Quote Originally Posted by Zim View Post
Ok, so to make a list of things to add:
-Penalty for failed Censures (maybe influence penalty. Also making people immune to censures for a good number of turns after a failed one might lower censure spam)
-Write up some civil war rules
-Assuming no objections add in a way to vote on new techs to research as we finish the old.
-Funding agent missions: So far I like the idea that the agents can do whatever and the commissioners are left being annoyed at them if they overspend.
-Samurai (or monks in the head monk's case)...limit by rank or influence? Note this will add complexity. I think we can avoid making the economic side confusing but there will still be more work for the commissioners of warfare and supply. We'll need to keep track of who owns which samurai units and in what numbers and decide how we figure out who a newly recruited one "belongs" to (warfare commissioner makes the suggestion? Supply decides when he recruits?).
Thought I'd try to get things moving a little here seeing as Zim is obviously still tied up at work.

Unfortunately I have little experience or inclination at drafting RPG rules - does someone (Nigel? Cecil?) want to volunteer to take a look at the list above and see what if anything we still need to discuss? Everything should be in the thread here if we can just pull it together somehow.

Then when Zim gets back he can review the ruleset and start the game.