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    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    Quote Originally Posted by Arjos View Post
    For the little I know about Sengoku Jidai Japan, the Daimyo held war councils where every general could and had to make known his view regarding strategy, but the final say was the Daimyo's...
    That is my understanding, too.
    With that, we could still have votes, but they are non-binding and the Daimyo makes the final decision in the end. Votes would in that case be like the Daimyo sitting in front of his council and saying: "Gentlemen, we have this problem to solve. Suggestions!"


    Here is another though about controlling the navy.
    At some point I thought that the CoFinance will have very little to do (just setting taxes to the maximum possible and exemptimg those cities which are about to revolt is a bit of a no-brainer, really), so perhaps he could be given control of the trade ships, or the whole Navy, or the decision of whether the CoF or CoW controls the navy is left to be made by the Daimyo later in the game and the two can bicker and rival each other for that additional power, if they want to.


    As for difficulty, keep in mind that overall we will be much less efficient than if a single player was playing agianst the AI. I would suggest using either Normal or Hard. We do want to have the time to work on our careers and not just fight for survival all the time.
    Last edited by Nigel; 09-05-2011 at 19:34.

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