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Thread: A Country for Old Men [Concluded]

  1. #511
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: A Country for Old Men [In Play]

    Then don't kill me.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  2. #512
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: A Country for Old Men [In Play]

    Well we are screwing up big time. I thought me and MRD and others had this earlier but I guess not.

    Keep the faith MRD!

  3. #513
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: A Country for Old Men [In Play]

    Orders in. Stay tuned.
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  4. #514
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: A Country for Old Men [In Play]

    NIGHT 8

    They were down to four now. All of them sitting down in one of the lounge areas after the lynch of Seon. None of them wanted to be on their own now and no one was willing to let the others out of their sight. So there they were, Gene "Major Robert" Dump, Vincent Diamondeye, Thomas B_Ray and Marvin dcmort93.

    Gene was the first to break the awkward silence: "So, we all know, one of us here at this table has been killing people. I'm pretty darn sure it's not me. What about you?"

    He eyed Mr. Diamondeye, who picked up a guitar and replied: "Me? I'm a simple musician. You might even have heard about me, Vincent Diamondeye, the most well known voice from Locustwood to Apache Hill."

    "So you were singing these beautiful tunes at night?", the major asked and Diamondeye nodded.

    "I also think I have just the tune for tonight", he added and started to play while the others kept discussing:



    "Well, I'm willing to let him off the hook just for that. The music's just too good to be played by an evil soul. I, Gene "Major Robert" Dump, vouch for him." His attention turned towards another member of this quartet, a man dressed in black, with a spot of white at the front of his collar, clearly the garments of a pastor, a holy man. "So, what about you, Pastor B_Ray?"

    "I'm as startled by what happened here as you are, son"
    , Thomas replied and shook his head, "this is all very confusing."

    Gene nodded. "Well, you seem legit to me, gonna vouch for you too. That leaves me to take a look at you there, Mr. dcmort93. What was your first name again?"

    "Marvin. I'm Marvin, you know that"
    , the rather nervous fella replied, "we've been talking for hours over the last couple of days and you know I was a train conductor, where I worked, what all my grandchildren do and..."

    "Yea right", Gene barely managed to stop the old man in his sentence, "I remember. I vouch for you as well."

    Awkward silence settled again as the other three were staring at Gene now until he noticed that he was suddenly at the center of attention. "What!?"

    "You just vouched for all of us", Vincent, who was finished with his song, plainly stated, "that leaves no one else but you. You must be the killer."

    "What? Me?"

    "Yea, you", Marvin added, "I mean, what kind of a name is Gene "Major Robert" Dump anyway? Who'd call himsefl "Major Robert" as a nickname? What's your story?"

    Gene thought for a moment and then started: "Well, I was with the army once, payment was bad and the whole combat experience kinda ruins the fun elements of the job so I quit when my tour was up and went into politics. Kept the nickname though, why not? I'm not the killer, sillies, I've tried to find them all week."

    "But you never found them, at least not all of them", Marvin exclaimed, "maybe that's because you are one of them!"

    "I'm not! Come on, guys", Gene shook his head and looked from one to the other for help.

    Vincent just raised an eyebrow as he kept pushing: "So why have they not tried to kill you? I mean, you've been investigating and searching for clues publicly all the time. Any sane killer would have offed you long ago, unless it's you yourself!"

    Gene buried his head in his hands, resignating as they suddenly heard the guitar again:



    One of the men had picked it up and played the tune that sent shivers down everyone's spine as they all stared into one direction now.

    "You?", Gene exclaimed and Thomas B_Ray just nodded before he handed the guitar back to Vincent and slowly pulled out a gun.

    "Yea, it's me", he calmly replied while attaching the silencer to the barrel of his weapon, "what are you going to do about it? I don't think anyone here will risk their life to help you, right guys?"

    Both Vincent and Marvin were shaking their heads, slowly getting up and backing away from the scene. "Which leaves me and you and, given the weapon in my hand, I think the odds are in my favour." He smiled at Gene, who was still staring at him, wide eyed as if he couldn't believe what was happening. Just then the door to the room opened and both Alex Grearson and Thomas DeLaney entered the room, stopping surprised as they saw what was happening.

    "Are you going to disturb me?", Thomas shot at the two but they both raised their hands defensively with DeLaney adding: "No, no, go right ahead, just try not to make any holes in my furniture."

    B_Ray nodded and the next moment the gun was fired and Gene "Major Robert" Dump slumped into his chair, a dark red spot growing over his chest as he quickly breathed his last breath. No one spoke during these moments but Thomas reached into his pocket, taking out a cigar and lighting it delightfully.

    Spoiler Alert, click show to read: 


    Major Robert Dump was Gene, the Politician. His alignment was town.


    After a few moments of silence DeLaney walked over and softly pushed the dead body out of the chair to sit down himself, curiously looking at the pastor now as he asked: "So. Tell us, what was this all about?" The others approached as well and sat down as B_Ray told his story.

