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Thread: Some suggestions for the usage of static and dynamic events

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  1. #1
    Member Member Cyclops's Avatar
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    Default Re: Some suggestions for the usage of static and dynamic events

    Quote Originally Posted by Foot View Post
    Why would you do this in the merc mechanic. This would mean that buildings couldn't affect recruitment, and AORs couldn't change. Neither of which are good ideas.

    Foot
    Yep fair enough, just speculatin'.

    Just struggling with the ideas of representing the social institutions that affect force pools. I imagine most troops were mustered from the countryside in the countryside. Obviously certain troop types would assemble in barracks in cities.

    I realise the "buildings" generally represent a set of institutions and the mechanic of troops appearing "inside" a town is part of the engine. I do like the idea of a player having some loyal followers they can rally even if the province capital is beseiged.
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Some suggestions for the usage of static and dynamic events

    Quote Originally Posted by Cyclops View Post
    Yep fair enough, just speculatin'.

    Just struggling with the ideas of representing the social institutions that affect force pools. I imagine most troops were mustered from the countryside in the countryside. Obviously certain troop types would assemble in barracks in cities.

    I realise the "buildings" generally represent a set of institutions and the mechanic of troops appearing "inside" a town is part of the engine. I do like the idea of a player having some loyal followers they can rally even if the province capital is beseiged.
    Actually, I imagine that marshalling fields would be where troops would congregate when called to war. I don't think you could walk through a village and inspire some local villagers to fight for you. It's no M&B.

    Foot
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