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Thread: Problem Factions/Rebels... A Solution??

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  1. #1
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    Every horde is a normal faction, and uses a normal faction slot. There are just 20 (+1 for rebels) and they are all already used.
    I'm not sure why the horde ability would use a faction slot

    But if a modder says it won't work, then it won't

    Is there a limit to the amount of scripted armies?

  2. #2

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Flanker View Post
    I'm not sure why the horde ability would use a faction slot

    But if a modder says it won't work, then it won't

    Is there a limit to the amount of scripted armies?
    Well, I interpreted it as if you want to add a new faction as a horde. Sorry. But I am not sure If you can make the horde ability in rtw. I´ll look into that tomorow.
    And no, there is no limit to scripted armys. Within reason, of course. If you would spawn full stacks all over the place at the same time, the game could get a bit laggy (and the turn very long)

  3. #3
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    Well, I interpreted it as if you want to add a new faction as a horde. Sorry. But I am not sure If you can make the horde ability in rtw. I´ll look into that tomorow.
    And no, there is no limit to scripted armys. Within reason, of course. If you would spawn full stacks all over the place at the same time, the game could get a bit laggy (and the turn very long)
    No prob.

    Maybe we should compile a list of armies we should recreate with scripting/hording.

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    i like that idea

  5. #5
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    You can make hordes in RTW if you run the game with the BI.exe ... Then we can also have legions being randomly named with the legionary_name attribute and we can have Shield Wall for barbarians !
    Last edited by Macedon1an; 08-16-2011 at 12:13.

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    but how do we run it with bi exe?

  7. #7
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    If we make the mod modfoldered we can start it trough the Bi exe with the -mod: switchline.

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