    "A long time ago, more than forty years, me and two friends we thought we could do aynthing we wanted. We were gambling a lot and after a while we were deep in debt and our only chance was to turn to more illegal ways of obtaining funds. We robbed a bank and killed a few people, not having any moral thoughts about it but still we didn't want to do it again for the risk of being caught."
    He leaned back and puffed his cigar before continuing: "We decided to pay our debts and hide the rest of the money away somewhere to get it as kind of a retirement fund. We came up here, to Sesame Peak, where we hid the money in a secret room down in the basement of a deserted mountain home. Now, when we all retired, we wanted to come back to get the money but a few years ago you, Mr. DeLaney, bought the whole area and renovated the house into a hotel. There was no way we could come here unnoticed to just get the stuff and so we came up with the plan that unfolded over the last few days."

    "But", Alex asked, "you lost your two comrades, doesn't that upset you?"

    "Not really. They had it coming and now I don't have to share"
    , he laughed out loud. "The only thing I kind of regret is that I had to kill again. I swore not to do that when I became a pastor but what can you do, what had to be done had to be done."

    "And what about the money? Where is it?"

    Thomas smiled at DeLaney and nodde: "I already retrieved it. It's in your car which I will borrow, if you don't mind. I left an appropriate sum in your office, just as in your rooms Mr. Diamondeye and Mr. dcmort93. I guess that should settle this matter and I will not hear from any of you again?"

    They all nodded and B_Ray got up, walking out of the room and down the stairs while the other went out to the balcony from where they watched the killer take the car out of the garage. "I'll send someone up once I reach the village, to check on you guys. Farewell!", He shouted back, out the car's window before hitting the road and a few seconds later he was on his way down the mountain.

    "Strange fella", Alex murmured and DeLaney nodded, shrugging and then taking a deep breath of the morning air. "Anyway", he exclaimed, "anyone up for a game of 'Go Fish'?"


    MAFIA VICTORY!

    NEUTRAL VICTORY!


    Survivors:

    Spoiler Alert, click show to read: 


    Diamondeye was Vincent, the Musician. His alignment was neutral.


    Spoiler Alert, click show to read: 


    dcmort93 was Marvin, the Train Conductor. His alignment was neutral.


    Spoiler Alert, click show to read: 


    B_Ray was Thomas, the Pastor. His alignment was Mafia.


    Spoiler Alert, click show to read: 
    Killed:
    johnhughthom
    Johhog
    Nightbringer
    Visorslash
    Ishmael
    ELITEOFKWARMAN88GINGERBREADMAN
    Captain Blackadder
    Major Robert Dump

    Lynched:
    classical_hero
    autolycus
    Tratorix
    issaikhaan
    robbiecon
    Seon


    Total Victory:
    (Victory Condition + Personal Goal)

    Diamondeye!

    Victory:
    (Victory Condition w/o Personal Goal)

    B_Ray
    issaikhaan
    autolycus

    dcmort93

    All the others have, unfortunately, lost the game. I had fun hosting this and I really hope you guys had fun playing. Inactivity was a bit strong in the end of which I am not sure why. It was my first game so I'm pretty sure I made quite a few mistakes, some I already know, some others I don't. Feel free to comment on the game and please give me any feedback you have, positive or negative. I'm willing to learn

    That said: Congratulations to all the winners! Well played!

    (I'll comment on a few aspects tomorrow or Sunday. It's pretty late here.)
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  5. #515
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: A Country for Old Men [In Play]

    Well played winner dudes, congrats.

    Thanks for the game TLD, though I must admit I did kinda lose track. Hard to keep motivated to pay attention for 15 phases when you die in the first... I'll certainly be signing up for your next game though.

  6. #516
    Desynchronized Member robbiecon's Avatar
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    Default Re: A Country for Old Men [In Play]

    Well played, I had my suspicions about B_Ray's supposed Confession ability, which never seemed to be coming. But then again, I didn't act in time. Not much I could do to save myself from the lynch, especially when I didn't check in on time, between voting and being voted for.

    MRD had a really good game, gathering the network and all the information, pity that too much information actually caused a few mislynches, but it was close.

    Really enjoyed the game, Thanks TLD!

  7. #517
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: A Country for Old Men [In Play]

    I honestly thought we was going to win this, but I guess not!

    Well played all. Not bad overall, another game as townie on me stats!

  8. #518
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: A Country for Old Men [In Play]

    Stats mean nothing. Nothing I tells ya!

  9. #519
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: A Country for Old Men [In Play]

    Hey, I'm #4 on the list for playing the most as town or something, 24 out of 25 games before you add in this game and the NetherWorld game.

