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Thread: Dark Age of the Vikings - A TLK hotseat (checking interest)

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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Dark Age of the Vikings - A TLK hotseat (checking interest)

    East Franks are very powefrful early on, akin to the ERE in SS. However with the scripted 5000 or more bonus gold just for walking in a city, nevermind sacking it, anyone can make money. And ports and sea trade still rule the income. Even more so with extra buildings provided (albeit at a hefty 6000 price).

    I'd probably go for Denmark and make your life hell if you are the EFE :D
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Member Member slysnake's Avatar
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    Default Re: Dark Age of the Vikings - A TLK hotseat (checking interest)

    Quote Originally Posted by Myth View Post
    East Franks are very powefrful early on, akin to the ERE in SS. However with the scripted 5000 or more bonus gold just for walking in a city, nevermind sacking it, anyone can make money. And ports and sea trade still rule the income. Even more so with extra buildings provided (albeit at a hefty 6000 price).

    I'd probably go for Denmark and make your life hell if you are the EFE :D
    I wouldn't mind going Normans or Wessex...

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Dark Age of the Vikings - A TLK hotseat (checking interest)

    The Normans are very sucktastic right now - one 1/4 stack, no fleet and a very poor province. They can't hope to take the imbalanced rebels around them (see Paris for example) and the EFE can take them on with a third-rate stack.

    Wessex however is one of the strongest factions based on starting position, unit roster and development of it's cities. It can become very rich very fast with all that sea trade, and it's 40 defense infantry can stomp most other things on the island.

    Remmeber to:

    Always ally with the Vikings faction as their scripted attacks will hurt like hell otherwise.
    Build ports and +trade fleet buildings with priority, even if they cost a ton. Then build +tradeable resources buildings. Trade gives you tons of gold AND grows population (LooseCanon you can tell the guys over at TWC this. I've tested it)
    Occupy your own culture and exterminate enemy cultures (this is valid for the viking factions mostly, you can build culture conversion churches)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: Dark Age of the Vikings - A TLK hotseat (checking interest)

    Build ports and +trade fleet buildings with priority, even if they cost a ton. Then build +tradeable resources buildings. Trade gives you tons of gold AND grows population (LooseCanon you can tell the guys over at TWC this. I've tested it)
    Quit giving away my secrets!!

  5. #5
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dark Age of the Vikings - A TLK hotseat (checking interest)

    How many players do you think you'll need for this one? I count four already interested
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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