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Thread: Netherworld III: Final Judgment [Concluded]

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  1. #1
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Also, look at this answer, by our little new cult friend. He avoids tackling the real questions and gives some generic answers to irrelevant points. Scummy.
    Well, for starters I happen to be dead, and I even helpfully stated that:

    In any case, these are questions you should be asking people who can provide information.
    Ishtar claims she never knew she was a 'cult recruiter'
    If you flip to the first page about the rules, notice that 'khaan says that some roles will have secret abilities which they may discover. I fail to see why it is hard to believe.

    DiY is obviously a cultist who has been sent out to make sure what they want you to do is done.
    Sent out? No. I've always found that the most convincing way around something is to post genuinely how I would perceive a situation if I was a townie. If they didn't claim I was a cultist, you would have felt that my arguments (while perhaps in your opinion slightly flawed) would have made sense.

    All in all, the only thing stopping you from accepting what's going on, is a misconception based on the stereotypical impression of what a cult is. I would have posted the exact same way from back when I was still a townie.

    You can't just infiltrate a pro-town network that is based on players talking. The host can't force players to send PMs to other players or compromise their login accounts, maybe you could secretly forward any quicktopic players create to the mafia team but no host ever does that and that wouldn't even be relevant here.

    Stop being a lying scumbag.
    So I'm lying that an infiltration of the pro-town network would be more beneficial to the mafia than infiltration of a cult? Is that what I'm lying about Earthling? Everyone asks what's in it for the cult, I would suppose from a speculative point of view that the result could be a victory to a stronger degree (lets say major victory vs minor victory) but a victory nevertheless for a town that can't win by itself but don't quote me on that.

    And the underlined section in the quote doesn't really make sense, players could create the QT independently of the host and just provide him with the link, it would be greatly relevant here because the mafia would have at least partial access to town's plans. I mean if the infiltrator gets asked to target someone with lets say a role block (I'm using Chaotix's ability because its the most relevant), then the mafia team would know who isn't the pro-town roles. As opposed to say investigation, where it might be the case where you investigate these fellows in the network to make sure they aren't scum.

    That's just why I think Chaotix's ability is contrived and also very convenient.

    In any case, Chaotix has been lynched, and looking at his write up for answers would just be silly. If he's mafia as suspected all along, 'khaan probably isn't going to give any clues which is going to make the write up differ any bit from a townie lynch (as evidenced by GE lynch), and for all we know, he might just not be the last mafia.
    You cannot add days to life but you can add life to days.

  2. #2

    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by Death is yonder View Post
    In any case, Chaotix has been lynched, and looking at his write up for answers would just be silly.
    We're guaranteed to get a reveal of whether he's Hades or not. Nice cultist deflection.
    There was a big high wall there that tried to stop me
    Sign was painted, it said private property
    But on the back side it didn't say nothing
    This land was made for you and me

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