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  1. #1
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Woha or a hoax?

    Hmm, they say Graphics have a polygon limit but their atoms are made of polygons, wonder how that's supposed to work and whether things might look a bit grainy from certain angles etc.

    If it's true, it does look good though, but one has to wonder whether gaming companies will pick this up(may make them dependent on the aussie company etc.).

    Oh and they forgot to include raytracing.


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  2. #2

    Default Re: Woha or a hoax?

    Dunno, I've seen their demo's and talks a year ago: http://unlimiteddetailtechnology.com/home.html And personally I'd love to be able to play with such tech if it ever becomes available since it will fix a lot of the current visual bugs in games.

    It also doesn't sound too far fetched in the sense that point cloud data and voxel rendering techniques are used in fairly mainstream applications, however not in consumer devices, and in the sense that the resolution of the average PC is far far lower thus the rendering engine would have much less of a workload than it would have for the current “typical” applications. (E.g. aforementioned medical imaging equipment and also in 3d animation studios)
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  3. #3
    Just another Member rajpoot's Avatar
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    Default Re: Woha or a hoax?

    Looks promising, but there's one thing that's not clear to me yet. Are they using more polygons or converting polygons into something else? because if it's the former, then how will an average graphics card render it all?


    The horizon is nothing save the limit of our sight.

  4. #4

    Default Re: Woha or a hoax?

    The latter.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Just another Member rajpoot's Avatar
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    Default Re: Woha or a hoax?

    Quote Originally Posted by Tellos Athenaios View Post
    The latter.
    All right...and if you don't mind explaining a bit more, what is that something else?


    The horizon is nothing save the limit of our sight.

  6. #6
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Woha or a hoax?

    Quote Originally Posted by india View Post
    All right...and if you don't mind explaining a bit more, what is that something else?
    http://notch.tumblr.com/

    He has two posts on the subject. Looks like a duck, walks like a duck, quacks like a duck, must be a duck. This is BS.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
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  7. #7

    Default Re: Woha or a hoax?

    I understand their claims about numbers to be in terms of generator functions which generate more or less output points depending on how close the camera is. This is nothing new either, it is being done in typography (outline fonts) for ages. Bezier curves and splines need relatively little data yet are capable of scaling indefinitely. I also don't think that the criticism that they use a lot of repetitive architecture or models is entirely valid: this is par for the course. I have yet to see any relevant game where each object was genuinely unique.

    What is relevant, though, are the questions of how much repetition is required in this model, and how lighting works (especially with moving light sources).
    Last edited by Tellos Athenaios; 08-05-2011 at 22:27.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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