TWS2 has been out for a while now and I've been wondering if it would be suited for an rpg. ETW never generated much interest (although we did discuss it).
TWS2 does have some points in its favor.
-It's a setting that's both very far away from previous rpgs but one which many people have an interest in.
-Being able to build your own generals (and agents) would be great for rp purposes.
-One of the most immersive TW games since the original
-A difficult AI that would pose a legitimate challenge on the campaign map(especially if we went high with the difficulty)
-Credible mid-late game challenge in the Realm Divide, something that's been created artificially in other rpgs
-Smaller setting with clear goals (and some nice side goals, like capturing the black ship)
-Issues like religious conversion and dealing with Nanban ports add to IC conflicts
Some obstacles, most of which have turned out not to obstacles at all:
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