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Thread: EB II Mechanic and M2TW AI (and other stuff)

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    Member Member Gustave's Avatar
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    Default Re: EB II Mechanic and M2TW AI (and other stuff)

    I readed in TWC (I'm a lurker there) that the team is having problems putting the Phalanx formation to work as it should. But afaik you have been working in that since a long time ago, I know that this things take time and that you have lack of animators but wouldnt that be a crippling blow to EBII if not soluted?
    We may need to remove their secondary weapon, otherwise they quickly drop their sarrisa and use only their swords... still it doesnt mean that they are not "working" at all, they make an efficient pikewall, but they will need careful stat editings (for now they are VERY powerful ).

    And since Phalanx formation isnt in vanilla M2TW how does the AI react to phalangites? Does it charges them head on, use it as flanking troops or its possible to give a idea to it about how to use it?
    We don't have a proper battle AI yet so I can't tell, but I heard that some modders managed to make the AI avoid pikes with its cavalry, so it should avoid the phalanx as well. But with M2TW's AI you should not expect miracles.

    And how will it use chariots?
    They will be rougly ther same as in EB1 : they can make effective missile platforms but you should avoid melee at all cost.

    And will normal chariots still being cavalry murders as in EB? That doesnt seem to make much sense to me, (but makes them super usefull ) unless they have Scytes on them. Or was it one of their historical uses?
    I don't think so, now they die quickly when caught in melee, even against cavalry.
    Last edited by Gustave; 08-09-2011 at 21:24.

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