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Thread: [EB MP]3.0 Thread - Testing and Updates

  1. #481
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #482
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Key words highlighted.
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    Quote Originally Posted by skullheadhq
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  3. #483

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    What is the basis of this statement? You are making a broad generalization without actually presenting us with any information to support claims.
    He's just playing you guys on the tip of his finger. Friggin' ASM. So what's up people? Where are the latest tidbits of feedback, thoughts? any major problems? minor stuff? Maybe we need more time to tell. Keep it up. Sorry I'm not around as often as I'd like to be.
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  4. #484
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    We need to have a look at the changed charge-values for infantry. I've not found anything about it in the documentation and cannot recognize any system. Some units stayed the same while others got 32 charge value. I understand most changes where they have been done but I don't understand why other units have not been changed and I don't understand the differences (Gemanic naked dudes got 32 while gasatae got only 20 charge). Perhaps gamegeek can give us any hint how he determined the charge values.

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  5. #485
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I didn't use any systematic formulae; I probably should come up with one. I mainly determined them in a manner I figured was balanced for given factions.
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  6. #486
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Remove the radius values, they don't do anything and screw up my auto radius script.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #487

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    I didn't use any systematic formulae; I probably should come up with one. I mainly determined them in a manner I figured was balanced for given factions.
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    Make a system! Now!

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  8. #488
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Can you please listen to waht asm has to say on thsoe radius things???


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  9. #489
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    .02 radius difference does not do anything.

    We can monkey with it after Saka is done but in the mean time, take off the radius values.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  10. #490
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I'll get to all your issues, I promise. But don't expect me to be some sort of work-monkey - I'm back in full school mode, and have college applications to boot. Since there's no set deadline for the EDU to be ready by, don't count on things being done by any specific time.
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  11. #491
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    What's the problem with the radius? Is it anyhow gamebreaking? If not there is no need to pressure gamegeek.

    @gamegeek

    I just wanted to note/ask about the charge values. There is no need to rush.

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  12. #492
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    It just makes units not expand when fighting starts so they stay in the same formation as when they are guardmoded. It increases kill rates so you would probably do a kill rate reduction of .05 - .1 or so to compensate.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  13. #493
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Since none of my questions have yet to get an answer (except for the Toxotai one - thanks, Vartan), I have a new question: why is that? Why am I being ignored?

  14. #494
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    Since none of my questions have yet to get an answer (except for the Toxotai one - thanks, Vartan), I have a new question: why is that? Why am I being ignored?
    Propably it's becaue you wrote them in the other thread no one is reading anymore. So let me quote them here:

    Quote Originally Posted by The Celtic Viking View Post
    Was removing the Ordmalica intentional, and if so, why was it done?

    Edit: also, Gaelaiche cost exactly the same as Gaeroas but have less charge and a shorter jav range (as well as a slightly lower mass), with everything else being the same.

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  15. #495
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    No, it's not just there, but I've said in this thread that there are questions there I've asked that haven't been answered. Why would people just ignore the thread when there's a new post there anyway?

    Then we have this question asked in this thread as well:

    Quote Originally Posted by The Celtic Viking
    Should Illyrian levies really cost as much as Germanic ones (well, very slightly more to be more precise) when they're in equal numbers but of clearly inferior skill? (2 less attack, 3 less defence, 3 less morale and less stamina.)
    Lastly, I asked some weeks ago if the documentation was updated with the new 3.0 versions (in this thread, if it matters), which was ignored as well. I'm just guessing it's not.
    Last edited by The Celtic Viking; 09-30-2011 at 12:29.

  16. #496
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Don't feel ignored, I'm sure it's not intentional.

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  17. #497

    Default Re: 3.0 Thread - Testing and Updates

    Very nice, but can I know why I have not been able to see you online on hamachi lately Kival and TCV? Anything for your defence?
    PS awesome screenshot TCV!
    My girlfriend plays EB (plus she is hottie). I won the universe.

  18. #498

    Default Re: 3.0 Thread - Testing and Updates

    Can Horse archers get lower morale, their only job is to shoot arrows not become stalling units. light skirmishers archers and slingers as well. We dont want to see any of these used as stalling units or cav charge distrupters.

    Give them Poor morale.

  19. #499
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Cyris View Post
    Very nice, but can I know why I have not been able to see you online on hamachi lately Kival and TCV? Anything for your defence?
    For my defence I have been on Hamachi every day for the last I-don't-actually-know-how-many days, and Kival has been there as well. Maybe time zones? I don't know how much I will be on in the future, though; my hamachi is really screwing up now. Yesterday I had a red dot and a warning message for ASM, even though he and everyone else were green to me. Ugh.

