This is something I think you could actually do. When you have a crushing defeat you should lose money,
because your soldiers left there weapons on the field or your opponent raided your camp, which you couldn´t defend.
In addition the faction you lost against should get the same amount of money, of course. The same occurs when you
have a heroic victory. You could make the amount of money referring to the upkeep cost of the defeated army. The more
elite a unit is the more expencive equipment an more money they have to lose. I think this would make battles more decisive,
but I have no idea how much it would effect the AI and it´s money scripts...
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