The combat overhaul is (if my memory serves me correctly) something most PC users liked. Simpler heavy and light attacks with signs thrown in makes for far far more fluid combat than the cumbersome multiple styles of the original did.
And by what I know the, snap-to-opponent system (while it is a characteristic of the console based games), is required, since it allows seamless movement from one opponent to other. Had the whole combat system been slower, then probably it wouldn't have been required (think M&B) but Witcher 2 is quite fast and more often than not there's more than one enemy to face. Turning around slowly, aiming at the enemy and then striking wouldn't have worked well.
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