Results 1 to 30 of 1362

Thread: [EB MP]3.0 Thread - Testing and Updates

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    @ACS,Vega; Guys, stop whining [...]
    Was this really necessary...? I am disappoint.

    Quote Originally Posted by Vega View Post
    I could say something but i promised vartan that i will not, this is insulting me and ACS, and you dont have to be genius to win vs spqr like i wasnt when i played with gauls vs boar i atacked cohorts they trows pila and they was in guard mode that was useles cohorts routed after losing 15 men, the fact is that they are bad and slow killers and that symbol of SPQR rout after 10% lost army
    I actually explained my analysis of that battle in detail in the Hamachi chat. Firstly, let me correct you in that WorldlyBoar's legions were mostly, if not all, out of guard mode. That's the first thing I looked for when I was reviewing the battle. It was my conclusion that due to a lack of first cohorts and a general, the Roman army was simply asking to have its morale lowered to the point where entire units would rout. It was simply a matter of time until the first routed. After that point, not only do you have a double-scare, but now you lose morale because your brothers-in-arm beside you are running for their lives.

    Quote Originally Posted by Aulus Caecina Severus View Post
    LazyO,TCV; Guys, please, respect the opinions of others, without saying "pathetic" and clapping ironically.
    Otherwise you two will do a new edu and only you two will play it.

    We want to improve the edu to make it realistic and have fun, every suggestions are precious.

    The thing that I'm saying is that some romani units were weakened compared to the original edu.
    So I think this is not the right way for having a good balance between factions in game.
    This is my suggestion, nothing else.
    Romans were strengthened compared to the original EDU. The most important thing is their sword, and that was improved to kill more often (its lethality for instance is improved).

    Also, if suggestions are so precious, please reconsider what you think about increasing heavy cavalry mass. Remember, we wish to simulate history better by making the exploitation of heavy cavalry less possible (cannot completely exterminate it). By this we mean to allow a cavalry commander a decisive charge (or two) that really matter, after which point you should not be able to keep hitting and running as if you're running on 500 horsepower. It's a horse carrying kilo after kilo of armour, not a Lamborghini (not that I like Lambos).

    Quote Originally Posted by Lazy O View Post
    What I see, is constant complaining of supposed underpowerement (new word, yay) of Roman Units which does not even exist.
    Do you mean to say people may be unintentionally contributing with deception? You need to give the benefit of the doubt and consider that the player is not informed (or has not reviewed) the changes in question. And I think it's underpowerment*
    Last edited by vartan; 08-18-2011 at 15:58.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO