Scythian Police Archers from 60 to 50 men
    - Build time for gladiators raised to 3 turns
    - Build time for many specialised mercenaries raised to 2 turns
    - Reduced incidence of mercenary appearance all over the map

    - ADDED MORE REBELS
    - Rebel spawn increased all over the map
    - Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
    - Added more rebels in Spain
    - Added more rebel leaders in Numidia
    - Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
    - Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
    - Added Nitiobroges Rebels in Aquitania with two new leaders
    - Added more leaders for Allobroges
    - Added more rebel leaders in Byzacium, Colchis, Scythia and other places

    - MORE BUILDINGS
    - Reduced building times for some buildings
    - Added many hundreds of specific building cards
    - Added building Harbour/Landing/Cove (previous to port)
    - Raised construction cost for ports, shipwrights, dockyards
    - Added building Nymphaeum for Greeks and Egyptians
    - Added buildings Bathhouse, Balneae, Thermae and Imperial Thermae
    Spoiler Alert, click show to read: 
    Sorry!

    If the pictures are not showing, please check the original post on http://www.twcenter.net/forums/showt...onian-Edition!

    - Added buildings Cisterns/Ponds/Fountains for Barbarians
    - Added building Thermal Springs for Barbarians- Added building Valetudinarium for Romans
    - Added building Large Aesculapium for Romans
    - Corrected benefits for medical buildings
    - Added building Forum Romanum for Romans
    - Added building Basilica Aemilia
    - Added buildings Marsfield and Stately Marsfield for Rome
    - Added building Victory Column for Romans and Carthaginians
    - Added building Triumphal Arch for Romans
    - Added buildings Temple of Fortuna and Temple of Luna for Romans
    - Added temples of Victoria and Iustitia for Romans
    - Added building Royal Tombs for Macedon
    - Added building Large Obelisk for Egyptians
    - Added building Barque Station for Egypt
    - Added building Great Canal for Egypt- Added building Great Oasis for Egypt and Numidia
    - Added building Labyrinth for Egypt and Crete
    - Added building Prytaneum for Greek Cities
    - Added building Sanctuary of Athena Chalkioikos in Sparta
    - Added new temple of Helios for Rhodes
    - Added building Huge Oracle
    - Added building Arabian Idol for Nabataeans
    - Added building Rock Temple for Petra
    - Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
    - Added building Carpet Trader for Eastern factions
    - Added building Pillar of Ashoka for Mauryans
    - Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
    - Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
    - Added new icons and pics for Stupa, Vihara, Pagoda in India
    - Added new icons and pics for temples of Vishnu and Shiva
    Spoiler Alert, click show to read: 


















    - Added building Temple of Apedemak for Nubia and Kush
    - Added building Large Slave Market for Eastern factions and Carthage
    - Added landmark Pure Mountain in Napata
    - Added building Nubian Temple of Amon in Napata
    - Added building Temple of Apedemak in Nubia
    - Added building Victory Stele in Napata
    Spoiler Alert, click show to read: 




    - Added landmark Alexander's Causeway in Tyre
    - Added building Temple of Melqart in Tyre- Added building Port of Caesarea
    - Added building Seleucia Pieria in Syria
    - Added building Pantheon of Mount Nemrut- Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
    - Added building Hippodrome of Byzantium
    - Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
    - Added buildings Training Ground and Gamefield for Barbarians
    - Added building Fighting Pit for Barbarians
    - Added buildings Tumulus and Dolmen for Barbarians
    - Added building Hunting Ground for Barbarians
    - Added building Drunemeton for Gauls and Celtic Tribes
    - Added building Great Thing for Germans and Dacia
    - Added landmark Hill of Tara in Hibernia
    - Added landmark White Cliffs of Albion in Cantium
    - Added landmark Insula Parisiorum in Senonia
    Spoiler Alert, click show to read: 





    - Added building Stage for Gauls and Iberians
    - Added building Granary
    - Added building Lighthouse
    - Added buildings Horreum and Large Horrea for Romans
    - Added building Stone Quarry for Egyptians
    - Added building Tavern for Romans and Greeks
    - Added building Beer Hall for Egyptians
    - Added building Waystations for Carthage
    - Added building Persian Royal Roads for Seleucids and Parthians
    - Added building Summer Residence in Ecbatana
    - Added building Ishtar Gate in Babylon- Added building Tabernacle of Jehova for Armenia and Nabataea
    - Added new pictures for Temple of Jehovah
    Spoiler Alert, click show to read: 




