Results 1 to 30 of 115

Thread: TWS2 RPG Discussion Thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #16
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default Re: TWS2 RPG? Advantages and obstacles

    I'm thinking the Monks could be an independent force and report to no-one (except the Head Monk).

    I had an additional thoughts about Monks.
    Maybe the Head Monk = "Abbot of XYZ Temple" (wherever he was recruited) will get control over all monk troops.
    So he can try to build himself a monk army, or decide which Bow Monks or Naginata Monks go and join which army and for how long they stay there.
    The general still decides the movement of the army and controls the monks in battle, but has to make sure he remains on good terms with the Temple if he wants to retain the service of the monk units.


    Another thought is: are we really going to have enough players to have the third ninja or fourth metsuke?
    Maybe we will only have the Head Metsuke as a player and he contolls all the metsuke actions, and the Shinobi Sensei controlling all the ninja actions and the Abbot controlling all the monks.
    Last edited by Nigel; 09-04-2011 at 11:10.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO