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Thread: Units That Must Be Omitted

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  1. #1

    Default Re: Units That Must Be Omitted

    i say get rid of them as they were not widely used

  2. #2
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    i say get rid of them as they were not widely used
    I guess. There are far more mentions of Ballisatas than onagers.

    Maybe we can make them a "siege only" weapon?

  3. #3

    Default Re: Units That Must Be Omitted

    thats an idea but i dont know if it would work.. check your profile at TWC

  4. #4

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Flanker View Post
    I guess. There are far more mentions of Ballisatas than onagers.

    Maybe we can make them a "siege only" weapon?
    I doubt that will work. Unlike the other siege only equipment, onagers need a special crew - so basically, even if you get them to siege only equipment (which could be quite hard, if not impossible), you could just use them if you got a normal siege weapon
    in your army - its crew could shoot they own equipment empty first, then go to the onagers. But I am not certain if that works with crew of different siege equipment. So, thats not a sollution.

    We could make 1 type of ballista firing greater shots with more power.

  5. #5

    Default Re: Units That Must Be Omitted

    i think its easier to just get rid of them guys.. lets get it done

  6. #6
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    I doubt that will work. Unlike the other siege only equipment, onagers need a special crew - so basically, even if you get them to siege only equipment (which could be quite hard, if not impossible), you could just use them if you got a normal siege weapon
    in your army - its crew could shoot they own equipment empty first, then go to the onagers. But I am not certain if that works with crew of different siege equipment. So, thats not a sollution.

    We could make 1 type of ballista firing greater shots with more power.
    That's true,

    And I think the regular ballista was the most powerful. There were also Scorpio-Ballistas (which were smaller) and the torsion Oxybelles (also smaller). However I think we should only have 1 maybe 2 types of Ballista.


    Ahowl's suggestion of removing Onagers is the best

    If we get rid of them, maybe the AI will put some proper troops in replacement. (in RTW, there were too many stacks of onagers and light troops)

  7. #7

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Flanker View Post

    If we get rid of them, maybe the AI will put some proper troops in replacement. (in RTW, there were too many stacks of onagers and light troops)
    I realy never fought an army with more than 1 onager, and even those were absolutely rare.

  8. #8

    Default Re: Units That Must Be Omitted

    but the ai always fights with them

  9. #9
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    I realy never fought an army with more than 1 onager, and even those were absolutely rare.
    Perhaps I'm getting confused with Medieval 2 Total War?

    In any case, Ahowl is probably right in removing these units

  10. #10

    Default Re: Units That Must Be Omitted

    Removed.
    Last edited by Magneto; 08-16-2011 at 20:07.

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