    Quote Originally Posted by Cyris View Post
    PS awesome screenshot TCV!
    Thank you, though I'm only responsible for half of it (the Celtic charge). The other side is Arthur, King of the Britons' picture, and MaxMazi's the one who cooked 'em both together. I got it because I was a joint winner of the August screenshot competition.

  20. #500
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    For my defence I have been on Hamachi every day for the last I-don't-actually-know-how-many days, and Kival has been there as well. Maybe time zones? I don't know how much I will be on in the future, though; my hamachi is really screwing up now. Yesterday I had a red dot and a warning message for ASM, even though he and everyone else were green to me. Ugh.
    Hopefully you can work that Hamachi issue out soon TCV. Its always good to see you around, especially if a battle or two gets played. You always seem to have my number. As far as the Germanic units, I believe they may receive some sort of discount for their infantry units. They are all rather cheap. And Illyrian units have all always been rather crappy for the price.

    Galaiche/Gaeroas I have no idea. Same with Ordmalica.

    I gave your questions a shot, but I think its GG2 who may be best suited to answer. Did you try sending him a PM? He always responds to mine within 24 hrs.
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  21. #501

    Default Re: 3.0 Thread - Testing and Updates

    I belive time zones dont matter as we are mainly from Europe. As for your hamachi problem, try googling it, it usually works for me!
    My girlfriend plays EB (plus she is hottie). I won the universe.

  22. #502
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Cyris View Post
    I belive time zones dont matter as we are mainly from Europe.
    Perhaps it's the difference in sleeping times ;-).

    ‘Abdü’l-Mecīd-i evvel

  23. #503

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    For my defence I have been on Hamachi every day for the last I-don't-actually-know-how-many days, and Kival has been there as well. Maybe time zones? I don't know how much I will be on in the future, though; my hamachi is really screwing up now. Yesterday I had a red dot and a warning message for ASM, even though he and everyone else were green to me. Ugh.



    Thank you, though I'm only responsible for half of it (the Celtic charge). The other side is Arthur, King of the Britons' picture, and MaxMazi's the one who cooked 'em both together. I got it because I was a joint winner of the August screenshot competition.
    Its a conspiracy. The Hamachi, the non-replying, the birds, the bees. Everything.

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  24. #504
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I have once again updated the EDU without the Saka, because I am frankly concerned about the power level of the Saka were I to stat them right now. I feel further testing is most definitely required before I complete the EDU with this very important faction.

    UPDATED 10:52 PM
    Last edited by gamegeek2; 10-02-2011 at 03:53.
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  25. #505
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    I have once again updated the EDU without the Saka, because I am frankly concerned about the power level of the Saka were I to stat them right now. I feel further testing is most definitely required before I complete the EDU with this very important faction.

    UPDATED 10:52 PM
    For Saka we could do something similar to the Romans and create two eras for them. A "steppe" era for lack of a better term and an Indo-Saka era in which they can recruit the Hellenistic units.
    For the steppe era you would have access to only the steppe units such as almost all the cavalry and foot archers but none of the Indian or Hellenistic units. For the Indo-Saka era you would be able to recruit the new Greek and Indian units but there would be a limit on steppe units, maybe none of the Horse Archers since the nobility would either be in the Cataphract units or fighting on foot in the Royal Guard. Unlike Rome's eras, you would have to declare before the battle.
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  26. #506
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Why would I have to declare before the battle? Utter nonsense.


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  27. #507

    Default Re: 3.0 Thread - Testing and Updates

    I've never thought of that, I think. About the eras I mean. Since Rome was the only one with era divisions in EBO, I didn't think it'd be important to make people declare. Only steppe declaration was significant in pre-3.0 period. Any particular reasoning behind making eras mandatory to declare?
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  28. #508
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    They are different factions folded into one?


    ---

    Why is u not on hamachi


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  29. #509

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    For Saka we could do something similar to the Romans and create two eras for them. A "steppe" era for lack of a better term and an Indo-Saka era in which they can recruit the Hellenistic units.
    For the steppe era you would have access to only the steppe units such as almost all the cavalry and foot archers but none of the Indian or Hellenistic units. For the Indo-Saka era you would be able to recruit the new Greek and Indian units but there would be a limit on steppe units, maybe none of the Horse Archers since the nobility would either be in the Cataphract units or fighting on foot in the Royal Guard. Unlike Rome's eras, you would have to declare before the battle.
    Don't be such a silly billy!
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  30. #510
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Yep. Or the saka and sauro will be back again with a 100% win record


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

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