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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1

    Default Re: 3.0 Thread - Testing and Updates

    [QUOTE=LusitanianWolf;2053367970]
    Quote Originally Posted by -Stormrage- View Post
    I'm not talking about the speed of killing but the number of people that would be killed... Alexander the Great in Guadamela was fighting a huge number of archers and peltasts and his infantry casualities are said to be 100-500 (acourding to wiki at least).
    That is correct. Historically, archers were not terribly effective against armies that were well prepared for to receive fire from arrows. It's very easy to hide under shield or some sort of cover. Most archers were skirmishers and meant more to annoy, harass, distract, lower morale etc than deliver serious casualties. The psychological threat of being hit/maimed by a constant volley of arrows, seeing a few guys being hit around you, and the annoyance at not being able to retaliate was the desired effect. The only exception would be when the archers were well positioned and the units couldn't really turn around to face fire and duck under shields. Even in the battle of Carrhae, the HAs most useful purpose was to sap morale and continously harass the legions. They did not inflict tremendous casualties (in comparison to how long they were shooting/harassing for and the great shooting position they would have i.e. raised, and from flanks).

    The logical exception of course would be units that were not prepared (didn't bring a sheild, or have decent armor)- this would have been more mobs than real armies. In EBO we play pitched battles, and in situations like this, it is hard to imagine that a unit would not even bring a shield or some sort of cover.

    The exception of course are elite archers who functioned more as snipers than mass volley archers (think Legolas from LotR v an orc archer). Unfortunately EB does not seem to have represented them very well. These elites had the ability to shoot incredibly accurately from long ranges. Of course, they would have to be very, very expensive and small in numbers...
    Last edited by TheShakAttack; 09-01-2011 at 13:52.
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  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by TheShakAttack View Post
    (think Legolas from LotR v an orc archer)
    HAHA lol

    Unless it hits the "naked's" two spherical objects contained in a sac close to the pelvic region. In which case it should disintegrate and explode. Instantly killing the indian longbowmen and half the army.
    xD
    Last edited by -Stormrage-; 09-01-2011 at 13:33.

  3. #3

    Default Re: 3.0 Thread - Testing and Updates

    HE REMOVED AP FROM ORCA
    stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr no

    What the hell you thinking!!!!
    Orca??? orca!?!?!!?!? those are ELITES.

    NOTE: Cav charge distances are now 30. Archer charge distances are 30. infantry charge distance is 30.
    Ok,cavalry should have a longer charge distance then infantry, especailly long lance weilding cavalry becuase: the cav charge especially the heavy cataphract charge should not stop for anything when u increase charge distance the cataphract will lower lance a longer way back thus any unit in between the cataphract and the target does not distrupt the charge. this is what will happen. the cataphracts will lower lanes charge to their target any levy unit any loose formation unit will get impaled and the cata will continue forward to the target. another situation, consider there is a blob of infantry . if targeta unit and it happens to be fighting on the opposite side of the blob, the cata will not lower lances it will run into the blob lances raised, if charge distance is increased they were lower lances way before and impale any poor unlucky guy between the cata and its target.

    Cav charge should be between 40 and 50.
    Last edited by Ludens; 09-01-2011 at 19:26.

  4. #4
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Storm, why don't you play as Getai and take 5 Elite Archers. Those guys tear stuff to shreds. I can't see any basis in your complaints otherwise. If you want strong archers you should not be playing a mod from this time period when infantry was the predominant force on the battlefield.

    Oh and orca never had AP Storm. He's made them stronger by giving them a 0.225 longsword. These are now, imo, one of the best infantry units in game. Do not complain about them.
    Last edited by Brave Brave Sir Robin; 09-01-2011 at 14:21.
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  5. #5
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Storm, go play either ETW , NTW, or RoP. Heck, even vanilla is getting infantry based these days.


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  6. #6

    Default Re: 3.0 Thread - Testing and Updates

    [QUOTE=TheShakAttack;2053367981]
    Quote Originally Posted by LusitanianWolf View Post

    That is correct. Historically, archers were not terribly effective against armies that were well prepared for to receive fire from arrows. It's very easy to hide under shield or some sort of cover. Most archers were skirmishers and meant more to annoy, harass, distract, lower morale etc than deliver serious casualties. The psychological threat of being hit/maimed by a constant volley of arrows, seeing a few guys being hit around you, and the annoyance at not being able to retaliate was the desired effect. The only exception would be when the archers were well positioned and the units couldn't really turn around to face fire and duck under shields. Even in the battle of Carrhae, the HAs most useful purpose was to sap morale and continously harass the legions. They did not inflict tremendous casualties (in comparison to how long they were shooting/harassing for and the great shooting position they would have i.e. raised, and from flanks).

    The logical exception of course would be units that were not prepared (didn't bring a sheild, or have decent armor)- this would have been more mobs than real armies. In EBO we play pitched battles, and in situations like this, it is hard to imagine that a unit would not even bring a shield or some sort of cover.

    The exception of course are elite archers who functioned more as snipers than mass volley archers (think Legolas from LotR v an orc archer). Unfortunately EB does not seem to have represented them very well. These elites had the ability to shoot incredibly accurately from long ranges. Of course, they would have to be very, very expensive and small in numbers...
    Exactly. But these elites would probably not be gathered in a single unit but acting as officers/champions spread around the army to inspire other archers or as general's personal retinue and they impact on battle would be too low to represent in RTW (unless some managed to kill the enemy general or hunt some Mumakills )
    Last edited by LusitanianWolf; 09-01-2011 at 14:07.



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