Results 1 to 30 of 74

Thread: Problem Factions/Rebels... A Solution??

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Skull's Avatar
    Join Date
    Dec 2010
    Location
    Somewhere,in the hilly balkans...
    Posts
    129

    Default Re: Problem Factions/Rebels... A Solution??

    Good Idea,but it shoud be done in beta/final relese...
    When the camel {S}thinks,it is time to leave the oassis!

  2. #2
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Problem Factions/Rebels... A Solution??

    I remind you that this is a game mod not a historical project.. so don't forget that the gameplay is most important... With losing playable barbarian factions we lose a lot, and playing a rebel campaign is the hardest thing in RTW (believe me... I tried it).
    So why don't we instead make the factions represent one major tribe from them... Example: Gaul > Aedui or Arverni , The Britons could be the Iceni or Brigantes, Germania would be the Suebi, GCS > Sparta, Iberia > Lusitanians , as for Numidia they were a kingdom. We would give them 1-2 settlements, and the other towns will be rebel each acting as a different tribe.This is what EB made. Also, this opens the possibility of using a big map.

  3. #3

    Default Re: Problem Factions/Rebels... A Solution??

    basicly what macedonian said

  4. #4
    Member Member Skull's Avatar
    Join Date
    Dec 2010
    Location
    Somewhere,in the hilly balkans...
    Posts
    129

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    I remind you that this is a game mod not a historical project.. so don't forget that the gameplay is most important... With losing playable barbarian factions we lose a lot, and playing a rebel campaign is the hardest thing in RTW (believe me... I tried it).
    So why don't we instead make the factions represent one major tribe from them... Example: Gaul > Aedui or Arverni , The Britons could be the Iceni or Brigantes, Germania would be the Suebi, GCS > Sparta, Iberia > Lusitanians , as for Numidia they were a kingdom. We would give them 1-2 settlements, and the other towns will be rebel each acting as a different tribe.This is what EB made. Also, this opens the possibility of using a big map.
    Yeah...that is the thing...
    But please don't make the map huge....please....
    And yeah...rebel camping is a pain in the butt,but once I played one for a mod called eastern camping and it was realy fun...
    And realy funny when a bandit army swaped near egyptian capital,and then I besuged and played the battle and killed the egyptian king....
    Egypt lost and I got all arabia and egypt...but the place soon got steamrolled by seleucids...
    Last edited by Skull; 08-09-2011 at 14:50.
    When the camel {S}thinks,it is time to leave the oassis!

  5. #5

    Default Re: Problem Factions/Rebels... A Solution??

    well havnt you guys seen the multiple campaigns like in XGM? If you were gonna be the romans then my idea above should go into effect.. If you wanted to be barbarian.. a different campaign would be available.. you could start as any tribe/kingdom that you wanted and every other tribe and kingdom would be rebels.. we could script in a goal for unifying everybody:) i should of included this above haha

  6. #6
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Problem Factions/Rebels... A Solution??

    We could have different provincial campaigns like unite the Gallic tribes, but there should be a main imperial campaign where you can take the barbarians into Egypt or the Numidians in Britain... and stuff like unite the German tribes are easily made in the Imperial Campaign as a victory condition for short campaigns.

  7. #7

    Default Re: Problem Factions/Rebels... A Solution??

    thats true i like that

  8. #8

    Default Re: Problem Factions/Rebels... A Solution??

    Illyria were loosely divided mulitple groups/nations or other words tribes. they were only two big enough tribes/nations that can be represented as a faction :S but Eleutheroi is fine as rome demands it

    Numidia
    jsut call them the tribes of Massylii :D
    Last edited by medievaldude; 08-10-2011 at 18:05.

  9. #9
    Member Member eo9o's Avatar
    Join Date
    Jun 2011
    Location
    Rio de Janeiro, Brasil
    Posts
    24

    Default Re: Problem Factions/Rebels... A Solution??

    I would like to play a EB game with a huge map. Imagine the possibility to have borders with Han's dynasty? Or confort then in the battlefield!?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO