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  1. #11
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: TWS2 RPG? Advantages and obstacles

    -Write up some civil war rules
    Here are some thoughts about this:

    Any player who is unhappy with the daimyo’s rule can become disobedient.
    He would then receive a censure which he can accept and carry out – and that’s it.
    Or he can choose not to accept it and turn to open rebellion = become a Rebel/Ronin.

    The Daimyo can then order his loyal followers to hunt down the Rebel. The Rebel can try to persuade other players to join the rebellion.

    Hunting down and apprehending a player would be done by bringing your in-game character into proximity (Area of Effect) of your target and use the following rules:

    Spoiler Alert, click show to read: 

    A Metsuke can be apprehended by another Metsuke, a General, a Captain or a Ninja of higher rank.
    A Ninja can only be apprehended by a Metsuke of higher rank or another Ninja of higher rank.
    A Monk can be apprehended by anyone, but the permission of the Head Monk is required for the arrest.
    A Captain can only be apprehended by a General (without battle) or another Captain (with battle).
    A General can only be apprehended by another General or Captain (both with battle)

    For battles between Rebel and Loyalist armies, we could either play them online in Multiplayer or offline setting up an AI vs. AI custom battle.
    Last edited by Nigel; 09-15-2011 at 18:55.

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