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Thread: Netherworld III: Final Judgment [Concluded]

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  1. #1
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Hmm? How odd. A glance at the timer when I posted last night told me that voting was up already by the time I got back.

    *shrug*

    Anyways, Andres' lynch write up indicates that he was probably still a cultist, since IIRC 'khaan said only neutrals would have different write ups.

    So who's liking the idea of Andres being a cult bodyguard? That is, he couldn't actually protect other people in general, he just got to die in place of his cult leader/allies. Not a guarantee but worth a look into.
    That's quite a plausible idea, because the only other rationale I can think of at the moment for having a cultist being able to protect is that recruiting takes more than one attempt or something so he's there to make sure the recruit doesn't die in the process, wasting effort and time.

    Edit: Or maybe we are overthinking it and things like that are just how 'khaan manifests his love to confuse townie networks (I mean, if people think you are a protector, that's like a VIP entry card into the network)

    Or perhaps that plus more practical reasons.
    Last edited by Death is yonder; 08-20-2011 at 06:55.
    You cannot add days to life but you can add life to days.

  2. #2
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    I have a special ability the town may be interested in, but saying it out loud will be a death sentence from the cults. PMs please.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

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