Got it fixed (hopefully) by going back - which was sort of sad (had to go back 20 years since the 240BC save was showing the same weird behaviour) but turned out to be a good thing balance-wise since in the new attempt the Makedonians didn't come knocking at Kotais' doors from the north (!!!) again...
Thanks again for the advices, XSamatan.
In return I have a little hint for people who might have problems to build the Royal administration/"The Emperor comes..." buildings in certain provinces.
Took me a while to figure that out though.
I was only able to build the Royal Administration in Persepolis when I destroyed the (Seleucid) Katoikoi (homes for military settlers) upgrade there.
As soon as I destroyed it the Royal Administration popped up in the "available buildings" list.
I have no idea what's the cause for that but it was the same for Seleukeia and Antiocheia. (Do these buldings perhaps share a slot in the building tree? Is such possible at all?)
I only wish I would have tried this earlier (I waited ~ 20 years for the "subjugation available" marker to pop up before I tried destroying buildings)
P.S.: As this is my first Hayasdan campaign that I actually manage to play long enough to have the finances for the high-tier units .... those units are wonderful. Armenian Noble Infantry, Persian Hoplites, the Cataphracts, the Armoured Horse Archers, the late bodyguards ... just all of them.
Not only highly effective but truly beautifully designed too.
I can't let go of the early Kings Army though (the one I exclusively used until ~200 BC) - 6 Caucasian Spearmen, 4 Caucasian Archers, 2 Eastern Axemen, 2 Eastern Skirmishers, 2 Scythian Horse-Archers, 4 Family Members. This must have been one of the most basic armies I ever used - and I was highly successful with it (was really surprised how easily I crushed even Argyraspides and TAB with them, something I always struggle to do with other factions).
Having 2 "doctor" type ancillaries with my general helps a lot with the losses though. :D Oh and the gold chevrons of course. (Since the AI retrains fairly often I see no reason not to do it myself.)
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