  10. #520
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: A Country for Old Men [In Play]

    Quote Originally Posted by ELITEKWARMAN8GINGYBREADMENMILK View Post
    Hey, I'm #4 on the list for playing the most as town or something, 24 out of 25 games before you add in this game and the NetherWorld game.
    What skills does it take to get that?

  11. #521
    Member Member dcmort93's Avatar
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    Default Re: A Country for Old Men [In Play]

    well my gut told me to block B_Ray but my mind said otherwise. Well played everyone, and I'm glad I actually won one finally


  12. #522
    winston 4 champs Member Zack's Avatar
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    Default Re: A Country for Old Men [In Play]

    So, now that this is over, and classical_hero has pulled out, does this mean that I can officially begin sign-ups for my game (and get the thread moved to the main Gameroom)?

    For reference: https://forums.totalwar.org/vb/showt...ting-Queue-5.0

    Thanks!


    Also, I wish I'd signed up for this one, looks like it was a good game. Not sure why I didn't, honestly.
    Last edited by Zack; 08-20-2011 at 03:57.

  13. #523
    mostly harmless Member B-Wing's Avatar
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    Default Re: A Country for Old Men [In Play]

    Yay! This was my first game as mafia, and I'm thrilled to have actually won. It's also the first game I've survived. Thank you for hosting, TLD! I particularly liked your write-ups and the fact that every player had at least one ability. I like reveals upon death as well.

    I really thought I would be the first mafioso to go down, reason being that I managed to draw heat from a couple players early on in the game. But autolycus's early lynch and the developing joint network between town and neutrals inspired me to take a chance and reveal to MRD, who we had agreed not to attack for a while. My personal goal was real, but my "confession" ability was not. I told MRD that I had a passive ability, which would be activated if I was killed at night, revealing the role of my killer in the write-up. I suggested he not share that info with anyone else, since getting killed at night was the only useful thing I could do (for the town). He came up with Confession ability as a bait to hopefully get me attacked the following night, and reveal a mafioso.

    My main strategy was to keep MRD alive and try to earn his trust any way I could, without being too toady about it. He stood out as a key town player early on, and seemed to be at the center of information exchange. As big a target as he was, we eventually decided that it might ultimately work out best if we left him alive (and I think we had tried killing him one night, but ended up getting bus-driven). Personally, I hoped that the longer MRD lived, the less suspicious it would make him of me, and eventually that it might make players turn on him, wondering why such an outspoken player hadn't died yet.

    And dcmort, yeah, I figured that if you role-blocked me on the last night, it would all be over for the mafia. But either way, you and DE would have won. Well played on your part especially, mort. Diamondeye, were you really a Princess role? I didn't find out what that was until the last night round.

  14. #524
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: A Country for Old Men [In Play]

    This fail was all me.

    This was my dilemma:
    - Robbie claiming nuetral but my scan showing otherwise
    - The "confession" ability did not make B-Ray a target, which indicated he may be mafia.

    I'm typically not a fan of pro-town networks, and now I have a new reason not to be. With a little communication and record keeping on the part of certain individuals, I could have confirmed that Robbies scan was compromised. But once we lynched him and saw that he was town it created an issue with Seon. Really, it should have confirmed Seons innocence that there was in fact a bus driver, but all this was speculation because no one was talking. I think I contradicted myself in a couple of decisions. Basically, a bunch of people working together and then for a couple of turns people aren't around, no one is talking and things start to go BLAH.

    I really should have gone after B-Ray, but I simply could not ignore the scan thing. I also thought possibly B-Ray had been targeted by mafia for the "confession" but bus driven, and I really needed some help determining what happened that round so I could confirm or debunk it. Bascially, I created a power that didnt exist to make B-Ray a target and when he was not targeted it should have set of warning bells, but alas no one was talking to me about what happened that round. This is why I never delete game PMs, recieved or sent, until the game is over.

    Our momentum was great but in the end I sponsored too many bogus lynches. In this instance, it wasn't misinformation that killed us, it was lack of information and complacency. I hope the people who claimed to me in private and whom I publicly revealed and ultimately lynched can forgive me for my betrayal.

    GG B-RAY

    I HAT U VEERY MUCH
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  15. #525
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: A Country for Old Men [In Play]

    I was dead sure it was B-Ray after he asked me about my suspects in private before the night phase was over, but I just played along and tried to make myself less of a target. I would have snap-lynched him today if the game had still be going.

    But, I'm not too sad about the way things turned out. Thanks for hosting, TLD! And well played everyone, especially the mafioso
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  16. #526
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: A Country for Old Men [In Play]

    So, a few things from my side, first: The Role PMs

    Our not-so-lucky town:

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Jeff, the Bus Driver



    You have been assigned to take this group of elderly men to the mountains for Christmas. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Person in Charge: Your personal goal is survive and keep at least 3 other members of the town alive.

