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  1. #1

    Default Re: Any tips for getting through a campaign faster?

    Yep, Gilrandir,

    That is exactly the mistake I made. I tried to march through Almohad Morocco and Algeria to get to Tunisia and lost the first battle in Morocco because I hadn't built up the crusade sufficiently.

    Oh, well, live and learn ... or die and learn as the case may be.
    "It is the journey not the destination." --some zen guy

  2. #2
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    That is a tough one. Drone's comments parallel my own, including the wife who is not happy to ever see me playing PC games (yet she'll watch dramas for hours, go figure). Autoresolving some of the battles will speed things up, but mostly just allowing the time. I do sometimes use the speed slider too, but it is worrying when troops run off and you missed it as your had the speed in hyperdrive!

    Happy battling,

    GA

  3. #3

    Default Re: Any tips for getting through a campaign faster?

    Thanks, gaijinalways,

    This is the conclusion I've come to. Another opportunity to learn a zen lesson: "don't push the river". This game is so enjoyable because of the whole way it fully absorbs your attention for a long time.

    "The secret of life is enjoying the passage of time
    Any fool can do it
    There ain't nothing to it
    Nobody knows how we got to
    The top of the hill
    But since we're on our way down
    We might as well enjoy the ride" -- James Taylor
    "It is the journey not the destination." --some zen guy

  4. #4
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    Hi

    I prefer GA mode, and will select it in preference to psycho-dominator mode if whichever mod I'm playing supports it. I feel GA mode is somehow a bit more 'historically accurate' than the domination game - obviously I'm stretching here. And having no strategic objective other than conquering provinces gets dull once I've got a viable empire of, say, eight to ten provinces and a net +ve income of, say, 1k to 2k florins a year to invest. (I'm a graduate of the accountancy school of MTW.)

    The 'crusade to the Levant' tasks are far and away the most difficult to earn the points from, in my experience - partly because of my slow, builder, style. By the time I've assembled my crusade and gotten some fleets in place, the destination will have seen one or other of the Byzantines, Egyptians or Ottomans grow strong enough to put up a serious fight, or have enough fleets to make an amphibious landing directly in the target province impossible. Or both.

    I think I've only ever managed to pull one off once. And, IIRC, I thought at the time I'd gotten a bit lucky - I think I killed the Egyptian or Ottoman 'king' in battle en route to Tripoli/Antioch which eliminated the dynasty, collapsed the opposition, and rid the seas of their fleets, leaving me with just uncoordinated rebels to dispose of.

    I believe I am right in saying that even in glorious achievement mode you will get offered a victory if/when you've conquered 60% of the provinces.

    Best regards
    Victor

    Sapere aude
    Horace

  5. #5

    Default Re: Any tips for getting through a campaign faster?

    Quote Originally Posted by victorgb View Post
    I believe I am right in saying that even in glorious achievement mode you will get offered a victory if/when you've conquered 60% of the provinces.
    That is true. There is no need to choose conquest mode at all.
    When selecting Glorious Achievement mode you can also win by conquering 60%. And if you continue also the 100% conquest victory is included. Or just wait until the endyear 1453 - then the Glory Points decide the victor.

    Oh and GA has other adavantages as well. When a factions gets destroyed and reappears later in the campaign their Glory Points have been deleted. So they have to start new from zero points. Can be of some advantage for the human player.
    And the greatest advantage is that all goals are optional. You (and the AI) are not forced to fulfill all of them. As long as you have the most points at the end it doesn´t matter if e.g. all crusades failed or something like that. ;-)

    edit: When selecting a late (1321) campaign then the campaign is over faster obviously.
    Glory Points help also as you can hold your empire smaller and don´t need to conquer 2/3 of the map. Fewer battles = fewer hours to play.
    Try always to invade with superior numbers. Cause often the AI retreats to the castle or leaves the province resulting in fewer battles also.
    Never fight siege battles - wait until the garrison surrenders. Use assassins or spies to open the gates and take over the castle at night. So you don´t have to wait three or four years and have to fear the enemies bringing a relief force from nearby provinces.
    Try also to kill enemy royal families either in battles or with your assassins. Maybe a high trained Inquisitor can also burn some princes. When the faction gets destroyed (=no family members left) their troops get rebells. Easier to conquer as they don´t interact anymore. You can collect the provinces one after another.
    Last edited by Pikenier; 09-16-2011 at 08:20.

