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Thread: Problem Factions/Rebels... A Solution??

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  1. #1
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    Default Re: Problem Factions/Rebels... A Solution??

    For representing Independent Kingdoms, I would (for now) agree with Macedonian's idea of smaller tribes should be powerful rebels.

    I think your onto something though Ahowl, maybe if we have the Celtic/Barbarian/Hellenic rebel Culture in conjunction with regular factions we wil have our answer.

  2. #2

    Default Re: Problem Factions/Rebels... A Solution??

    we will have to really experiment with it

  3. #3

    Default Re: Problem Factions/Rebels... A Solution??

    You could try to give the shadowing/shadowed_by ability to some of the barbarian factions. Like:

    faction gauls, religious smith
    shadowed_by germans
    denari 5000
    ...
    faction germans, balanced mao
    shadowing gauls
    denari 5000
    Basically, If a gaul army revolts, it won´t be a rebel one, it will be a german one, if germany isn´t extinct.

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    thats strange... that would be weird haha

  5. #5

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    thats strange... that would be weird haha
    Why?

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    like why would you have germans replace gauls, in a rebellion?

  7. #7

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    like why would you have germans replace gauls, in a rebellion?
    That was just an example. And I think it would be quite logical: The army of one tribe changes his allegiances, because they think the other bunch of tribes got more strength and is more reliable. You could edit the text of the barbarian event of a rebellion to something that would explain it to the player, like:

    "This Tribes stupid leaders betrayed us, to join a bunch of weak tribes! Those fools think we wouldn´t exakt revenge upon them!"

    That would make a more dynamic tribe system.
    You could also script a few things, like the departure of the Helvetii from their lands into gaul. I don´t think that would be very hard. You spawn an army of rebels with adequate units and leaders and send them per script to a city in gaul. The army will walk to this city, and besiege it. Of course, they can be attacked and exterminated before by the player or gaul ai. Some things like that would make a dynamic tribe system.

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