    - Added third level for building Barbarian Stronghold/Castle/Hillfort
    - Added building Hillfort in Gergovia, Numantia, Noreia and more
    - Added building Sanctuary of Tamfana in Mattium- Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
    - Added temple of Coventina for Celtic Tribes
    - Added temple for Celtic Sea God Manannan
    - Added temple for Gallic Sea God Barinthus
    - Added temple for Iberian Sea God Oceanus/Poseidon
    - Added temple of Candamius for Iberian Tribes
    - Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax- Added more temples for Seleucids: Herakles, Hadad
    - Added temple Idol of Apis for Egypt
    - Added temple of Nane for Armenia
    - Added altar of war (Ares) for Pontus
    - Added temple of fertility (Hadad/Dagon) for Carthage
    - Added temple of governors (Dido) for Carthage
    - Added temple of trade (Kothar) for Carthage
    - Added many more specific temples to Barbarian cities
    - Enabled 4th level (awesome temple) for Barbarian main god and some more
    - New individual icons and pics for all Barbarian temples
    - New icons for Carthaginian temple of Eshmun
    - New icons for Roman temple of Quirinus
    - Better icon for Apadana Palace in Susa
    - Better picture for Dam of Mariba- Improved many other building icons and pictures
    - Added buildings Stables and Shrine to Candamius in Aracillum
    - Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
    - Enabled building Stone Walls for Barbarian factions
    - Enabled building Execution Square for all Barbarian factions
    - Enabled building Royal Library for Seleucids
    - Enabled building Frankincense Road for Egypt, Seleucids and Bactria
    - Enabled building Silk Road for Seleucids and Bactria
    - Enabled buildings Caravan and Silk Road for Scythia
    - Enabled building Irrigation System for Eastern factions (needs river)
    - Enabled building Garden for Greek Cities, Macedon and Bactria
    - Enabled building Park for Bactria
    - Enabled building Temple of Athena for Bactria, Pergamon and Sparta
    - Enabled building (large) Temple of Cybele for Greek Cities
    - Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
    - Added building Temenos of Ephesus
    - Added building Oracle of Didyma in Miletus- Added building Sibylline Oracle in Cumae (Capua)
    - Added building Tavern in Capua and Naxos
    - Added building Ara Pacis in Rome
    - Added building Lost City of Helike in Achaea- More prerequisites for Amphitheatre buildings
    - Restricted benefits of Oracles
    - Added better barracks and practice fields in Macedonia and Thessaly
    - Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
    - Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans
    - See more buildings here: http://www.twcenter.net/forums/showt...uildings-Added

    - AESTHETIC CHANGES
    - Added more specific event pictures
    - Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
    - Optional change of Egyptian general portraits to Greek general portraits ******
    Spoiler Alert, click show to read: 
    ****** To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
    rename the folder PORTRAITS-Greeks to PORTRAITS.
    - DIPLOMACY
    - Changed character Macedon to balanced napoleon
    - More hostile relationship between Rome and Gaul

    - ERROR FIXES
    - Fixed battle editor
    - Fixed broken custom battles
    - Fixed minor issues in building tree
    - Changed culture in Raetia to germans
    - Corrected wrong temple in Paionia
    - Corrected wrong temple in Issedonia
    - Corrected wrong temple in Scandiae
    - Corrected wrong temple descriptions in Armavir, Armenia
    - Corrected wrong location of Temple of Ramesses in Abu Simbel
    - Corrected names list for Eastern Kingdoms (senate faction)
    - Corrected Carthaginian surnames
    - Added more Egyptian and Nubian names for Egyptian faction

    If the pictures are not showing, please check the original post on http://www.twcenter.net/forums/showt...onian-Edition!

    -----------------------------------------------------------------

    What people said about previous versions:

    Quote Originally Posted by warhawk77 View Post
    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.
    Quote Originally Posted by Nicov55 View Post
    It's been a month since I downloaded the mod and I really enjoy it. The variety of buildings, the polytheism, the building cards, ancillaries and special features, the individualized settlements are awesome and can only be found in this mod.
    Quote Originally Posted by Hummer View Post
    This is a great mod. Very stable. Lots of new units. More mercenaries. I like what you have done with the factions and the provinces. This is how Rome Vanilla should have been.
    Quote Originally Posted by Spartan198 View Post
    Looks interesting. I'll be sure to give it a try soon. I definitely like all the island settlements in the Aegean.
    Quote Originally Posted by kahn85 View Post
    Thank you! It looks and plays fantastic so far!
    Quote Originally Posted by ~Asukav of Epirus~ View Post
    Well I've always liked the mods that have the vanilla style, so far I see this meets and adds a thousand things more.
    Quote Originally Posted by Centurion1981 View Post
    I know I said this in the past with other mods, but this is one of the best mods I have played for Total War. I played the game for 5 hours last night up to the early morning and it was lots of fun. I will probably be playing the game for a long time.
    Quote Originally Posted by ggaabbrr View Post
    My God... You have the best artwork and best cozy looking map compared to all the mods I have tried. You are the best designer ever. Everything feels very in place. I feel 10x better playing this mod than EB, EB2 or others. Thanks
    Quote Originally Posted by Lanjane View Post
    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. Thank you for such a brilliant work!
    -----------------------------------------------------------------

    Download here: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    and don't miss the additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    If you like the mod, please show your support. Leave a comment on the forum and spread the word!

