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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Noob questions.

    As far as I am aware, the developers have never revealed the combat penalties of fatigue. From my own experience, I am pretty sure works the same way as in M1:TW. Low levels of fatigue have no effect, but after a certain level you get increasing penalties for attack and (later on) defence. At high levels there is also a morale penalty.
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  2. #2

    Default Re: Noob questions.

    so tire your enemy with infantry waves then smash them with a cata charge when they're exuahsted, followedd up by 4 chevroned scythian axemen. non shall stand in my way.

  3. #3
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    Do note your enemy is not an idiot and will simply crush your waves and then your axemen and then your catas before you have finished blinking.


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  4. #4
    Member Member Burebista's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by -Stormrage- View Post
    so tire your enemy with infantry waves then smash them with a cata charge when they're exuahsted, followedd up by 4 chevroned scythian axemen. non shall stand in my way.
    Good luck with that. As far as i remember , u tried something similar with Saka and failed

  5. #5

    Default Re: Noob questions.

    Please do not start insulting each other on this thread.
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  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    To the third question: Local superiority of troop numbers lowers your enemies morale. So does having exposed flanks. So generally, you want your strongest units on the flanks so they won't be scared, and maybe a unit or two in reserve to cover the main line's flanks as well. Missile units falling back behind the line can also work here.

    Obviously killing a unit causes a loss of morale as well. If you can kill 5-6 men in one second with a jav volley (or 10 with volleys from two units) and pull of a simultaneous flanking maneuver, there are many units that will simply cut and run at this point.
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  7. #7

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    To the third question: Local superiority of troop numbers lowers your enemies morale. So does having exposed flanks. So generally, you want your strongest units on the flanks so they won't be scared, and maybe a unit or two in reserve to cover the main line's flanks as well. Missile units falling back behind the line can also work here.

    Obviously killing a unit causes a loss of morale as well. If you can kill 5-6 men in one second with a jav volley (or 10 with volleys from two units) and pull of a simultaneous flanking maneuver, there are many units that will simply cut and run at this point.
    Thanks very much for this. I have found this very helpful. I have usually been doing the opposite (keeping strongest units in center) and weaker units on flanks. Maybe if I keep 2 lines of weakfish infantry infantry in center, and elites/strongest on sides, it might be an improved tactic.

    Your second paragraph is also very interesting. I did not consider how much more economical (casualties, fatigue) it might be to defeat enemy units in this manner rather than just overwhelming with brute force, killing and flanking.
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  8. #8
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    Actually shak, remember our Luso vs Carthage battle, you might not have realised it, but you did the same thing.


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  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by Ludens View Post
    As far as I am aware, the developers have never revealed the combat penalties of fatigue. From my own experience, I am pretty sure works the same way as in M1:TW. Low levels of fatigue have no effect, but after a certain level you get increasing penalties for attack and (later on) defence. At high levels there is also a morale penalty.
    I think the penalty hits after 'warmed up.' You can tell because 'warmed up' fighting 'tired' troops with the mouse hovering over a unit to get the 'who is winning' text, will change when the 'warmed up' troop goes to 'tired.'

    The penalty to morale doesn't seem too much if there is any.
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  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Noob questions.

    I think you are referring to "winded" instead of "warmed up", but yes, that would be my guess. Also, in case I wasn't clear, the penalty increases with fatigue. In M1:TW it starts with a small attack penalty, but as the unit grows more tired, the attack penalty grows bigger and penalties for defence and (later) morale kick in.
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  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    Yeah but not armor which means that tired cataphracts couldn't be killed by tired sword infantry in vanilla.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  12. #12

    Default Re: Noob questions.

    I know there is a morale bonus if you "chev" a unit (give them +1 experience)- is there a clear guide as to how many "morale points" it increases by (i.e. something like +1 morale per +1 chev) ?

    Secondly, does cheving archers/slingers really increase their missile attack by 1, or does it have other effects? I seem to recall someone saying that it increases accuracy rather than attack.
    Last edited by TheShakAttack; 11-24-2011 at 15:03.
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  13. #13
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Noob questions.

    Experience point gives +1 Attack. +1 Defense and +2 Morale as far as I know. And that's it.

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  14. #14
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Noob questions.

    Do you know where you got that information from?

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