    Bus Driver: You are also in charge of assigning the old geezers their place to sleep, making it possible for you to exhcange two of them each night. Night actions targeting one of the two exchanged players will take effect on the other and vice versa.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    I liked the role. He had to keep people alive and his only means to do so was to shift them around at night. It was surely one of the harder personal goals, during the concept phase it had once been 5 townies to kee alive but I lowered it somewhat. At the point where only B_Ray was left of the Mafia there were still enough townies alive for Seon to fulfill this goal, had they lynched B_Ray then but, alas, it was not to be.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Phil, the Cop



    You were a cop before you retired, although not the most succesful one. This might be your last chance to actually catch some bad guys. Make it count. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Be a good Cop: Your personal goal is to be directly involved in every Mafioso’s death. Votes count as involvement.

    Question them hard: You can question another player at night. You will get "innocent" or "guilty" as a result but be careful. There are nervous innocents out there that will turn up as guilty when questioned. There is another investigator who can tell you if someone is nervous. Nervous innocents won’t know that they are nervous themselves.
    My last shot: You have a one-shot vig-kill attempt, meaning you can choose to kill another player at night, once during the entire game.

    You can only attempt ONE action each night.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Another personal goal that was rather hard to accomplish especially since it included the necessity to stay alive until all scums were dead. Well we all know classical fell slightly short of that but someone has to die in the early rounds and it's usually a townie.
    The investigation was "flawed" in that it needed the collaboration with another role that we'll go right into:

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Milton, the Psychiatrist



    You have worked as a psychiatrist. You have learned to analyze people and maybe that will help you analyze the threat you're facing. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Help the poor man: Your personal goal is to find the person with OCD and cure them.

    Understanding: You have the ability to scan people for the trait "nervous". Maybe the cop would like to know, who is nervous because nervous innocents will turn up as guilty in his scans. The nervous innocents themselves will not know that they are nervous.
    Let me help you: You can target one player at night and see if he has OCD. If he does, you will automatically sit down and cure him.

    You can only attempt ONE action each night.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    The other investigator. Basically the investigator pair was down during the first two phases but had they survived they would have to work together to get confirmed results on classical's scans.
    The personal goal is the first in a series that made a decision necessary, between furthering your victory condition or working on your personal goal. Since JHT could only attempt one action each night he had to decide to either help the cop or look for the person with OCD to cure them. We'll come to our friend with OCD later.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Jerry, the Fisherman



    Your hands still smell of fish but you don't mind, having gotten used to it during a long career in various waters across the continent. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    A blessing in disguise: Your personal goal is to use your ability to save the town for one more round. That requires you to stay alive until it matters.

    Serve bad fish: Once during the game you can serve the whole group bad fish as a night action. It'll disable all other night actions that day.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Tratorix did stay alive for quite a while but not until where his ability would have really mattered. It was a strong one shot ability that basically only made sense to use later on, this was due to the fact that I couldn't overload the town with strong abilities.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Jules, the Vinedresser



    You are a coinnesseur of good wine. All your life was devoted to grow the perfect grape and now tasteless people are trying to ruin your celebration of a life well spent. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Make it count: Your personal goal is to use your ability to either protect two townies or block 2 kills. That means your action needs to target a townie, that will be attacked that round or a killer that is going to be active this round.

    The best of the best: You have two bottles with wine of exceptional quality and taste. You can use it to go drink with another player during night phase. This will both protect them from being killed and block them from using their actions. You can use this ability two times during the entire game.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Another limited use ability that needed careful use. In the end it cost the town it's doctor, I'll comment on that later.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Alan, the Construction Worker



    You know how to work hard but you feel that your life has not accomplished much. You want a chance to really do something significant. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    A Hero, at least once: Your personal goal is to use your ability to save the Cop or the Doctor.

    Bodyguard: You can choose to protect someone at night. Should this person be attacked you will die instead of them.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Warman did an exceptional job this time around in staying alive since I understand he usually goes down very early. Well, he made good use of it and fell oh so short of fulfilling his personal goal. Again, I'll comment on that fateful night 2 later.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Elroy, the Doctor



    You've started out as a lowly medical student and ended up on the board of a big clinic in New York yet you never lost your motivation to help people. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Saviour in White: Your personal goal is to use your ability to prevent at least two kills from happening.

    Medical Attention: You can choose to protect someone at night. They will not be killed by an attack. You cannot protect yourself.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Well, a basic doctor, not much there is to say about him. His personal goal was not that hard I think but in the end he died too early to fulfill it.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Gene, the Politician



    You are not one of these corrupt bueraucrats that we know about although that might be one of the reasons you're still running for town hall instead of president. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Black and White World View: Your personal goal is to eliminate all Neutrals in addition to all Mafiosi.

    Diplomatic: Daytime ability. You can prevent one lynch from happening.
    Engage in Political Conversation: You can scan another player at night, your result will only tell you if the player is neutral or not.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Yeah, definitely a hard personal goal as he would have to have the princess eliminated and the roleblocker who ended up working for the town (which I did foresee) even though he could have worked with the scums as well. It was also one of the personal goal where they had to choose between reaching that goal and furthering their victory condition. MRD did a great job this game I think but in the end he trusted the wrong people or, rather, trusted the wrong roles. I told you they'd have cover roles

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Lewis, the Jack of all Trades



    You have worked in different jobs. You've been a medic, a private investigator and security guard. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Pretty useful guy: Your personal goal is to succesfully use all your abilities.

    Jack of all Trades: You have three different night actions: A vigilante kill, an investigation that will tell you alignment and role and a protection attempt. Each can only be used once during the entire game.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Captain Blackadder had a good game going. He used his one shot investiagtion right on the mark and nailed autolycus. He then killed Visorslash who he probably thought was scummy but I'll comment on that night later.
    He used his protection later but his target was not attacked. That would have left me in a tight spot to determine whether his personal goal was actually fulfilled, since the PM only stated he needed to use the ability succesfully. I dodged that bullet though, since with the victory condition lost the personal goal was meaningless.


    The beloved neutrals:

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Joel, the Factory Owner



    With your own hands you have created the small business empire you own right now and it has served you well. All you want to do is live the rest of your life in peace. Your alignment is neutral.

    Victory Condition: Survive until the end of the game.
    Obsessive Compulsive Disorder: Your personal goal is to be the only survivor with a name that starts with "J".

    Ask for a name: Yeah it's what it says. You can scan for another player's name during night phase.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    One of my favourite roles, really. I liked the idea of a guy killing everyone whose name started with a J. Maybe I should have made him a serial killer but in the end I decided this way was more balanced. His personal goal would have put him at odds with both factions so he had to decide on how hard he should focus on it.
    I'm also a bit sorry because due to a naming mistake on my part there were more roles with names of "j" than I had planned but since he got killed anyway it didn't matter later on.
    Also, if JHT had found him and cured him, his personal goal would have changed to keep JHT alive. He would have remained neutral though.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Frank, the Personal Coach



    You value personal fitness and have kept your body in shape pretty well. Other than that you just want to be left alone. Your alignment is neutral.

    Victory Condition: Survive until the end of the game.
    Now it's personal: Your personal goal is to survive a night attack and bring your attacker to justice by voting for them, getting them lynched. Your alignment will change to town if this occurs.

    In Shape: You are able to survive one night kill attempt. This will change your alignment to town and you have a 50% chance to reveal your attacker's identity.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    One of the "traps". I had one for the town and one for the mafia among the neutrals. Had the scums attacked robbie at night he would have survived the first attempt and had a chance of revealing his attacker. He would have also turned town and be another target on the list. Well, didn't happen, I still liked the role though.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Vincent, the Country Musician



    You are a country singer and guitar player, mildly succesful, at least in a few rural areas. But you don't care. You just want to live for the music. Your alignment is neutral.

    Victory Condition: Survive until the end of the game.
    Artistic Pride: Your personal goal is to get everyone killed that voices any negative opinion on your music or convince them to publicly take back their statement. Should no one do, it will make your life pretty easy

    The Day the Music Dies: If the town lynches you they will realize how much they miss your music at night and thus will be too sad to vote the next day. Day phase skipped!

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    During conception another one of my favourite roles but it didn't work out the way I hoped. The personal goal could have been extremely hard but in the end no one ever voiced a negative opinion about the country songs in the writeups which is kinda disappointing. I kinda liked most of them but I know country's not for all people ^^ - His ability was the trap for the town, they didn't lynch him, so they also dodged that bullet.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Jarvis, the Comedian



    Comedy is your life. If you can just get a laugh out of something it's fine to you. Your alignment is neutral.

    Victory Condition: Survive until the end of the game.
    I am the one and only: Your personal goal is to get the Musician killed since he robs your attention! Also, you think his music stinks.

    The final joke: You can survive one lynch by diverting attention to the runner-up in votes. He will be lynched instead. Should there be a tie behind you, it will be resolved randomly.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Wel I hoped at least the comedian would say something negative about the musician's muisc but he never did. These two should be at odds with the comedian having to get only one other character killed but not knowing who it was while the musician could potentially have several targets with the advantage of knowing who they were. Well it never really played out. Also both of them had an ability to help them stay alive.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Marvin, the Train Conductor



    You've been a conductor all your life and you just love working with people. Now you're looking forward to spend the next few days getting to know a few more. Your alignment is neutral.

    Victory Condition: Survive until the end of the game.
    Talk to everyone: Your personal goal is to block a kill, an investigation, a protection and a bus driving attempt.

