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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Cool idea. Would censure votes be confined to the major voting each ten turns or occur right away?

    I may have missed it in the posts thus far, have we discussed who would be giving orders to head agent. Daimyo, certain commissioners (warfare for ninjas, Finance or development for Metsuke, Monks are independent, something like that)? Would there be a limit to how many orders could be given in a term, and the head agents can otherwise direct resources as they see fit? What happens if you try to censure and fail?

    Starting when I get off work next morning (I work a graveyard shift) I'll start working on a very rough draft of the rules utilyzing the suggestions given so far. While it's not the same as actually playing the game, seeing everything together in a rules set might help us imagine how it will all work in game, and give a base for further additions and changes, as well as helping us see if we start to get feature heavy. Of course, the draft will be mostly for discussion, and nothing will be set in stone just yet.
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  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Quote Originally Posted by Zim View Post
    Cool idea. Would censure votes be confined to the major voting each ten turns or occur right away?
    Right away.

    Quote Originally Posted by Zim View Post
    I may have missed it in the posts thus far, have we discussed who would be giving orders to head agent.
    Above I suggested:

    The Head Ninja (call him Shinobi?) could report directly to the Daimyo who would have the power to direct all ninja activities for a given turn. If no specific orders are given by the Daimyo (and 'take no action' is an order) then the Head Ninja has discretion. The other ninjas do what the Head Ninja tells them unless there are no orders in which case they can do as they please (perhaps with restrictions around action against clans which are not enemies).

    The Head Metsuke could report to the Commissioner for Finance who would have the power to direct which cities metsuke are to oversee (except in the case of no orders etc.). Except in wartime when the Commissioner for Warfare gets to appeal to the Daimyo for the release of specific metsuke to travel with armies or apprehend enemy agents. They would then be his to control until the Commissioner for Finance (or Head Metsuke) successfully appeals to the Daimyo for their release back to oversee towns.

    I'm thinking the Monks could be an independent force and report to no-one (except the Head Monk).

    Quote Originally Posted by Zim View Post
    Would there be a limit to how many orders could be given in a term, and the head agents can otherwise direct resources as they see fit?
    Not sure...perhaps it should be less formal than that. After all, particularly in wartime the situation is likely to be fluid and we want the Daimyo (for example) to be able to make turn-by-turn decisions on who to assassinate, sabotage etc. If he misses the boat and the Head Ninja takes the turn first then the Head Ninja has discretion. Of course the HN should be looking for his orders but he may not always want to...

    A loose structure here might reap benefits in terms of IC conflict!

    Quote Originally Posted by Zim View Post
    What happens if you try to censure and fail?
    Perhaps you lose influence for a time? proportional to the level of censure you tried to apply?
    frogbeastegg's TWS2 guide....it's here!

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