  25. #115

    Default Re: Rome Total History: New fantastic campaign map!!!!

    First of all thanks for great mod! I love history and i have always dreamed a much larger RTW map. I just found it a week ago and started to play ever since. I have found couple of bugs/glitches. I played with macedon and after maybe 50 turns started to have some crash problems and then little later i had three save files for that game and all of them crash and i cant go on anymore. Then i noticed that with Rome faction, each time i go and click senate button the game crashes. Donau river had also some graphic glitches just before it reaches black sea. I loved when the variety of buildings is in such abundance. There is much to do for many turns. Some things started to piss me of nevertheless. Why are there extra ships for example, all seem to be obsolete compared to the original ships. Whats the point of the forts that dont disappear. I started two games with macedon and rome. Beginning of both games i had the same problem, budjet was very negative and i had so many leaders that i couldnt even disband them. Only option was attacking every province straight away. Especially with Rome i had to conquer all italy before i even got the budjet balance positve and was able to start building. In my opinion at least 50% less leaders and units at the beginning. Im nevertheless more happy than angry with this mod and i hope you still are going to improve it.

  26. #116

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Nalluhutsi View Post
    First of all thanks for great mod! I love history and i have always dreamed a much larger RTW map. I just found it a week ago and started to play ever since. I have found couple of bugs/glitches. I played with macedon and after maybe 50 turns started to have some crash problems and then little later i had three save files for that game and all of them crash and i cant go on anymore. Then i noticed that with Rome faction, each time i go and click senate button the game crashes. Donau river had also some graphic glitches just before it reaches black sea. I loved when the variety of buildings is in such abundance. There is much to do for many turns. Some things started to piss me of nevertheless. Why are there extra ships for example, all seem to be obsolete compared to the original ships. Whats the point of the forts that dont disappear. I started two games with macedon and rome. Beginning of both games i had the same problem, budjet was very negative and i had so many leaders that i couldnt even disband them. Only option was attacking every province straight away. Especially with Rome i had to conquer all italy before i even got the budjet balance positve and was able to start building. In my opinion at least 50% less leaders and units at the beginning. Im nevertheless more happy than angry with this mod and i hope you still are going to improve it.
    Hi Nalluhutsi,

    thanks for your kind feedback. Regarding the bugs and crashes maybe you want to have a look at this page
    . For more information on debug procedures you may also have a look at the same chapter in the Readme file.

    I can say so much that the Senate is deactivated. So simply don't push that button! (The problem exists in all mods with only one Roman faction)

    Regarding the three crashing game saves, I had a similar problem just yesterday. I followed my own instructions and resolved it after two tries, in less than ten minutes. Here is what I wrote in the Readme file:

    - Sometimes the game crashes while calculating the computer moves for the next turn. This is a bug of the vanilla game. To resolve the situation reload your last game save or autosave, but before clicking the Next Turn button move one or two of your units at random, just to create some different interaction with your neighbors. This helps the engine to create different algorithms and calculate the turn correctly. Then click Next Turn and watch how the game proceeds.
    I don't know what you mean with graphic glitches in the Donau estuary. Can you post a screenshot?

    The additional ships are there to create more variety. Except the penteconter they were not obsolete and especially the trihemiolia and liburna were in use for a long time. Maybe you don't like them, that's okay, but I don't think they are much disturbance anyway.

    The permanent forts, well, if you don't know any better, you can use them for retreat after a defeat. We'd like to have at least 250 cities on the map, but due to hardcoded limits that's not posible. That's why we included the forts to have more settlements in the game, and that's the only way it can be done. If you want to delete one of the forts, kill the spy. But remember that certain ancillaries can be acquired only by entering a fort, as you have probably already experienced.

    The balance sheet is a challenge for most factions and you have already found the solution. You need to conquer a number of cities and do it quickly, to avoid going bankrupt. But usually three or four cities will be enough to break even.

    The large family trees are there, because the Macedonian royal family was so numerous, and for the Romans, to represent all the major families of the Republic. The huge armies are needed to maintain the balance between the factions and get the game on the right track, to develop more or less in the direction of historic events. Then, after the Roman conquest of Italy, you may still try to change the course...

    The next installment is already underway and will be out in maybe two weeks. Let me know if you experienced any other problem and tell me if my instructions were useful to get your campaigns going again.

    Member thankful for this post:



  27. #117

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Hey,

    when I installed I copied the folders in RTH next where you said (where data is).


    NowI use steam so I changed the launch options to: -show_err -mod:RTH

    When I play and it works I go to campaign. I choose my tribe, very hard very hard etc.. i CLICK enter to play and it stops loading. Error coudn't find file: ..... (alot of different files wherent find) After pressing ok alot of times the game just shut down...

    I don't know if I did something wrong. Or the installation information isn't complete. But would be nice to have some help. A youtube link with (how to download) would have been very easy.
    Last edited by Attention; 02-07-2020 at 13:41.

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