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Thread: Problem Factions/Rebels... A Solution??

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  1. #1
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    there is alot we can do guys.. lets wait to implement most of these until "after" beta as we have alot of work to do
    Yeah...
    But we shoud definetly have someone to cut the map...
    I hate "Provincial Campings" that have the same map as Imperial,but only some diffirent ownerships...
    When the camel {S}thinks,it is time to leave the oassis!

  2. #2
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    For representing Independent Kingdoms, I would (for now) agree with Macedonian's idea of smaller tribes should be powerful rebels.

    I think your onto something though Ahowl, maybe if we have the Celtic/Barbarian/Hellenic rebel Culture in conjunction with regular factions we wil have our answer.

  3. #3

    Default Re: Problem Factions/Rebels... A Solution??

    we will have to really experiment with it

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    You could try to give the shadowing/shadowed_by ability to some of the barbarian factions. Like:

    faction gauls, religious smith
    shadowed_by germans
    denari 5000
    ...
    faction germans, balanced mao
    shadowing gauls
    denari 5000
    Basically, If a gaul army revolts, it won´t be a rebel one, it will be a german one, if germany isn´t extinct.

  5. #5

    Default Re: Problem Factions/Rebels... A Solution??

    thats strange... that would be weird haha

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    thats strange... that would be weird haha
    Why?

  7. #7

    Default Re: Problem Factions/Rebels... A Solution??

    like why would you have germans replace gauls, in a rebellion?

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