    He just won't quit talking: You can tie up any player in conversation for the whole night, blocking them from attempting any night actions.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Another favourite role of mine and dcmort did a really good job I think. In the end he blocked the wrong person, although only from town perspective. He just had to stay alive and that worked out pretty well
    Another personal goal that would have put him at odds with both factions and he ended up not really pursuing it.

    Our victorious Mafia:

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    John, the Mechanic



    You are the Mechanic and you know how to work on engines. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    We need to get out: Your personal goal is to get the Bus up and running again.

    Work on the Bus: You can work on the Bus during night phases. You need to do so four times to get it running again, meaning you will need to survive long enough to experience four night phases.

    The above is a cover role!

    In fact your alignment is Mafia!

    Murderer: You can choose to murder another player at night. Each night only one of your team can do this.

    You are even more special, as even your Personal Goal is a cover, in contrast to your colleagues.

    Usurper: Your real personal goal is to survive and get the Boss lynched or killed, taking his place.

    Frame the Boss: You can choose to spend a night phase framing your Godfather. This will remove his immunity to night abilities, making him vulnerable to the town. Bear in mind though, that none of your team will then be immune to the town's abilities and your Godfather will be informed that he was framed IF he is targeted by an ability that he would otherwise have been immune to. He will not be told who framed him though.

    You can only attempt ONE action each night.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Surprise, surprise! I don't think his partners ever knew that he was an usurper. I tried to design all the mafia's personal goals so they had to choose between helping their team and victory condition or advancing their personal goal. He never used his ability just as I predicted he was probably waiting to see how well the game would develop for the Mafia. In the end he died as the first of the scums thus making it all irrelevant.
    He only killed once and even that was a bit controversial, I'll get to that later.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Bobby, the Pharmacist



    You are the Pharmacist, knowing everything about the effect of various substances. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Work wonders: Your personal goal is to revive another player.

    Secret Ingredient: You can choose to attempt a revival on another player at night. Your chances of success are 50%. You can do this twice for the entire game. Should the first attempt fail, the second will work guaranteed. Revived players will retain all their former abilities.

    The above is a cover role!

    In fact your alignment is Mafia!
    Your personal goal remains intact though!

    Murderer: You can choose to murder another player at night. Each night only one of your team can do this.
    Undercover Murder: Your regular nightkills will always involve poisoning in the writeup which might hint to your cover role as one of the killers if it happens too often. You can choose to kill by other means instead but since you are not used to these kind of actions there is a 30% chance that your attempt will fail. This will not reveal you but the target will stay alive.

    You can only attempt ONE action each night.


    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Our second Mafioso and he was the one who ended up doing most of the killing. His undercover murder was an ability that would probably work better in a large game where the town has more writeups to analyse and the Mafia should be more careful not to reveal themselves. He never used it, killing everyone via poison.
    His revival ability and personal goal meant to be sure to fulfill it he would have to use it rather early and probably on a town player. If that succeeded he would not have had it at hand later when he needed it and he ended up dying before he could ever use it.

    Spoiler Alert, click show to read: 
    A Country for Old Men

    You are:

    Thomas, the Pastor



    You are the Pastor, caring for the souls of your flock. Your alignment is town.

    Victory Condition: All Mafiosi are dead.
    Keeping your hands clean: Your personal goal is to never be directly involved in the death of another player. This means no vote on a lynched player and includes nightkills.

    Excommunicate: Daytime ability: You can excommunicate one player during the whole game, voting for the excommunicated player will not mess up your personal goal.

    The above is a cover role!

    In fact your alignment is Mafia!
    Your personal goal remains intact though!

    Murderer: You can choose to murder another player at night. Each night only one of your team can do this.
    Trust me: As a holy man you have the trust of everyone and can bypass protection. Once during the entire game you can use a nightkill that will go through any protection the target might have. However the writeup will show that a holy man performed the kill.
    Boss (Passive Ability): You are actually the mastermind behind this evil plot and your wonderful cover as a spiritual leader makes you immune to any investigative and vigilante abilities that might be targetting you at night.

    You can only attempt ONE action each night.

    Any questions? Shoot me a PM or contact me on MSN! Good luck!


    Our last and surviving Mafioso. Good game, B_Ray! He had a very good cover role I think but my reasong is, if I'm going to give them a cover role I'll make it good, otherwise it's not a cover role at all. He ended up sending in kill orders in an early round (night 2) because of inactivity inside the Mafia. The others could take the kill and I decided not to count this kill against his personal goal, because I also didn't want to lose the mechanic of his goal so early, I counted the kill as autolycus' kill.
    He later lost his personal goal anyway when khaan died and B_Ray needed to do the killing.
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  17. #527
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: A Country for Old Men [In Play]

    - I didn't really think it wise to try to off the nuetrals to reach my goal, plus it would be a total jerk-face move after the help DCmort was giving.

