Because of limitations on the ability to take a settlement in a single turn (not suing spies, and many factions do not have access to trebuchets) I left that in to prevent defending factions from just hiding in cities and sallying, counting on their superior skills on the field versus the AI since they're guaranteed a turn of safety behind their stone walls.
One player pointed out to me that this means a single unit could force a full stack to hide behind walls and not sally, which I agree is silly. We could just allow catapults to penetrate stone walls. All factions get at least catapults but only a few (alll good factions) get trebuchets.
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