I quite liked the game; the Diet politics in my opinion were at the best they'd been since KotR, which is no mean feat. However, as TCV suggested, I think we were hampered somewhat by the fact that there was really no balance of power whatsoever to speak of. In this game the Kaiser was always able to stop tensions before they boiled over simply by threatening to unleash holy fury if everyone didn't shut up and play nice. With a very large and powerful Austria going up against the Margrave, with my character somewhere in between, these things usually had a predictable result. Had the balance been somewhat different (say, Brandenburg had been more powerful, or Bavaria and Austria had been present), the Margrave and/or Herden could have easily circumvented me and looked to other places for allies. Unfortunately, the House structure as it was was just the way the cards fell in this game, and there was nothing anybody really could do about it. I bet that if we played this game the exact same way starting tomorrow, we would have an entirely different structure.
In terms of running the thing, Cecil put forth a Herculean effort for just around a year or so, something which absolutely boggles my mind. To the point that Zim alluded to in the post above, I would like to see the return of a strong Chancellor role in future games like we saw in the very old TW RPGs: the first part of KotR and even Will of the Senate. There's less player freedom, yes, but at the same time the turns move at a much faster clip and I think centralization allows for the empire to properly build so that when the internal politics inevitably hit the fan, there's actually things at stake.
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