    - Considering all the bad lynched at the end, I think DEs ability would have helped us had we lynched him and now I regret not doing so haha

    - I misread my role PM and thought I could lynch block indefintely, but at the cost of them knowing it iwas the politician. A lynch block doesn't really help the town unless the blocker knows for a fact that the person is innocent, and with my victim I was about 80% sure. Had I known I only got one shot, I would have CLAIMED right after I did it, it may have resulted in people trusting me a little more, but I was afraid I would be a constant target if I admitted it, and even more so if it turned out I saved a mafia. I tried to use it again to save Traitorix, which explains my behavior that round, and TLD was like "um no"

    - I created a cover role for a cover role for a mafia. Brilliant. Yeah, I have trust issues. And here I was thinking the last killer was nuetral.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  18. #528
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: A Country for Old Men [In Play]

    Quote Originally Posted by Major Robert Dump View Post
    - I didn't really think it wise to try to off the nuetrals to reach my goal, plus it would be a total jerk-face move after the help DCmort was giving.

    - Considering all the bad lynched at the end, I think DEs ability would have helped us had we lynched him and now I regret not doing so haha

    - I misread my role PM and thought I could lynch block indefintely, but at the cost of them knowing it iwas the politician. A lynch block doesn't really help the town unless the blocker knows for a fact that the person is innocent, and with my victim I was about 80% sure. Had I known I only got one shot, I would have CLAIMED right after I did it, it may have resulted in people trusting me a little more, but I was afraid I would be a constant target if I admitted it, and even more so if it turned out I saved a mafia. I tried to use it again to save Traitorix, which explains my behavior that round, and TLD was like "um no"

    - I created a cover role for a cover role for a mafia. Brilliant. Yeah, I have trust issues. And here I was thinking the last killer was nuetral.
    Well it was all in your role PM although I think one of the things I need to do better next time is wording of the role PMs. There was obviously some confusion about these.

    Yet your victory condition was to kill all the Mafioso. The game would have ended if there were none of them left
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  19. #529
    Member Member Ishmael's Avatar
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    Default Re: A Country for Old Men [In Play]

    I said it to TLD before and in the Dead Thread, but I'd just like to repeat that I loved the role I had (Joel the OCD Factory Owner). Great idea TLD. Also, well played to everybody, particularly the mafia of course .

  20. #530
    Member Member classical_hero's Avatar
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    Default Re: A Country for Old Men [In Play]

    One thing that struck me as odd as why didn't the town lynch known neutrals. That would have helped in the cause as we eventually saw. So next time we should go after neutralss, no matter how potentially useful they might be, since they are not always useful for the town, as was the case of him blocking the town's cop on the first night, that is very much a scum move since it does not help the town. Overall I do have to say this was a good game, just frustrating how I came to meet my end in this one.

  21. #531
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: A Country for Old Men [In Play]

    btw, here:s the Mafia QT: http://quicktopic.com/46/H/SqtQb9XCpxLPD and the Dead QT: http://quicktopic.com/46/H/BWkHfJ4SMiY

    Well I don't think you can call that a scummy move, rather an unlucky move. dcmort was trying to play for the town all game but N1 targets are always rather blind shots. This leads me to the last part of my thoughts:

    1) I think the town relied too much on their abilities. There were so many that it got confusing and I did foresee and to some extent want that. You guys didn't follow regular scumhunting anymore. B_Ray got attention for being scummy early in the game but nobody followed it up, rather believing the MRD-network's conclusions. Analysing what someone posts in thread should not be neglected I think, even if you have some powerful abilities at your disposal.

    2) You guys didn't really analyse the writeups methinks. I'm curious if anyone has discovered the subtle hints I have left in quite a few of them but I won't tell what they were There was one night where it wasn't as subtle though: On Night 4, when Visor died, right after Captain Blackadder got autolycus lynched on his scan result, dcmort blocked khaan, who was doing the Mafia kill, targetting dcmort himself.
    The kill writeup was different in several aspects:
    1) The killer used a non-silenced gun, which was different from all the other kills before
    2) more importantly: No Old-Man-Poem!

    Who killed Visorslash? That was Captain Blackadder, with his one shot vig kill

    The next day no one noticed the differences in the writeup and even Blackadder himself didn't speak up about the fact that it was him who killed Visorslash. You could have nailed khaan there, a round earlier with actual evidence

    3) The fateful night 2, where Johhog, the doctor, died:

    This was an interesting nightphase for me. I got all the orders in and it looked like this:

    Kill on MRD (autolycus)
    Doctor Protection on MRD (Johhog)
    Bodyguard Protection on MRD (Warman)
    Busdrive MRD with Johhog (Seon)
    Also Ishmael scanned for Warmans name that night

    So I went into doing the writeup with a whole lot of actions around this group of people and since I had decided that anything that happened to the person who would eventually die would somehow show in the writeup they all had their part.
    Now, the doctor's protection was invalid after the busdrive, because the doctor cannot protect himself.
    The bodyguard's protection was valid so Warman would have taken the bullet instead of Johhog, thus fulfilling his personal goal of either dying instead of the cop or the doctor and the doctor would have still been alive.

