I hope this isn't a repo, but if this is real then err... wow.
I hope this isn't a repo, but if this is real then err... wow.
I don't buy it.
If it's real, they'd be filing for patents, and then they'd have to make the detail available. This sounds a lot like the old infamous Bitboyz ggraphics card that was supposed to blow ATI and Nvidia out of the water, all based on "new" technology and methods.
Hmm, they say Graphics have a polygon limit but their atoms are made of polygons, wonder how that's supposed to work and whether things might look a bit grainy from certain angles etc.
If it's true, it does look good though, but one has to wonder whether gaming companies will pick this up(may make them dependent on the aussie company etc.).
Oh and they forgot to include raytracing.![]()
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"Topic is tired and needs a nap." - Tosa Inu
Dunno, I've seen their demo's and talks a year ago: http://unlimiteddetailtechnology.com/home.html And personally I'd love to be able to play with such tech if it ever becomes available since it will fix a lot of the current visual bugs in games.
It also doesn't sound too far fetched in the sense that point cloud data and voxel rendering techniques are used in fairly mainstream applications, however not in consumer devices, and in the sense that the resolution of the average PC is far far lower thus the rendering engine would have much less of a workload than it would have for the current “typical” applications. (E.g. aforementioned medical imaging equipment and also in 3d animation studios)
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Looks promising, but there's one thing that's not clear to me yet. Are they using more polygons or converting polygons into something else? because if it's the former, then how will an average graphics card render it all?
The horizon is nothing save the limit of our sight.
The latter.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
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