Thanks for the link Monk. After being told how to find my save last night I was thinking that will be in the faq for our game.

Quote Originally Posted by Arjos View Post
As Monk said it works fine, I recruited DLC units in Kai...
They are under Yoshinobu, here is the file...
I can download and play the save without any problems, even with the units you recruited (we'll have to not use them in the rpg itself).

Quote Originally Posted by Nigel View Post
Great, this seems to be taking off.

I'd be intersted in a general's position.
Captain, waiting to become a general, or son, waiting to come of age, would be just as fine - if it is appropriate to voice preferences, yet.

In any case - looking forward to it, whatever role fate will give me.
No problem giving preferences right now, although it could be a little while. I'm thinking the goal is to have a ruleset together within a few days, but I'm not sure how long it will take hammering that out into a final form.

Quote Originally Posted by Ituralde View Post
I might be interested in this!

I think one important thing that has been missing from the discussion so far is what scope you had in mind for the playerbase. I'm asking because this has a direct impact on the rules and roles you are already thinking of. So far I think we're at something like nine major roles.

Spoiler Alert, click show to read: 
  • Damyo
  • Heir
  • Commissioner for Warfare
  • Commissioner for Finance
  • Commissioner for Supply
  • Commissioner for Development
  • Head of Ninjas
  • Head of Metsuke
  • Head of Monks


So depending on the amount of players you could have a small focused approach, much like S2TW itself, where every participant has a major role to play and considerable powers at his command. From my experience this would be a refreshing appraoch from the older RPGs where there were far fewer major roles and more standard roles, who only had voting powers.

Which brings me to my second point: Voting? How could this be incorporated into the Shogun setting? My knowledge of medieval Japan is limited, but were ther precedents for democratic structures? Could they be incorporated sensibly in the game?

Anyway, I'm gonna follow this with interest!
When Phonics was telling me about his idea for head agent titles, I initially said I liked the idea but worried that we'd have a game where most players had a title. It took only a few moments to wonder whether that would really be a problem or not. As long as most of them are still fun without being too taxing on their players (commissioner roles seem the worst for this, but they can be switched to new players), it could work and, as you say, would be a change from previous games, maybe a good one. Playerbase is tricky. By the midgame when our faction is fair sized I was thinking 10+ players. Most players would would then have more than a voting role.

From what little I know of Japan Samurai were very important, and not just in the military, tending to fill out a wide range of administrative roles. Perhaps the players have influence with these rank and file samurai, making them hard to ignore as advisors. If anyone has more knowledge of Japanese culture during the period could they correct me? The meetings each ten turns and voting have long been the staple of the rpgs here (it's even in the definition for the games stickied here) so this is a subject I'm very interested in. Doing away with a voting system or a big rehaul would be the biggest change (for good or ill) we could make compared to the other games.