    I start writing this writeup around 10:30 because I always tried to be ready as close to 11 as possible to give the next phase enough time. I had the whole writeup finished and it looked like this:

    Spoiler Alert, click show to read: 
    Again the musician sat down and soon his voice and music was heard throughout the chalet:



    Four of the men were sitting in one of the lounge areas, playing cards and obviously one of them was winning all the time as his laughter only got louder while the others cursed him for his incredibly good luck.

    "Impossible!", one of the men cried out when Mr. Johhog revealed his latest hand and laughed out again. For a while it really seemed like the three of them were able to forget the situation they were in and they looked just like a bunch of old friends enjoying an evening together.

    Suddenly another guy approached, walking on a cane but clearly capable of doing without it he came over and pulled up another stool without asking for permission or even greeting them. He was ignoring Mr. Johhog and two of the other guys, smiling at the one guy who had been losing all night. "So what are y'all playing?"

    "Fives and Threes."

    "Ah, fantastic. And what's your name?" the strange guy replied and stared straight at him, every hint of friendliness gone.

    Startled by the sudden shift of topic and mood our unlucky friend hesitated for a moment until strange guy made a fist and bashed it down onto the table. "Come on!"

    "Alan, my name's Alan", he shook his head, "Jeez, you gotta calm down dude..."

    The guy stared for another moment and then laughed. "HA! Alright, no worries, have fun, friends." He giggled a bit as he got up and slowly walked away towards his room, followed by four pairs of eyes staring in his general direction even after he had vanished into a hallway. Alan was the first to shake off the weird feeling, mainly because his nerves tingled at something he saw out of the corner of his eye.

    "There look!", he cried out and even though it was a little dark in the room, not easy to make out who was who, they all could clearly see the dark figure, hiding where Alan was pointing, near the other exit of the room. Quickly the figure lifted up a silenced pistol and aimed straight at the lucky Mr. Johhog. A suppressed shot was heard and Johhog closed his eyes, bracing for the impact, but Alan got up with unbelievable speed, jumping forward, taking the bullet for the actual target. The killer cursed but, knowing the tumult would have alerted other guests, he ran off, closely followed by two of the card players while Johhog was holding on to Alan, his saviour, who was dying right there in his arms.

    He was already dead when the two others returned, having only found a piece of paper in the trail of the killer:

    This old man, he played three
    He played knick knack victoriously
    With a knick knack paddywhack
    Give a dog a bone
    This old man came rolling home


    In the morning they were all called to the dining hall again, visited by a clearly disturbed Thomas Ladislaus DeLaney and a jovial as ever Alex Taylor Paul Grearson. DeLaney looked at a sheet of paper he had held on to for so long it was crumpled between his fingers and then spoke up: "Alright. It seems like our poor Alan ELITEOFKWARMAN88GINGERBREADMAN has passed away yesterday, after heroically saving another one of our guests. Let us remember this sacrifice and make it meaningful. Find the murderers!"


    BUT... at 10:59 I got a PM from Nightbringer that he wanted to protect/block Warman. You know the rest

    I think that's about it:

    Again, congrats to all the winners, esp Diamodeye and his total victory, even though it got a lot easier for him than I thought it would be

    Thanks to everyone for playing and a special thanks to Pizza for help with the setup!
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  22. #532

    Default Re: A Country for Old Men [In Play]

    Who killed Visorslash? That was Captain Blackadder, with his one shot vig kill
    Damn you Blackadder. :P

    Thanks for the game TLD.

    Blackadder, the only time I'm scum is if I act completely townie. If you don't suspect me, I'm scum. :P
    Last edited by Visor; 08-21-2011 at 10:49.

  23. #533
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: A Country for Old Men [In Play]

    B Ray: I actually really like the choice of JHT.


    Writes B Ray in huge letters and thick black marker in his "Book of mafia players against whom I absolutely must get bloody and unproportionate revenge"

  24. #534
    Member Member dcmort93's Avatar
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    Default Re: A Country for Old Men [In Play]

    dang I got really lucky on that khaan block


  25. #535
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: A Country for Old Men [In Play]

    Did you folks have fun? The setup wasn't my idea but I did check it for balance, suggested a couple tweaks iirc.
    #Winstontoostrong
    #Montytoostronger

  26. #536
    mostly harmless Member B-Wing's Avatar
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    Default Re: A Country for Old Men [In Play]

    I certainly did. I really like the fact that everyone had a unique role and personal goal, giving everyone something to do or consider each round beyond the basic lynch votes and night kills.

  27. #537
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: A Country for Old Men [In Play]

    I had fun but didn't like the pressure of being considered "in charge" so to speak. It actually really sucked.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

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