As far as archer attack, I think gamegeek is using the draw strength of various bow types in attack ratings, possibly factoring in arrow types as well. It is the accuracy that really matters though. If you hand a bow to a professional archer and someone off the streets who is relatively strong, there is little difference in the amount of damage the arrow would do if both hit their target. However, the professional will hit his target far more often so in this sense the accuracy changes make a lot of sense.
Thracian Peltasts should not get ap back. They use their blade single handed which wouldn't generate so much force and the blade is rather thin. However, weapons like the Indian sword wielded by the archers and the weapons of the Kluddargos and Lugii should get AP back instead. These are large, heavy weapons. Even though they do not have sweet spots like a mace or axe, the relative weight of the entire weapon along with it's two handed nature mean that a lot of force will be generated swinging one of these. I tend to think that two handed swords of this time frame were more crushing weapons than cutting weapons anyway. And obviously I feel that falxes should get AP back.
I would also appreciate your opinion gamegeek, on my idea of why more armor may have been added to counter the falx, since it seems to have been lost in the discussion.
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