  6. #6
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    Hi

    All that Pikenier says is true. But I generally try to avoid killing off a faction in its entirety. Wherever possible, and obviously allowing for strategic geographic considerations (you do not want a hostile province in the middle of your empire's hinterland) I will leave a faction a single province for as long as possible. The reason: that way you avoid, or at least cut down on, faction reappearances.

    Now these ARE one of the spicier, more exciting aspects of MTW, I feel. I'm sure all vets have had the 'OMFG! What the hell is that?!' experience when a souped up multi mega stack reappearance is announced in your empire (shoudln't happen unless you've not been managing province happiness and garrison numbers properly) or, more likely, in an adjacent AI empire which is tottering. And some provinces (e.g., Portugal IIRC) are more prone to this than others.

    So, while I think reappearances are yet another excellent feature of this truly great game, if you're looking to shorten the length of the campaign, then 'managing' the AI dynasties is something you should think about.

    Best regards
    Victor

    Sapere aude
    Horace

  7. #7
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    "Never fight siege battles - wait until the garrison surrenders."

    Not always possible. It's silly, but if a tiny number of defenders make it into the fortification it will hold out 'for ever'.

    V

  8. #8

    Default Re: Any tips for getting through a campaign faster?

    Quote Originally Posted by victorgb View Post
    It's silly, but if a tiny number of defenders make it into the fortification it will hold out 'for ever'.
    But then the assault is quick and easy and so trivial it is worth automatically resolving it.
    "It is the journey not the destination." --some zen guy

  9. #9
    Member Member Gilrandir's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    Quote Originally Posted by victorgb View Post
    Hi

    But I generally try to avoid killing off a faction in its entirety. Wherever possible, and obviously allowing for strategic geographic considerations (you do not want a hostile province in the middle of your empire's hinterland) I will leave a faction a single province for as long as possible. The reason: that way you avoid, or at least cut down on, faction reappearances.

    Now these ARE one of the spicier, more exciting aspects of MTW, I feel. I'm sure all vets have had the 'OMFG! What the hell is that?!' experience when a souped up multi mega stack reappearance is announced in your empire (shoudln't happen unless you've not been managing province happiness and garrison numbers properly) or, more likely, in an adjacent AI empire which is tottering. And some provinces (e.g., Portugal IIRC) are more prone to this than others.
    That's what I do. Moreover, if a faction leader is killed and the faction becomes a pack of rebel provinces, I always leave one province unconquered as there is a great probability that re-emerging of the faction (if it ever comes) will be limited to that very province. Although, that is not 100% guarantee. Once playing as the French I accidentally killed the last king of England. By that time the English were evicted north of the Thames (to Mercia and Wales and perhaps something else up there). But when the faction reappeared it popped up not only there but in the heart of my empire - Anjou where I didn't keep any significant forces it being my no-border internal province.
    So, I would like to ask: are there any laws that determine the provinces subject to faction re-emergence?
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  10. #10
    Member Member Plato's Avatar
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    Default Re: Any tips for getting through a campaign faster?

    Quote Originally Posted by Gilrandir View Post
    are there any laws that determine the provinces subject to faction re-emergence?
    To qualify as a site for a possible re-emergance, the province has to:
    • have been owned by the faction at some point in the past (even one turn will do, apparently)

    • have a happiness lower than 120%


    Of course, this leads to some further questions to which I don't have the answer:
    • Is there a limit to the number of regions that can be affected?

    • Is there anything further which determines how the re-emergance manifests itself (unit types and numbers)?


    I know that the provinces don't have to be contiguous (ie. sharing a border or sea); crusader factions sometimes get a plot in Europe, and either an island or a crusade target.

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