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  1. #21
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    I am very interested in this.

    I like the idea of players taking on the roles of agents as well. They would have very little to do in game (since agents have one action per turn) but would potentially have tremendous influence in the rpg aspect. Monk players in the Uesugi, for example, would likely have a lot of power due to that clan's overall flavor. Doubly so should there be "Head of X" roles.

    I had an additional thoughts about Monks.
    Maybe the Head Monk = "Abbot of XYZ Temple" (wherever he was recruited) will get control over all monk troops.
    So he can try to build himself a monk army, or decide which Bow Monks or Naginata Monks go and join which army and for how long they stay there.
    The general still decides the movement of the army and controls the monks in battle, but has to make sure he remains on good terms with the Temple if he wants to retain the service of the monk units.
    That is a really cool idea.

    Thank you very much. That would be very helpful. Save compatibility has been a concern of mine. If you get a chance could you try this save I played a few quick turns through?
    I have the Ikko-Ikki DLC and nothing else. The save file loads perfect with no apparent corruption.

    by the by, useful information for any S2TW RPG, the location of your save games:

    http://forums.steampowered.com/forum....php?t=1793874
    Last edited by Monk; 09-04-2011 at 14:27.

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