
Originally Posted by
Magneto
That was just an example. And I think it would be quite logical: The army of one tribe changes his allegiances, because they think the other bunch of tribes got more strength and is more reliable. You could edit the text of the barbarian event of a rebellion to something that would explain it to the player, like:
"This Tribes stupid leaders betrayed us, to join a bunch of weak tribes! Those fools think we wouldn´t exakt revenge upon them!"
That would make a more dynamic tribe system.
You could also script a few things, like the departure of the Helvetii from their lands into gaul. I don´t think that would be very hard. You spawn an army of rebels with adequate units and leaders and send them per script to a city in gaul. The army will walk to this city, and besiege it. Of course, they can be attacked and exterminated before by the player or gaul ai. Some things like that would make a dynamic tribe system.
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