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Thread: Moddeler Needed...

  1. #1
    Member Member Skull's Avatar
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    Default Moddeler Needed...

    I need a modeler for my mod.
    PM me if intrested...
    When the camel {S}thinks,it is time to leave the oassis!

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Moddeler Needed...

    Could you provide a bit more information what your mod is about, and what you expect from the modeller (i.e. work on specification, or creative freedom)?
    Looking for a good read? Visit the Library!

  3. #3
    Member Member Skull's Avatar
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    Default Re: Moddeler Needed...

    Quote Originally Posted by Ludens View Post
    Could you provide a bit more information what your mod is about, and what you expect from the modeller (i.e. work on specification, or creative freedom)?
    Yeah...sorry about that...

    The name of the mod is Skulls gameplay improving mod{creative name huh?}
    It aims to increase the fun and felling of the vannila while having some basic historical acurrancy.
    The project is doing well,but I mostly do intresting tests like "Can we have a infantry unit form wedge??"and help my friend ahow in making his own mod.

    But here is the thing:
    I am in need of a moddeler to help me fix my Illyrian Axemen unit,wich is using the Scytian Axemen model,and I made a helmit for him,but the helmit is not showing becose of that damn thing the scythian axeman has around his head,so I need someone to remove it.
    Also,the axeman has problems with wepons too.When he is suppose to throw a javelin,he throws his axe which magicly turns into a javelin,and punches the hell out of enemyes when finghing hand-to-hand.

    Also,I am limited to using vannila models and I woud realy appriciate a moddeler that can help me about that...


    More info on the mod
    When the camel {S}thinks,it is time to leave the oassis!

  4. #4

    Default Re: Moddeler Needed...

    But how much and what can be the benefit of that modeler in this man ?

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