Welcome to all new posters.

It's been very encouraging to see how much interest this has generated, and all the different ideas being suggested. Things are a little hectic for the next day and a half (I work long shifts, thankfully followed by long weekends), especially while trying to get a draft ruleset together but I am reading every post.

A couple brief points:
-Phonics' note about complexity is well stated. Too much will bog things down and make it hard on the GM or players (depending which is given the responsibility for keeping track of a feature). On the other hand, we want to make things as fun as we can for the all of the players. It's a tough balance and one things start we may pause briefly from time to time to take a look at any things that end up obviously not working well.
-Hojo and Mori both sound great to me, although I have been secretly hoping for Oda just so I could name the RPG after my favorite old game, Nobunaga's Ambition . Mori is a little bit safer being on an end of the main island rather than the center, and the naval and trade situation is more interesting on that side of the island. On the other hand, Hojo is right in the center of the action and a very tough and enjoyable game.
-I was thinking around H/H or VH/VH difficulty, but it will depend on what people are comfortable with. Maybe we could do a poll as we get closer to start time.

Quote Originally Posted by Arjos View Post
For the little I know about Sengoku Jidai Japan, the Daimyo held war councils where every general could and had to make known his view regarding strategy, but the final say was the Daimyo's...
So orders where issued according to his plan, influenced or not by his generals, and he could take control or choose a "delegate"...
Same with agents, with the head/s of each commission be given free hand or directives...
Influence points is a very good idea, could determine if one gets pardoned, trusted or forced to commit seppuku :D
If we are making the meetings each ten turns be more of an advising council than a legislative body this could be an interesting way to keep influence. Maybe players get a base number of points per turn, modified by titles or being a high rank in game (so a rank 10 Head Ninja who serves as a Commissioner would be pretty well set, for example). These could then be spent on things like censures or bumping yourself in the recruitment queue (if we're letting all characters control troops). Maybe it's just a crazy idea...