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Thread: Netherworld III: Final Judgment [Concluded]

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  1. #1
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: Netherworld III: Final Judgment [Signups]

    Quote Originally Posted by TinCow View Post
    Pro-town roles do not survive night kills because it is not balanced. GE is almost certainly an independent role. Independent roles are major liabilities and should be eliminated because they can never be trusted, particularly in the Netherworld series. If you leave him alive for later, you will probably never lynch him. There will always be someone else who's scummier or who you think is more worthy of a lynch at that particular moment. Before you know it, there will be 4 people left, and one will be GE. Lynch him now. You won't get a better lynch option for Day 2. In addition, if you don't lynch him he will remain lynch bait forever for these reasons, and will constantly be a distraction to the town. Get it over with.
    You make a lot of sense here and my whole move to save GE from a Day 1 lynch was before his "Hihihi I'm not telling you everything"-post. That post was actually scummy as hell the netherworld and imo he is a very solid lynch for Day 2. I'D still like to see a full role reveal if he survives the night. Who knows... If it's as well thought out as yours in the first Netherworld we should give him a fair chance of winning

    Quote Originally Posted by Tratorix View Post
    This all makes a lot of sense. Unfortunately, you're dead and therefore no one will listen to you.
    Incorrect. He was more than likely killed by the Mafia and his kill description makes him look very town-aligned and that's very good reasons to listen to him. Now you and Arjos are two completely different stories ]
    Last edited by TheLastDays; 08-02-2011 at 09:30.
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