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Thread: Problem Factions/Rebels... A Solution??

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  1. #1

    Default Re: Problem Factions/Rebels... A Solution??

    like why would you have germans replace gauls, in a rebellion?

  2. #2

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    like why would you have germans replace gauls, in a rebellion?
    That was just an example. And I think it would be quite logical: The army of one tribe changes his allegiances, because they think the other bunch of tribes got more strength and is more reliable. You could edit the text of the barbarian event of a rebellion to something that would explain it to the player, like:

    "This Tribes stupid leaders betrayed us, to join a bunch of weak tribes! Those fools think we wouldn´t exakt revenge upon them!"

    That would make a more dynamic tribe system.
    You could also script a few things, like the departure of the Helvetii from their lands into gaul. I don´t think that would be very hard. You spawn an army of rebels with adequate units and leaders and send them per script to a city in gaul. The army will walk to this city, and besiege it. Of course, they can be attacked and exterminated before by the player or gaul ai. Some things like that would make a dynamic tribe system.

  3. #3

    Default Re: Problem Factions/Rebels... A Solution??

    thats very interesting.. i like it.. do you have any modding skills?

  4. #4

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    thats very interesting.. i like it.. do you have any modding skills?
    I´m Primo. I could do the scripting.

  5. #5
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    That was just an example. And I think it would be quite logical: The army of one tribe changes his allegiances, because they think the other bunch of tribes got more strength and is more reliable. You could edit the text of the barbarian event of a rebellion to something that would explain it to the player, like:

    "This Tribes stupid leaders betrayed us, to join a bunch of weak tribes! Those fools think we wouldn´t exakt revenge upon them!"

    That would make a more dynamic tribe system.
    You could also script a few things, like the departure of the Helvetii from their lands into gaul. I don´t think that would be very hard. You spawn an army of rebels with adequate units and leaders and send them per script to a city in gaul. The army will walk to this city, and besiege it. Of course, they can be attacked and exterminated before by the player or gaul ai. Some things like that would make a dynamic tribe system.
    Sounds nice but will it slow the camping down?:-/
    When the camel {S}thinks,it is time to leave the oassis!

  6. #6

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Skull View Post
    Sounds nice but will it slow the camping down?:-/
    Do you mean the expanding of the "barbarians"? Of course it will. But this is quite logical (and historically): A Nation never conquered europe in a few years. And it is not like you can´t do something like that for the other factions, too. You can also add in more historic events (and isn´t this mod called HISTORICAL rome total war?)

  7. #7
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    Do you mean the expanding of the "barbarians"? Of course it will. But this is quite logical (and historically): A Nation never conquered europe in a few years. And it is not like you can´t do something like that for the other factions, too. You can also add in more historic events (and isn´t this mod called HISTORICAL rome total war?)
    I did not ment in gametime,I ment Lag.
    When the camel {S}thinks,it is time to leave the oassis!

  8. #8

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Skull View Post
    I did not ment in gametime,I ment Lag.
    Of course not. If a few simple scripted armys would slow the game down, none Mod which is graphically changing the game would exist.
    But if that would be your only problem :)

  9. #9
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    The scripted armies idea for people like Spartacus would be a good idea, but for the migration of tribes maybe we could implement the Horde system from Barbarian Invasion.

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