Quote Originally Posted by Paul D View Post
Reason there are swarms of pirates in the northern seas is due to random pirate generation, and also the AI tends to move its things somewhat predictably undesirable- They could put large groups of Pirates in the mediterranean, but they have a limited ability to stop them from wandering out towards the Atlantic Ocean.

wouldn't the solution IMHO then, be to simply have multiple pirate "subfactions"?

looking at the descr_rebel thingy, I don't typically see more than one pirate entry. if you can have the pirates divided into 3-5 different types, with 1 in the north sea having limited spawning, perhaps that would take care of it?

EDIT: never mind: there's only one sea "province" in EB, so they'd just spawn all over the place